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Battlefield 2142 - Tactics and Missions Discussion | Forum profile

Forum profile page for Battlefield 2142 - Tactics and Missions Discussion on http://www.tacticalgamer.com. This report page is the aggregated overview from a single forum: Battlefield 2142 - Tactics and Missions Discussion, located on the Message Board at http://www.tacticalgamer.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Battlefield 2142 - Tactics and Missions Discussion" on the Message Board at http://www.tacticalgamer.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Tactical Gamer - The PREMIERE online gaming community for mature gamers! - Battlefield 2142 - Tactics and Missions Discussion (site profile, domain info tacticalgamer.com)
Title: Battlefield 2142 - Tactics and Missions Discussion
Url: http://www.tacticalgamer.com/battlefield-2142-t...
Users activity: 36 posts per thread
Forum activity: 14 active threads during last week
 

Posting activity on Battlefield 2142 - Tactics and Missions Discussion:

  Week Month 3 Months
Threads: 14 58 176
Post: 35 156 638
 

Battlefield 2142 - Tactics and Missions Discussion Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Deterhek
4
user's latest post:
Gunship Piloting Tips Please -...
Published (2009-11-25 23:40:00)
Sorry for the double post, I found an example of awesome dogfighting, thought it was worth posting:
ExarKun77
3
user's latest post:
Clever things and patterns -OR-...
Published (2009-11-21 21:32:00)
Quote: Originally Posted by Abel You have never played Camp G in the TG server right? There will be at least one squad spawning at Tull station to set up defense. Nope, just found your server, so my little experience comes mainly from public servers. I've seen some conquest servers where players had some skill and teamplay, but generaly it's rather every man for himself. Thanks for your answer, though, i realize i'm not that...
YouHitMyKnife
2
user's latest post:
Supply Crates, The real enemy? -...
Published (2009-11-22 15:41:00)
The best use for a supply crate is accidentally dropping it on top of a tank and somehow have the tank go flying off into space, destroying the walker that's in its path.
sc1ence
2
user's latest post:
Squad Leader and Pointman - Page...
Published (2009-11-22 12:37:00)
Squad leader does not have to take point if they make effective use of waypoints and verbal orders. Having competent squad members that understand your objectives is helpful. Example: "We are attacking statue, we will move up the east ramp here (place waypoint) then move to cover here (place another waypoint). I will stay behind cover here (place waypoint) as a spawn location. When the squad is moving over a meaningful distance, say...
Abel
2
user's latest post:
Clever things and patterns -OR-...
Published (2009-11-22 08:12:00)
yeah, sorry for the answer I gave you. I was tired and overall I'm having trouble expressing myself in the English language.. Hope I didn't offend you in any way..
Britt
2
user's latest post:
Gunship Piloting Tips Please -...
Published (2009-11-23 14:47:00)
Quote: Originally Posted by Deterhek Which map is this? I don't know any map that has bases close enough together to do so. Unless you mean you fire the TV when you're traveling across the map, but by then the enemy gunship is usually gone. I usually do it on Verdun. However, you never know. Maybe a pubbie won't get out of the gunners seat, maybe nobody took the gunship at first, something has delayed take off. TV missiles are...
Mr.Ander50n
2
user's latest post:
Gunship Piloting Tips Please -...
Published (2009-11-26 18:16:00)
one tv missile takes an air trans to around 6 ish health
Old 08-25-2009, 11:43 AM
1
user's latest post:
Smoke grenades - Page 6 -...
Published (2009-11-27 15:34:20)
  # 87 ( permalink )
Old 03-31-2009, 03:30 PM
1
user's latest post:
Smoke grenades - Page 2 -...
Published (2009-11-27 15:33:04)
  # 22 ( permalink )
Old 03-31-2009, 09:24 PM
1
user's latest post:
Smoke grenades - Page 2 -...
Published (2009-11-27 15:33:04)
  # 28 ( permalink )
 

Latest active threads on Battlefield 2142 - Tactics and Missions Discussion::

Tactical Gamer - The PREMIERE online gaming community for mature gamers!
Started 8 months ago (2009-03-31 01:03:00)  by FL1Pmode
In close quarters I will still find rockets/herzog to be a much better use than smoke/radar grenades.
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Started 4 months, 1 week ago (2009-07-24 23:24:00)  by LogicalHarm
There are quite a few threads dealing with this already. The top pilots are using v.sensitive mouse settings. You can also use arrow keys. If you want to understand evasive maneuvers, jump in a gunship and flip upside down, then try and right yourself. Basically flip every which way you can think of, and you'll start to understand what you can do in a dogfight. Tip: Full power and nose down (...
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Started 3 weeks, 5 days ago (2009-11-04 18:51:00)  by Argetnar
Well, no offense to your friend, he needs to grow up. The knife is a viable weapon but I much prefer anything else to it. When Im out of rockets, voss, pistol, grenades, and my defib is overheated then I take out my knife but that is only because everything else has longer attack ranges. It is viable and can be used effectively with sniper kit but I think everyone will agree, a knife is not ...
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Started 2 months ago (2009-09-26 19:47:00)  by SharinganTH1422
Supply crates are just little presents from God that fall from the sky that is better to have around you than on top of you. Seriously, they're a medic, engy and re-supplier all in one, that's incredibly useful, especially when setting up a defence. 1 situation I always use it as CO on Gibraltar defence is at Toll, directly South West of the flag, just West of the Rorsch. It lands quick enough...
Thread:  Show this thread (24 posts)   Thread info: Supply Crates, The real enemy? Size: 531 bytes
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Started 4 months, 3 weeks ago (2009-07-12 19:03:00)  by Fruvous
The idea is interesting. I definitely would like to see more dynamic squad play. However, something I think is fixed is the "SL is a dictator" - keeps things simple. Sure, suggestions are always welcome (and sometimes beneficial).. but having a pointman set in stone is like saying CO: Does my prime SL have any advice? What is your awareness of the situation? SL: My awareness is this. I think ...
Thread:  Show this thread (47 posts)   Thread info: Squad Leader and Pointman Size: 1,350 bytes
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Started 2 months, 2 weeks ago (2009-09-17 16:37:00)  by Lyramion
Pattern: Recon Rushes on Berlin usually use the middle entrance of the building on Berlin. Counter: Put APM in the central of the building on Berlin on the bottom of the stairs. > This has stopped recon rushes countless times. If Experiment is on the other side reinforce the APM with RDX Pattern: Half of the time Titans aren“t defended just as the shield goes down Counter: Be a...
Thread:  Show this thread (40 posts)   Thread info: Clever things and patterns -OR- how Lyra makes Zho angry: Size: 869 bytes
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Started 4 weeks, 1 day ago (2009-11-01 18:42:00)  by johnflenaly
press cntrl and select as many squads as you want
Thread:  Show this thread (10 posts)   Thread info: Talking WHile Commanding Size: 49 bytes
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Started 11 months, 4 weeks ago (2008-12-06 15:15:00)  by Lyramion
Quote: Tactics vs. Gunship: Honestly if the gunship pilot and gunner are good, there isn't much at all that a walker can do against it. Yeah, you can put up your shields, but that means the stuff you are fightin on the ground will have the upper hand once it comes down. Yeah, you have the top turret gunner sometimes, and he has EMP rockets that track the gunship,...
Thread:  Show this thread (35 posts)   Thread info: Walker Tactics Size: 2,089 bytes
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Started 1 month, 3 weeks ago (2009-10-07 22:48:00)  by Fruvous
From what you explained, I would start doing this: After every engagement (ie. I just killed two people.. I feel safe. I can take a breath. I can reload). Move to a new location (doesn't have to be too far. Just don't be in the same 10meters), point to your old one. Other stuff you probably know. Like grenades prior to the engagement (even if you don't kill, 20 damage beforehand goes a ...
Thread:  Show this thread (29 posts)   Thread info: Any tips on what I should do when encountering an enemy and leaving the
battle alive? Size: 681 bytes
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Started 4 weeks ago (2009-11-02 18:10:00)  by SharinganTH1422
Some very good stuff here - covers all the basics and a bit more - for those that want to start SLing. I also suggest reading Crux's Squadleading guides if you want to start SLing more often: http://www.tacticalgamer.com/battlef...-part-1-a.h tml http://www.tacticalgamer.com/battlef...-part-2-a.h tml
Thread:  Show this thread (4 posts)   Thread info: Relatively short guide for new SLs Size: 748 bytes
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Hot threads for last week on Battlefield 2142 - Tactics and Missions Discussion::

Battlefield 2142 - Tactics and Missions Discussion
Started 4 months, 1 week ago (2009-07-24 23:24:00)  by LogicalHarm
There are quite a few threads dealing with this already. The top pilots are using v.sensitive mouse settings. You can also use arrow keys. If you want to understand evasive maneuvers, jump in a gunship and flip upside down, then try and right yourself. Basically flip every which way you can think of, and you'll start to understand what you can do in a dogfight. Tip: Full power and nose down (...
Thread:  Show this thread (148 posts)   Thread info: Gunship Piloting Tips Please Size: 449 bytes
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Battlefield 2142 - Tactics and Missions Discussion
Re: Smoke grenades - 9 new posts
Started 8 months ago (2009-03-31 01:03:00)  by FL1Pmode
In close quarters I will still find rockets/herzog to be a much better use than smoke/radar grenades.
Thread:  Show this thread (99 posts)   Thread info: Smoke grenades Size: 101 bytes
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Battlefield 2142 - Tactics and Missions Discussion
Started 2 months, 2 weeks ago (2009-09-17 16:37:00)  by Lyramion
Pattern: Recon Rushes on Berlin usually use the middle entrance of the building on Berlin. Counter: Put APM in the central of the building on Berlin on the bottom of the stairs. > This has stopped recon rushes countless times. If Experiment is on the other side reinforce the APM with RDX Pattern: Half of the time Titans aren“t defended just as the shield goes down Counter: Be a...
Thread:  Show this thread (40 posts)   Thread info: Clever things and patterns -OR- how Lyra makes Zho angry: Size: 869 bytes
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Battlefield 2142 - Tactics and Missions Discussion
Started 3 weeks, 5 days ago (2009-11-04 18:51:00)  by Argetnar
Well, no offense to your friend, he needs to grow up. The knife is a viable weapon but I much prefer anything else to it. When Im out of rockets, voss, pistol, grenades, and my defib is overheated then I take out my knife but that is only because everything else has longer attack ranges. It is viable and can be used effectively with sniper kit but I think everyone will agree, a knife is not ...
Thread:  Show this thread (44 posts)   Thread info: The Knife: good or bad? Size: 706 bytes
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Battlefield 2142 - Tactics and Missions Discussion
Started 2 months ago (2009-09-26 19:47:00)  by SharinganTH1422
Supply crates are just little presents from God that fall from the sky that is better to have around you than on top of you. Seriously, they're a medic, engy and re-supplier all in one, that's incredibly useful, especially when setting up a defence. 1 situation I always use it as CO on Gibraltar defence is at Toll, directly South West of the flag, just West of the Rorsch. It lands quick enough...
Thread:  Show this thread (24 posts)   Thread info: Supply Crates, The real enemy? Size: 531 bytes
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Battlefield 2142 - Tactics and Missions Discussion
Started 4 months, 3 weeks ago (2009-07-12 19:03:00)  by Fruvous
The idea is interesting. I definitely would like to see more dynamic squad play. However, something I think is fixed is the "SL is a dictator" - keeps things simple. Sure, suggestions are always welcome (and sometimes beneficial).. but having a pointman set in stone is like saying CO: Does my prime SL have any advice? What is your awareness of the situation? SL: My awareness is this. I think ...
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