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Battlefield 2142 - Tactics and Missions Discussion | Forum profile
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Forum profile page for Battlefield 2142 - Tactics and Missions Discussion on http://www.tacticalgamer.com.
This report page is the aggregated overview from a single forum: Battlefield 2142 - Tactics and Missions Discussion, located on the Message Board at http://www.tacticalgamer.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Battlefield 2142 - Tactics and Missions Discussion" on the Message Board at http://www.tacticalgamer.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Battlefield 2142 - Tactics and Missions Discussion:
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Week
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Month
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3 Months
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Threads:
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21
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61
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218
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Post:
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60
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226
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911
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Battlefield 2142 - Tactics and Missions Discussion Posting activity graph:
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Top authors during last week:
user's latest post:
The Knife: good or bad? - Page 2...
Published (2009-11-13 21:34:00)
I got really really lucky today, I somehow managed to knife Eh60a (sorry I think that's how you spell it) twice in one round. Lol, I am such a hypocrite.
user's latest post:
Squad Leader and Pointman - Page...
Published (2009-11-11 18:16:00)
Quote: Originally Posted by ace9419 In something unrelated, I have a complaint. In the game primer it says in the 3rd point that the "focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics". In an enitrely different topic I have read, some will use their squad members for suicide missions. Example: Blacknight run up to those 7 guys up there so I can...
user's latest post:
Gunship Piloting Tips Please -...
Published (2009-11-13 21:28:00)
What I always hate about TV missiles is that they take a second to reload before actually shooting them. Many times I couldn't shoot at a target because of this, and then usually Deterhek yells over the mic "MATH SHOOT IT SHOOT IT"
user's latest post:
Clever things and patterns -OR-...
Published (2009-11-07 15:16:00)
I like this thread. This one worked for me a few times already as CO Pattern: Eroak & Zho were in a nice lovely APC squad on the enemy team EU of berlin, shelling the crap out of our team. Every attempt at an emp & orbital was unlikely to take them down due to teamwork & situational awareness - they kept driving back a bit to cover to heal with engineer hopping out, thus stopping. Counter: Wait for said APC to take...
user's latest post:
Squad Leader and Pointman - Page...
Published (2009-11-11 17:21:00)
Fuzzhead gave me the idea of how to assault/ambush. He mentioned divindng a full squad into two fire teams. Example, you and two squad members are at site with a silo knowing there are two guys in the same area, you then tell your other fire team (your other three members) to get opposite of where you are at and on your signal your squad is attacking from two directions overwhelmingly the enemy because you have effectively ambushed them. With...
user's latest post:
Talking WHile Commanding
Published (2009-11-06 08:15:00)
You can also select squads by pressing the number keys at the top of your keyboard! Press number 1-select squad 1 Press number 5-select squad 5
user's latest post:
Gunship Piloting Tips Please -...
Published (2009-11-06 00:44:00)
That guy is my new hero.. Man, I can't even hit the ground with the TV missile..
user's latest post:
Gunship Piloting Tips Please -...
Published (2009-11-13 17:54:00)
Quote: Originally Posted by Nine.Thousand He means just switching to the missile view because it points out vehicles. Exactly, I would be horrible at scouting with the actual TV missile.
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Latest active threads on Battlefield 2142 - Tactics and Missions Discussion::
Started 7 months, 2 weeks ago (2009-03-31 01:03:00)
by FL1Pmode
In close quarters I will still find rockets/herzog to be a much better use than smoke/radar grenades.
Started 1 week, 4 days ago (2009-11-04 18:51:00)
by Argetnar
Well, no offense to your friend, he needs to grow up. The knife is a viable weapon but I much prefer anything else to it. When Im out of rockets, voss, pistol, grenades, and my defib is overheated then I take out my knife but that is only because everything else has longer attack ranges. It is viable and can be used effectively with sniper kit but I think everyone will agree, a knife is not ...
Started 3 months, 3 weeks ago (2009-07-24 23:24:00)
by LogicalHarm
There are quite a few threads dealing with this already. The top pilots are using v.sensitive mouse settings. You can also use arrow keys. If you want to understand evasive maneuvers, jump in a gunship and flip upside down, then try and right yourself. Basically flip every which way you can think of, and you'll start to understand what you can do in a dogfight.
Tip: Full power and nose down (...
Started 4 months ago (2009-07-12 19:03:00)
by Fruvous
The idea is interesting. I definitely would like to see more dynamic squad play. However, something I think is fixed is the "SL is a dictator" - keeps things simple. Sure, suggestions are always welcome (and sometimes beneficial).. but having a pointman set in stone is like saying
CO: Does my prime SL have any advice? What is your awareness of the situation?
SL: My awareness is this. I think ...
Started 1 month, 4 weeks ago (2009-09-17 16:37:00)
by Lyramion
Pattern: Recon Rushes on Berlin usually use the middle entrance of the building on Berlin.
Counter: Put APM in the central of the building on Berlin on the bottom of the stairs.
> This has stopped recon rushes countless times. If Experiment is on the other side reinforce the APM with RDX
Pattern: Half of the time Titans aren´t defended just as the shield goes down
Counter: Be a...
Started 2 weeks ago (2009-11-01 18:42:00)
by johnflenaly
press cntrl and select as many squads as you want
Started 11 months, 2 weeks ago (2008-12-06 15:15:00)
by Lyramion
Quote:
Tactics vs. Gunship:
Honestly if the gunship pilot and gunner are good, there isn't much at all that a walker can do against it. Yeah, you can put up your shields, but that means the stuff you are fightin on the ground will have the upper hand once it comes down. Yeah, you have the top turret gunner sometimes, and he has EMP rockets that track the gunship,...
Started 1 month, 1 week ago (2009-10-07 22:48:00)
by Fruvous
From what you explained, I would start doing this:
After every engagement
(ie. I just killed two people.. I feel safe. I can take a breath. I can reload).
Move to a new location (doesn't have to be too far. Just don't be in the same 10meters), point to your old one.
Other stuff you probably know. Like grenades prior to the engagement (even if you don't kill, 20 damage beforehand goes a ...
Started 1 week, 6 days ago (2009-11-02 18:10:00)
by SharinganTH1422
Some very good stuff here - covers all the basics and a bit more - for those that want to start SLing.
I also suggest reading Crux's Squadleading guides if you want to start SLing more often:
http://www.tacticalgamer.com/battlef...-part-1-a.h tml
http://www.tacticalgamer.com/battlef...-part-2-a.h tml
Started 2 weeks, 1 day ago (2009-10-31 22:19:00)
by Reminshi
Very nice guide. Always enjoy a few rounds of buggy doomness, quite fun.
Here is some old videos of Monkey-Gamers doing this, The Buggy of Doom:
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Hot threads for last week on Battlefield 2142 - Tactics and Missions Discussion::
Started 7 months, 2 weeks ago (2009-03-31 01:03:00)
by FL1Pmode
In close quarters I will still find rockets/herzog to be a much better use than smoke/radar grenades.
Started 4 months ago (2009-07-12 19:03:00)
by Fruvous
The idea is interesting. I definitely would like to see more dynamic squad play. However, something I think is fixed is the "SL is a dictator" - keeps things simple. Sure, suggestions are always welcome (and sometimes beneficial).. but having a pointman set in stone is like saying
CO: Does my prime SL have any advice? What is your awareness of the situation?
SL: My awareness is this. I think ...
Started 1 week, 4 days ago (2009-11-04 18:51:00)
by Argetnar
Well, no offense to your friend, he needs to grow up. The knife is a viable weapon but I much prefer anything else to it. When Im out of rockets, voss, pistol, grenades, and my defib is overheated then I take out my knife but that is only because everything else has longer attack ranges. It is viable and can be used effectively with sniper kit but I think everyone will agree, a knife is not ...
Started 1 month, 4 weeks ago (2009-09-17 16:37:00)
by Lyramion
Pattern: Recon Rushes on Berlin usually use the middle entrance of the building on Berlin.
Counter: Put APM in the central of the building on Berlin on the bottom of the stairs.
> This has stopped recon rushes countless times. If Experiment is on the other side reinforce the APM with RDX
Pattern: Half of the time Titans aren´t defended just as the shield goes down
Counter: Be a...
Started 3 months, 3 weeks ago (2009-07-24 23:24:00)
by LogicalHarm
There are quite a few threads dealing with this already. The top pilots are using v.sensitive mouse settings. You can also use arrow keys. If you want to understand evasive maneuvers, jump in a gunship and flip upside down, then try and right yourself. Basically flip every which way you can think of, and you'll start to understand what you can do in a dogfight.
Tip: Full power and nose down (...
Started 2 weeks ago (2009-11-01 18:42:00)
by johnflenaly
press cntrl and select as many squads as you want
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