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RPG Maker VX | Forum profile

Forum profile page for RPG Maker VX on http://www.gamefaqs.com. This report page is the aggregated overview from a single forum: RPG Maker VX, located on the Message Board at http://www.gamefaqs.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "RPG Maker VX" on the Message Board at http://www.gamefaqs.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Video Game Message Boards - GameFAQs - RPG Maker VX (site profile, domain info gamefaqs.com)
Title: RPG Maker VX
Url: http://www.gamefaqs.com/boards/gentopic.php?boa...
Users activity: 22 posts per thread
Forum activity: 10 active threads during last week
 

Posting activity on RPG Maker VX:

  Week Month 3 Months
Threads: 10 25 73
Post: 21 68 162
 

RPG Maker VX Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
angrywalrus13
10
user's latest post:
Work on a game somewhere else?
Published (2009-12-05 23:23:00)
The only way to do this is to basically make sure you both exchange what's been done pretty often. I work together with my long-time friend/neighbor/partner on my current project. Basically, we both have a copy of the project. We then work on separate things, and essentially exchange them (via USB flash drive) by opening up the other's project and copy/pasting the maps/events/etc. It's a bit of work, but that's the only way...
Ayvuir
5
user's latest post:
Help needed on "Continue...
Published (2009-12-05 15:34:00)
I think its something to do with a party changing script i'm using.
stalepie08
4
user's latest post:
Encounter-rate question
Published (2009-12-04 09:10:00)
Can you have different sections of a map have different encounter rates with enemies ? That is, say you are approaching a lava section of a map and there's just more enemies in that area, near the lava, than there are farther away, and you don't want to use different maps to do that. p.s. Yes I know I said I was quitting working on an RPG Maker project, but I changed my mind :o)
damastah
1
user's latest post:
Work on a game somewhere else?
Published (2009-12-05 22:18:00)
Hi, I was over at my friend's place and he showed me rpg maker vx. We created a new game and worked on it a little bit. I live pretty far away from him and was wondering that if I got my own copy of vx, would we be able to both work on the same project, where any change I make he can see and vice-versa? I know this sounds a little impossible, but if there is a way we can set this up I'd really be interested in knowing how.
shnickshnick
1
user's latest post:
How do you insert things into...
Published (2009-12-04 15:59:00)
I thought I had no more questions, but i have one more. I have a Victory Fanfare downloaded, but it's about two minutes long. After a battle, the game just keeps playing the fanfare instead of cutting to the real background music once you're in the field. Is there a way to make the fanfare stop after you exit out of the battle screen? (I was unable to download that thing that was suppose to help, so that's why I'm asking it...
 

Latest active threads on RPG Maker VX::

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Started 1 day ago (2009-12-06 16:01:00)  by angrywalrus13
This is a feature that was stupidly cut out for some reason (past versions of the maker had it). There is a remedy via script, however: http://pockethouse.wordpress.com/vx/custom-item-ab ilities/ Just read up on how to use the script.
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Started 1 day ago (2009-12-06 15:31:00)  by angrywalrus13
http://www.rpgmakervx.net/index.php?showtopic=2470 If you scroll down a bit, there's a whole section on graphic work. That's probably the best source on the internet for you. For the timer, you don't need a script. On the first page of Event Commands, there is a "Control Timer..." function. That one is self explanatory. However, to get something to happen at the end (or in any other period in ...
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Started 1 day, 16 hours ago (2009-12-05 23:23:00)  by angrywalrus13
The only way to do this is to basically make sure you both exchange what's been done pretty often. I work together with my long-time friend/neighbor/partner on my current project. Basically, we both have a copy of the project. We then work on separate things, and essentially exchange them (via USB flash drive) by opening up the other's project and copy/pasting the maps/events/etc. It's a bit of ...
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Started 2 days, 1 hour ago (2009-12-05 15:21:00)  by angrywalrus13
http://pockethouse.wordpress.com/vx/variable-encou nters/ That script is probably the easiest way to deal with it, and it'd require using the script to set your encounter rates instead of the built-in rate system. You'd have to create events that set the encounter rate to a higher one around those areas, and then more events that set it back to normal when you move away from them (like, several ...
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Started 6 days, 7 hours ago (2009-12-01 08:32:00)  by angrywalrus13
Hmm... Can you post a screen shot of the event page? I can't think of anything wrong at the top of my head.
Thread:  Show this thread (9 posts)   Thread info: Help needed on "Continue after Losing" a battle Size: 112 bytes
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Started 2 weeks, 1 day ago (2009-11-21 18:36:00)  by vivi21
Go to the little import icon and import ur stuff there For example:Say you want to import some music. You'd click on the import icon click on BGM click import and select ur file. That's it.
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Started 1 week, 2 days ago (2009-11-27 22:14:00)  by angrywalrus13
Er - go to the "Materials" section. Sorry.
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Started 1 month ago (2009-11-06 20:20:00)  by nudemanonbike
Haha, I think it;s hilarious how you used the Battle system as a Chatting system. What "Status effects" Are there?
Thread:  Show this thread (3 posts)   Thread info: First Pre-Alpha Screenshots of Max Hose: Pickup Guru Size: 141 bytes
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Started 2 weeks, 4 days ago (2009-11-19 12:21:00)  by angrywalrus13
There's actually a script that allows you to give skills a charge-up time so that, once the actor uses the skill, they can't do anything for X number of turns, and then they perform the skill. The only thing that wouldn't be emulated by the real jump is the actor dodging everything/not being able to be targeted. But yeah, the script I used for it is here: http://pockethouse.wordpress.com/vx/...
Thread:  Show this thread (13 posts)   Thread info: How can I make a "Jump" skill work? Size: 687 bytes
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RPG Maker VX
Started 6 days, 7 hours ago (2009-12-01 08:32:00)  by angrywalrus13
Hmm... Can you post a screen shot of the event page? I can't think of anything wrong at the top of my head.
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RPG Maker VX
Started 1 day, 16 hours ago (2009-12-05 23:23:00)  by angrywalrus13
The only way to do this is to basically make sure you both exchange what's been done pretty often. I work together with my long-time friend/neighbor/partner on my current project. Basically, we both have a copy of the project. We then work on separate things, and essentially exchange them (via USB flash drive) by opening up the other's project and copy/pasting the maps/events/etc. It's a bit of ...
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RPG Maker VX
Started 1 week, 2 days ago (2009-11-27 22:14:00)  by angrywalrus13
Er - go to the "Materials" section. Sorry.
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RPG Maker VX
RE: Need help - 3 new posts
Started 1 day ago (2009-12-06 15:31:00)  by angrywalrus13
http://www.rpgmakervx.net/index.php?showtopic=2470 If you scroll down a bit, there's a whole section on graphic work. That's probably the best source on the internet for you. For the timer, you don't need a script. On the first page of Event Commands, there is a "Control Timer..." function. That one is self explanatory. However, to get something to happen at the end (or in any other period in ...
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RPG Maker VX
Started 2 days, 1 hour ago (2009-12-05 15:21:00)  by angrywalrus13
http://pockethouse.wordpress.com/vx/variable-encou nters/ That script is probably the easiest way to deal with it, and it'd require using the script to set your encounter rates instead of the built-in rate system. You'd have to create events that set the encounter rate to a higher one around those areas, and then more events that set it back to normal when you move away from them (like, several ...
Thread:  Show this thread (3 posts)   Thread info: Encounter-rate question Size: 454 bytes
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RPG Maker VX
Started 1 day ago (2009-12-06 16:01:00)  by angrywalrus13
This is a feature that was stupidly cut out for some reason (past versions of the maker had it). There is a remedy via script, however: http://pockethouse.wordpress.com/vx/custom-item-ab ilities/ Just read up on how to use the script.
Thread:  Show this thread (3 posts)   Thread info: ummmm.... need really big help? Size: 260 bytes
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RPG Maker VX
Started 2 weeks, 1 day ago (2009-11-21 18:36:00)  by vivi21
Go to the little import icon and import ur stuff there For example:Say you want to import some music. You'd click on the import icon click on BGM click import and select ur file. That's it.
Thread:  Show this thread (21 post)   Thread info: How do you insert things into the game? Size: 204 bytes
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