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Armed Assault - After Action Reports | Forum profile
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Forum profile page for Armed Assault - After Action Reports on http://www.tacticalgamer.com.
This report page is the aggregated overview from a single forum: Armed Assault - After Action Reports, located on the Message Board at http://www.tacticalgamer.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Armed Assault - After Action Reports" on the Message Board at http://www.tacticalgamer.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Armed Assault - After Action Reports:
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Week
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Month
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3 Months
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Threads:
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11
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37
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77
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Post:
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40
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150
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362
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Armed Assault - After Action Reports Posting activity graph:
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Top authors during last week:
user's latest post:
Driver kill points from 11/21/08...
Published (2009-11-28 16:16:00)
we should make this a regular game for all convoy missions, just to give drivers something to do when things get a little boring
user's latest post:
pvp Hostage mission - Alpha...
Published (2009-11-28 03:32:00)
Yeah I kicked the teamkillers as soon as they started. It seems that the password for alpha needs to be guarded a little more.
user's latest post:
pvp Hostage mission - Alpha...
Published (2009-11-28 15:01:00)
Well you could make TS mandatory for those playing on Alpha. Also people need to start joining the right TS channel when playing on AlphA Server. Public lounge is not intended for alpha or bravo server. we need to start cleaning up the TS channels so we know where people actually are.
user's latest post:
pvp Hostage mission - Alpha...
Published (2009-11-28 14:46:00)
This would take more work than just a password, but mabye every couple of games we could check the TS to make sure everyone who is in the server is also on TS. Yesterday, there was someone in the server who didn't have TS, and everyone was wondering why he was in the server in the first place.
user's latest post:
Sat 21 NOV 2009/ IA Drang
Published (2009-11-22 11:36:00)
Well I to be honest am not that suprised, I was very sceptical in the begining, we had some problems early lol, but good team leaders and good team members always make the parts come together.
user's latest post:
Op Gamble 11-24-09
Published (2009-11-24 19:44:00)
it was the in-game squad callsigns, and in all honesty i was the only one using them. meeeeee was refering to us as alpha the whole game.
user's latest post:
Op Gamble 11-24-09
Published (2009-11-24 17:10:00)
Why can't we have interesting callsigns? Next time I fly, if I don't get called "Revenge of the Muddy Rudder", I'll CO the next mission and assign all callsigns based on Sesame Street characters.
user's latest post:
Driver kill points from 11/21/08...
Published (2009-11-27 01:23:00)
Lets see I got 2 militia and 1 sheep. So that brings me to 32 points with 4 passengers that gives me 128 points.
user's latest post:
pvp Hostage mission - Alpha...
Published (2009-11-28 23:45:00)
Quote: Originally Posted by papavalium anyone know the alpha password though? Unless it's back to normal, just ask on TS.
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Latest active threads on Armed Assault - After Action Reports::
Started 4 days, 23 hours ago (2009-11-28 03:32:00)
by h3killa
Yeah I kicked the teamkillers as soon as they started. It seems that the password for alpha needs to be guarded a little more.
Started 1 week, 2 days ago (2009-11-23 14:27:00)
by Dredge
that must have been one long drive lol.
Started 4 days, 23 hours ago (2009-11-28 03:14:00)
by CFoxtrot
This was my first time playing Storm Chaser, and was excited after hearing all the praise. Its a great mission that can dissolve the serious tactical nature of the game and allow everyone to have a break to have some fun.
I played a body guard for Dr. Tesla, who was Tralic I think, and it went pretty well. We were split into 3 groups, and my role was to 'drive in circles' to distract Opfor ...
Started 1 week, 1 day ago (2009-11-24 17:10:00)
by Sc[ + ]pe
Why can't we have interesting callsigns? Next time I fly, if I don't get called "Revenge of the Muddy Rudder", I'll CO the next mission and assign all callsigns based on Sesame Street characters.
Started 1 week, 3 days ago (2009-11-22 08:53:00)
by Welsh:]boy
I enjoyed it, first time playing in a while. You did well
Started 3 weeks, 5 days ago (2009-11-06 05:21:00)
by 1longtime
Friday Nov 6th 2am EST F16TAC_CoOp9_Recon_v1
Just wanted to note that this mission was a great time for a small group.
We were led by Gungir with some new TGers (Anthony and WeaponX) and found this mission by random (just sort of a "hey, what can we play for 9 people..."). Well for 9 people, this is a winner. Nighttime with no ...
Started 2 weeks, 3 days ago (2009-11-15 23:05:00)
by Boondocksaint
Yeah marvin great idea we should keep it going, also dredge did a good job about managing this thing, well done to the both of you.
Started 2 weeks, 4 days ago (2009-11-14 11:56:00)
by Boondocksaint
man I was three sheets to the wind when I postd this, but good jobs guys was fun.
Started 3 weeks ago (2009-11-12 01:14:00)
by Inkompetent
Yeah, that was an awesome mission and on Bravo server to boot! We had some quite fresh pubbies with us, but all (at least in Amber) were very patient and disciplined and I must say our squad performed near perfectly. Good squad and fire team coherency, in general quite good dispersion between soldiers, good 360 coverage (aside from the first Spetsnaz ambush on us I think we managed to stay aware ...
Started 3 weeks, 3 days ago (2009-11-08 19:50:00)
by Soupy_Norman
Great game!
Rustic done an excellent job being our SL.
I love the way we had to fly out to a different Island at the start and blow a radio tower while the other groups went inland.
Very good game, really enjoyed it! (Mainly because i lived :P )
Looking forward to the next one!
Thanks for leading browna.
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Hot threads for last week on Armed Assault - After Action Reports::
Started 4 days, 23 hours ago (2009-11-28 03:32:00)
by h3killa
Yeah I kicked the teamkillers as soon as they started. It seems that the password for alpha needs to be guarded a little more.
Started 1 week, 2 days ago (2009-11-23 14:27:00)
by Dredge
that must have been one long drive lol.
Started 1 week, 1 day ago (2009-11-24 17:10:00)
by Sc[ + ]pe
Why can't we have interesting callsigns? Next time I fly, if I don't get called "Revenge of the Muddy Rudder", I'll CO the next mission and assign all callsigns based on Sesame Street characters.
Started 4 days, 23 hours ago (2009-11-28 03:14:00)
by CFoxtrot
This was my first time playing Storm Chaser, and was excited after hearing all the praise. Its a great mission that can dissolve the serious tactical nature of the game and allow everyone to have a break to have some fun.
I played a body guard for Dr. Tesla, who was Tralic I think, and it went pretty well. We were split into 3 groups, and my role was to 'drive in circles' to distract Opfor ...
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