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Car Wars | Forum profile

Forum profile page for Car Wars on http://forums.sjgames.com/index.php?. This report page is the aggregated overview from a single forum: Car Wars, located on the Message Board at http://forums.sjgames.com/index.php?. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Car Wars" on the Message Board at http://forums.sjgames.com/index.php? is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Steve Jackson Games Forums - Car Wars (site profile, domain info sjgames.com)
Title: Car Wars
Url: http://forums.sjgames.com/forumdisplay.php?s=54...
Users activity: 35 posts per thread
Forum activity: 31 active thread during last week
 

Posting activity on Car Wars:

  Week Month 3 Months
Threads: 31 166 464
Post: 69 492 1,609
 

Car Wars Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Hemlock
9
user's latest post:
Bad Idea For A Duel
Published (2010-01-03 11:29:00)
Re: Bad Idea For A Duel Quote: Originally Posted by 43Supporter This one might be doable for a "multiple-blind" event, but for a typical CW game, less so. ( Besides, once the player sees what weapons he has available to him, he should be able to work out which trailer he's in.) :) But for this application: No, the RC sender is in the trailer. Think "chariot racing taken to ridiculous extremes". :) He...
Stoob
9
user's latest post:
Pedestrian duels - Page 4 -...
Published (2010-01-03 20:06:00)
Re: Pedestrian duels I finally ran a $5k/$5 vehicle vs. pedestrian duel using the 5th edition rules with a friend. In case you are unfamiliar, this eliminates burst and area effects for vehicular weapons as well as many useful devices that could help the pedestrians. Rules were 5e only, no dropped weapons. Only ped gear allowed was what's found in the 5th edition rulebook on p13. On page 2 of this long thread, you will find the 8 peds...
43Supporter
8
user's latest post:
Bad Idea For A Duel
Published (2010-01-04 04:46:00)
Re: Bad Idea For A Duel Quote: Originally Posted by Hemlock He knows which trailer he's in ... but he doesn't know which tractor will respond to his RC sending set. For added 'fun' require that all tractor vehicles be ~unarmed~ so he can't figure it out by noting which weapons he can fire. Actually, the screens showing him how much ammo and what type will give that info away; also, he'll figure it out as soon as...
copeab
7
user's latest post:
Pedestrian duels - Page 4 -...
Published (2010-01-04 10:53:00)
Re: Pedestrian duels Thanks for the testing and report. Sounds like if the peds had any kind of cover at the start, it might have been an easy win for them (would have mad ramming harder). __________________ A generous and sadistic GM, Brandon Cope http://copeab.tripod.com
DocOutlands
6
user's latest post:
Pedestrian duels - Page 3 -...
Published (2010-01-01 18:22:00)
Hey now, there you go finding real-world examples to apply to CW! I wasn't going to go there, but yeah - had a son-in-law driving in those convoys.
chaoticsyst3m
6
user's latest post:
Car Wars counters in 3D
Published (2010-01-04 09:18:00)
Car Wars counters in 3D In honor of Avatar, I've decided to make 3D versions of all the 5e counters (plus acid clouds and ice). To put it mildly, this is going to be a long, involved task becuz I need a lot of counters. Of course, there is one fundamental problem when you go 3D with the dropped weapon counters. What do you do when a 3D car attempts to pass through a 3D smoke cloud? I came up with a solution to this problem - magnets....
swordtart
5
user's latest post:
2009 Car Wars was Good!
Published (2010-01-02 13:33:00)
Re: 2009 Car Wars was Good! Dug out my Car Wars stash and discovered it was quite large. Filled out with lots of on-line purchases. Actually found some road atlas and survival guides in dead tree edition. Managed to get one of them for $7 including shipping to the UK. Started two e-mail based games, one completed a simple arena duel in only 2 months (eek). The other with a wider player base is still running. Started re-reading everything and...
MattV
4
user's latest post:
2009 Car Wars was Good!
Published (2009-12-31 21:00:00)
The rules and a couple of suppliments came out online. We populated Boardgame Geek a bit with Car Wars info and session reports. A great new vehicle design sheet was designed. I must have played 10 face to face games. Finished my base set of miniature cars and counters. Also made some arena buildings and landed a great game mat. Hooked up for a day of gaming with two of the biggest Car Wars fanatics on this planet. That one goes down as my...
Jeffr0
3
user's latest post:
Drawing out Maps
Published (2009-12-31 09:24:00)
I love the old blank map sheets; they're worth tracking down a set as the Arena Book and L'Outrance are geared to them... as are several ADQ articles. The multi-map extravaganzas are inspiring, but not well suited to Amateur Night games. A single map sheet can be too big depending on the obstacles and vehicle designs. Amateur Night is more like cock fighting than dueling. My own crude maps play well enough, but Earlburt is the...
owenmp
3
user's latest post:
Color Counters
Published (2010-01-02 15:36:00)
Re: Color Counters SWAT HQ - AVRO Archive - Resources - Counters http://www.seanet.com/~owenmp/avro/counters.html __________________ Michael P. Owen / owenmp@hotmail.com Seattle WA Autoduel Team (Car Wars, GURPS, Formula Dé) Car Wars Internet Newsletter Editor
 

Latest active threads on Car Wars::

Steve Jackson Games Forums
Started 1 week, 5 days ago (2009-12-26 23:38:00)  by Stoob
This is an interesting idea. Of course this general concept is part of the Midville/MONDOs scenario of Crash City. I think the results of 5k/5k duel would largely depend on the terrain (if any) that the pedestrians could hide in. I might try this just to see what happens someday soon.
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Steve Jackson Games Forums
Started 5 days, 13 hours ago (2010-01-02 13:33:00)  by swordtart
Re: 2009 Car Wars was Good! Dug out my Car Wars stash and discovered it was quite large. Filled out with lots of on-line purchases. Actually found some road atlas and survival guides in dead tree edition. Managed to get one of them for $7 including shipping to the UK. Started two e-mail based games, one completed a ...
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Steve Jackson Games Forums
Started 5 days, 22 hours ago (2010-01-02 04:36:00)  by 43Supporter
Bad Idea For A Duel Each vehicle is a Car body-type, pulling a Trailer. The Car is Remote-Controlled. Guess where the RC Sender is? >:) (Thought of this after watching coverage of a Figure-8 trailer race.) __________________ "Dale *who*?"
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Steve Jackson Games Forums
Started 2 weeks ago (2009-12-25 01:06:00)  by Parody
Try checking the Car Wars Product Listing . Alternatively, you could use the SPARK ones . :)
Thread:  Show this thread (7 posts)   Thread info: Color Counters Size: 249 bytes
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Steve Jackson Games Forums
Started 5 days, 16 hours ago (2010-01-02 10:47:00)  by swordtart
Re: Recently brought up topic stuck in my head Division 1 has charm simply because it is very diffcult to come up with an effective design (though as I have pointed out before, salvaged components with less than full DP makes the exercise easier). Div 2, doesn't to my mind offer any additional attraction over Div 5. Sometimes ...
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Steve Jackson Games Forums
Started 2 years, 4 months ago (2007-08-26 00:09:50)  by Parody
The ones I found while poking around included an article of variants (cycles, spikes, linked weapons) and an article showing the new card art in the (then-)upcoming new printing.
Thread:  Show this thread (32 posts)   Thread info: List of Car Wars Articles in Pyramid Size: 191 bytes
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Steve Jackson Games Forums
Started 3 weeks, 5 days ago (2009-12-12 18:48:00)  by MattV
This page might help you out. http://theminiaturespage.com/ref/scales.html I beleive 3X or the matchbox cars that are used with 3X are about 1/64th scale, which is true 25mm. 25mm use to be popular for wargaming, but 28mm is now more popular. I think wargaming terrain nowadays is marketing their stuff as both 25mm and 28mm. 6mm is 1/268th scale, I imagine that buildings and ...
Thread:  Show this thread (21 post)   Thread info: Car Wars 3D terrain Size: 1,329 bytes
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Steve Jackson Games Forums
Started 1 week, 2 days ago (2009-12-29 23:35:00)  by Parody
I've added a 1x CWC blank map sheet (32" x 20") to the SPARK downloads pages, FWIW. (Printing individual map sheets is rather expensive, but it's there if you want it.) My advice: learn to draw maps in a drawing or layout program.
Thread:  Show this thread (3 posts)   Thread info: Drawing out Maps Size: 342 bytes
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Steve Jackson Games Forums
Started 1 year, 2 months ago (2008-10-20 21:35:00)  by Scurv
Well done man! That is frikkin gold! was going to do the same thing but now I dont have to cus you have done all the hard work for me. All I have to do now is add some chassis and crossbow items to the list.
Thread:  Show this thread (71 post)   Thread info: Car Wars 5e Vehicle Design Size: 254 bytes
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Hot threads for last week on Car Wars::

Car Wars
Re: Pedestrian duels - 21 new post
Started 1 week, 5 days ago (2009-12-26 23:38:00)  by Stoob
This is an interesting idea. Of course this general concept is part of the Midville/MONDOs scenario of Crash City. I think the results of 5k/5k duel would largely depend on the terrain (if any) that the pedestrians could hide in. I might try this just to see what happens someday soon.
Thread:  Show this thread (34 posts)   Thread info: Pedestrian duels Size: 322 bytes
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Car Wars
Bad Idea For A Duel - 7 new posts
Started 5 days, 22 hours ago (2010-01-02 04:36:00)  by 43Supporter
Bad Idea For A Duel Each vehicle is a Car body-type, pulling a Trailer. The Car is Remote-Controlled. Guess where the RC Sender is? >:) (Thought of this after watching coverage of a Figure-8 trailer race.) __________________ "Dale *who*?"
Thread:  Show this thread (7 posts)   Thread info: Bad Idea For A Duel Size: 781 bytes
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Car Wars
Started 5 days, 13 hours ago (2010-01-02 13:33:00)  by swordtart
Re: 2009 Car Wars was Good! Dug out my Car Wars stash and discovered it was quite large. Filled out with lots of on-line purchases. Actually found some road atlas and survival guides in dead tree edition. Managed to get one of them for $7 including shipping to the UK. Started two e-mail based games, one completed a ...
Thread:  Show this thread (4 posts)   Thread info: 2009 Car Wars was Good! Size: 1,276 bytes
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Car Wars
Started 3 weeks, 5 days ago (2009-12-12 18:48:00)  by MattV
This page might help you out. http://theminiaturespage.com/ref/scales.html I beleive 3X or the matchbox cars that are used with 3X are about 1/64th scale, which is true 25mm. 25mm use to be popular for wargaming, but 28mm is now more popular. I think wargaming terrain nowadays is marketing their stuff as both 25mm and 28mm. 6mm is 1/268th scale, I imagine that buildings and ...
Thread:  Show this thread (21 post)   Thread info: Car Wars 3D terrain Size: 1,329 bytes
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Car Wars
Re: Drawing out Maps - 2 new posts
Started 1 week, 2 days ago (2009-12-29 23:35:00)  by Parody
I've added a 1x CWC blank map sheet (32" x 20") to the SPARK downloads pages, FWIW. (Printing individual map sheets is rather expensive, but it's there if you want it.) My advice: learn to draw maps in a drawing or layout program.
Thread:  Show this thread (3 posts)   Thread info: Drawing out Maps Size: 342 bytes
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Car Wars
Started 2 years, 4 months ago (2007-08-26 00:09:50)  by Parody
The ones I found while poking around included an article of variants (cycles, spikes, linked weapons) and an article showing the new card art in the (then-)upcoming new printing.
Thread:  Show this thread (32 posts)   Thread info: List of Car Wars Articles in Pyramid Size: 191 bytes
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Car Wars
Started 5 days, 16 hours ago (2010-01-02 10:47:00)  by swordtart
Re: Recently brought up topic stuck in my head Division 1 has charm simply because it is very diffcult to come up with an effective design (though as I have pointed out before, salvaged components with less than full DP makes the exercise easier). Div 2, doesn't to my mind offer any additional attraction over Div 5. Sometimes ...
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Car Wars
Re: Color Counters - 1 new post
Started 2 weeks ago (2009-12-25 01:06:00)  by Parody
Try checking the Car Wars Product Listing . Alternatively, you could use the SPARK ones . :)
Thread:  Show this thread (7 posts)   Thread info: Color Counters Size: 249 bytes
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