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W.I.P | Forum profile

Forum profile page for W.I.P on http://simplymaya.com. This report page is the aggregated overview from a single forum: W.I.P, located on the Message Board at http://simplymaya.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "W.I.P" on the Message Board at http://simplymaya.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Simply Maya User Community - W.I.P (site profile, domain info simplymaya.com)
Title: W.I.P
Url: http://forum.simplymaya.com/forumdisplay.php?fo...
Users activity: 26 posts per thread
Forum activity: 20 active threads during last week
 

Posting activity on W.I.P:

  Week Month 3 Months
Threads: 20 54 147
Post: 47 121 386
 

W.I.P Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
ben hobden
7
user's latest post:
transforming alarm clock
Published (2009-12-17 01:37:00)
second that. yeah, this could be cool. looks promising
Ozgalis
6
user's latest post:
Moog
Published (2009-12-13 09:33:00)
and side, I tried putting them all on one post but it wouldn't let me or at least i was messing something up and decided to just post a few times Attachment: moogside.jpg This has been downloaded 29 time(s).
Chirone
5
user's latest post:
transforming alarm clock
Published (2009-12-20 07:51:00)
if that's the case then yes, yes you can stuff the entire transformation into one attribute what i did for a proof of concept was i made a custom attribute on a control curve that would do the transform for the left arm. i used set driven keys to key the parent constraints. i made two parent constraints on each piece, one on a bone and one on a piece of geometry. since the bones for the arms and legs would be tied to IK this seemed like...
ctbram
3
user's latest post:
Using profile curves, cutting...
Published (2009-12-17 17:42:00)
Using profile curves, cutting planes, and booleans... Here is a couple of short videos I made for another user describing how to use profile curves, to make cutting planes which can be used with the polygon boolean operation to cut up a polygon pipe. Booleans are very powerful and get a much undeserved bad reputation. I use them all the time. I come from a nurbs / hard surface background and in surfacing applications like Rhino, and...
lealar
3
user's latest post:
Learn use mental ray and small...
Published (2009-12-17 04:52:00)
render time:4:31 Attachment: new3.jpg This has been downloaded 8 time(s).
daverave
3
user's latest post:
Gates of Eternity Models
Published (2009-12-20 13:00:00)
I do like your robot but think the hands need to be bigger and not be so flat..............dave
puneet chopra
2
user's latest post:
low poly car thru create polygon.
Published (2009-12-14 10:36:00)
car it comes like this and goes. Attachment: untitled-1.jpg This has been downloaded 20 time(s).
legendofzombi
2
user's latest post:
low poly car thru create polygon.
Published (2009-12-14 15:54:00)
open hypershade, and look at the shaders in the model, you should only have 3 from what i see in your scene, Your default lambert shader, and the two image planes. look at the attributes for the lambert, see what the setting on the transparency node is. from your second screen shot, it looks almost like you have the transparency in your default lambert set to full. G-man
GecT
2
user's latest post:
dino_chick
Published (2009-12-16 05:00:00)
quote: Originally posted by ben hobden when you say render stuff out in layers, do you mean that you can render say, just the floor, and all the computing power will go into just that, and then say, the background, the paint effects etc all seperately... Yes. If its not in the layer it won't be considered, sooo don't forget about your lights and such :x. You can even customize the render settings per layer. quote: Originally posted...
elephantinc
2
user's latest post:
The attack of the Giant Phanteaters
Published (2009-12-19 21:08:00)
and here's what I have so far: More on what the giant ring is later Attachment: picture 3.png This has been downloaded 11 time(s).
 

Latest active threads on W.I.P::

Simply Maya User Community
Started 5 months ago (2009-07-19 17:24:00)  by iamcreasy
looks nice.Especially i like a use of alpha channel. Is it complete?Some reference pic would be great. is it a game model?
Thread:  Show this thread (27 posts)   Thread info: Selpoc model Size: 512 bytes
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Simply Maya User Community
Started 4 weeks, 1 day ago (2009-11-23 10:58:00)  by tweetytunes
"i'd rather the forearms be fatter than what they are now but i couldn't fit them inside the clock" Just cheat like in the films - as long as you cant see it no one will ever know
Thread:  Show this thread (17 posts)   Thread info: transforming alarm clock Size: 493 bytes
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Simply Maya User Community
Started 6 months, 3 weeks ago (2009-05-31 15:43:00)  by elephantinc
heres the plane that will sit on the back of the deck I was also experimenting with FG but it didnt have an environment to reflect so it didnt do much, ill have to have a go with HDRI and GI later Attachment: picture 2.png This has been downloaded 21 time(s).
Thread:  Show this thread (34 posts)   Thread info: The attack of the Giant Phanteaters Size: 957 bytes
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Started 4 days, 23 hours ago (2009-12-17 18:16:00)  by daverave
You are going to have to change your user name to onetake, another nice little tut..............thanks dave
Thread:  Show this thread (3 posts)   Thread info: Using profile curves, cutting planes, and booleans... Size: 463 bytes
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Simply Maya User Community
Started 3 months, 4 weeks ago (2009-08-25 08:54:00)  by lealar
test02.jpg Attachment: test02.jpg This has been downloaded 34 time(s).
Thread:  Show this thread (18 posts)   Thread info: Learn use mental ray and small space for young Size: 819 bytes
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Simply Maya User Community
Started 1 week, 1 day ago (2009-12-14 05:08:00)  by NextDesign
Try this: http://www.sharecg.com/v/4058/video...g-Cloth:-Par t-1 http://www.sharecg.com/v/4060/video...g-Cloth:-Par t-2 http://www.sharecg.com/v/4063/video...g-Cloth:-Par t-3 http://www.sharecg.com/v/4064/video...g-Cloth:-Par t-4 http://www.sharecg.com/v/4066/video...g-Cloth:-Par t-5 Found here: http://cheetah3d.de/forum/showthread.php?t=1765
Thread:  Show this thread (3 posts)   Thread info: folds/creases in garments? Size: 1,323 bytes
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Simply Maya User Community
Started 6 days, 14 hours ago (2009-12-16 02:47:00)  by Joopson
Wait, where are the n-gons? EDIT: Oh wait, do you mean the 5-sideds? those aren't that bad. The reason why N-gons are usually considered bad is because of animation (they deform strangely), but for something like this, there is absolutely no reason not to N-gon until the cows come home. EDIT #2: Unless it screws up the smoothing, haha.
Thread:  Show this thread (4 posts)   Thread info: humble bottle cap... Size: 695 bytes
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Simply Maya User Community
Started 1 week, 2 days ago (2009-12-13 12:59:00)  by ben hobden
this is what i can see to add, amongst other things! Attachment: ideas_photoshop_sketch.jpg This has been downloaded 8 time(s).
Thread:  Show this thread (8 posts)   Thread info: dino_chick Size: 876 bytes
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Started 1 week, 1 day ago (2009-12-14 07:37:00)  by legendofzombi
Normals reversed? ...would be odd though, it still should be visible on one side of the other. G-man
Thread:  Show this thread (4 posts)   Thread info: low poly car thru create polygon. Size: 423 bytes
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Simply Maya User Community
Started 1 week, 2 days ago (2009-12-13 09:30:00)  by Ozgalis
Moog Following a tutorial in the Learning Autodesk Maya 8 book here is my attempt at Moog the bear from Open Season and also the first attempt at ever texturing anything I plan on going on and animating him also. Last edited by Ozgalis on 15-12-2009 at 03:15 AM
Thread:  Show this thread (7 posts)   Thread info: Moog Size: 764 bytes
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Hot threads for last week on W.I.P::

W.I.P
Started 4 weeks, 1 day ago (2009-11-23 10:58:00)  by tweetytunes
"i'd rather the forearms be fatter than what they are now but i couldn't fit them inside the clock" Just cheat like in the films - as long as you cant see it no one will ever know
Thread:  Show this thread (17 posts)   Thread info: transforming alarm clock Size: 493 bytes
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Customize:  Customize "RE: transforming alarm clock :: W.I.P :: Simply Maya User Community"
W.I.P
RE: dino_chick - 8 new posts
Started 1 week, 2 days ago (2009-12-13 12:59:00)  by ben hobden
this is what i can see to add, amongst other things! Attachment: ideas_photoshop_sketch.jpg This has been downloaded 8 time(s).
Thread:  Show this thread (8 posts)   Thread info: dino_chick Size: 876 bytes
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W.I.P
Started 1 week, 1 day ago (2009-12-14 07:37:00)  by legendofzombi
Normals reversed? ...would be odd though, it still should be visible on one side of the other. G-man
Thread:  Show this thread (4 posts)   Thread info: low poly car thru create polygon. Size: 423 bytes
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W.I.P
Started 6 days, 14 hours ago (2009-12-16 02:47:00)  by Joopson
Wait, where are the n-gons? EDIT: Oh wait, do you mean the 5-sideds? those aren't that bad. The reason why N-gons are usually considered bad is because of animation (they deform strangely), but for something like this, there is absolutely no reason not to N-gon until the cows come home. EDIT #2: Unless it screws up the smoothing, haha.
Thread:  Show this thread (4 posts)   Thread info: humble bottle cap... Size: 695 bytes
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Customize:  Customize "RE: humble bottle cap... :: W.I.P :: Simply Maya User Community"
W.I.P
Started 1 week, 1 day ago (2009-12-14 05:08:00)  by NextDesign
Try this: http://www.sharecg.com/v/4058/video...g-Cloth:-Par t-1 http://www.sharecg.com/v/4060/video...g-Cloth:-Par t-2 http://www.sharecg.com/v/4063/video...g-Cloth:-Par t-3 http://www.sharecg.com/v/4064/video...g-Cloth:-Par t-4 http://www.sharecg.com/v/4066/video...g-Cloth:-Par t-5 Found here: http://cheetah3d.de/forum/showthread.php?t=1765
Thread:  Show this thread (3 posts)   Thread info: folds/creases in garments? Size: 1,323 bytes
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W.I.P
Started 3 months, 4 weeks ago (2009-08-25 08:54:00)  by lealar
test02.jpg Attachment: test02.jpg This has been downloaded 34 time(s).
Thread:  Show this thread (18 posts)   Thread info: Learn use mental ray and small space for young Size: 819 bytes
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W.I.P
Started 4 days, 23 hours ago (2009-12-17 18:16:00)  by daverave
You are going to have to change your user name to onetake, another nice little tut..............thanks dave
Thread:  Show this thread (3 posts)   Thread info: Using profile curves, cutting planes, and booleans... Size: 463 bytes
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W.I.P
RE: Selpoc model - 3 new posts
Started 5 months ago (2009-07-19 17:24:00)  by iamcreasy
looks nice.Especially i like a use of alpha channel. Is it complete?Some reference pic would be great. is it a game model?
Thread:  Show this thread (27 posts)   Thread info: Selpoc model Size: 512 bytes
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Customize:  Customize "RE: Selpoc model :: W.I.P :: Simply Maya User Community"
W.I.P
Started 6 months, 3 weeks ago (2009-05-31 15:43:00)  by elephantinc
heres the plane that will sit on the back of the deck I was also experimenting with FG but it didnt have an environment to reflect so it didnt do much, ill have to have a go with HDRI and GI later Attachment: picture 2.png This has been downloaded 21 time(s).
Thread:  Show this thread (34 posts)   Thread info: The attack of the Giant Phanteaters Size: 957 bytes
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Customize:  Customize "RE: The attack of the Giant Phanteaters :: W.I.P :: Simply Maya User Community"