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Google Summer Of Code | Forum profile

Forum profile page for Google Summer Of Code on http://www.ogre3d.org. This report page is the aggregated overview from a single forum: Google Summer Of Code, located on the Message Board at http://www.ogre3d.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Google Summer Of Code" on the Message Board at http://www.ogre3d.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Ogre Forums - Google Summer Of Code (site profile, domain info ogre3d.org)
Title: Google Summer Of Code
Url: http://www.ogre3d.org/phpBB2/viewforum.php?f=13
Users activity: 35 posts per thread
Forum activity: 1 active thread during last week
 

Posting activity on Google Summer Of Code:

  Week Month 3 Months
Threads: 1 6 67
Post: 4 15 236
 

Google Summer Of Code Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Noman
2
user's latest post:
[SoC 2009 - Accepted] Unified...
Published (2009-12-30 17:25:00)
omniter wrote: Good stuff, Noman! Though, are you sure it's a good idea to remove the GUI sample? We don't want people to get the wrong idea about the tray system being used to "replace" CEGUI. It's not a full GUI system. The OGRE team decided to drop CEGUI as a dependency for ogre starting with 1.7... I'm not sure if a CEGUI sample is needed if this is the case. By the way, I was running OpenGL most of...
omniter
1
user's latest post:
[SoC 2009 - Accepted] Unified...
Published (2009-12-30 16:38:00)
Good stuff, Noman! Though, are you sure it's a good idea to remove the GUI sample? We don't want people to get the wrong idea about the tray system being used to "replace" CEGUI. It's not a full GUI system.
Assaf Raman
1
user's latest post:
[SoC 2009 - Accepted] Unified...
Published (2009-12-30 13:19:00)
Noman wrote: A cmake question - why do all the samples add themselves as a dependency to the sample browser even when we aren't using the static build? Should the sample browser be independent of them? (In visual studio, when you change a sample this causes SampleBrowser to re-link as well, which I think is wrong) So when you run the sample browser - if you changed the code of a sample - the changed sample will compile.
 

Latest active threads on Google Summer Of Code::

Ogre Forums
Started 9 months, 2 weeks ago (2009-03-19 11:28:00)  by tuan kuranes
I do like the idea of "samples plugins" and "sample framework" so that contributors/addons could add their own. but you'll have to develop furter the framework idea. - A 'resource/renderer/ogre plugin/ scene manager/requirements(opengl only, dx only, dll needed, etc.)' context per sample ? which would lead of a more complete samples.cfg description per section ? - Can you clarify if you want ...
Thread:  Show this thread (404 posts)   Thread info: Unified Samples Framework Size: 628 bytes
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Ogre Forums
Started 8 months, 2 weeks ago (2009-04-18 04:07:00)  by ©LitoByte!
discontinued ? I see last post is from 2007 Has the project went up ? I ask this because after 5 days coding the same thing! wxwidget Ogre material editor and I came up pretty much to your results, and well, I felt dumb!? Here a screenshot , its name would be...Simple Ogre Material Editor, it will parse/accept .cg,.hlsl,.glsl, .frag, .vert, .material files and try to be nicer than that ! (...
Thread:  Show this thread (5 posts)   Thread info: [Accepted] Ogre Material Editor Size: 540 bytes
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Ogre Forums
Started 9 months ago (2009-04-01 05:43:00)  by LostEra
I have submitted the following SoC application. Please let me know if you have any questions or suggestions. Background To maintain a level of realism in animation, it is necessary to blend in and out of animations, possibly while still animating. This is necessary to avoid animation "popping", but the details of such an implementation are not generally of interest to a developer, and if ...
Thread:  Show this thread (16 posts)   Thread info: [SoC 2009 - Submitted] High-Level Animation System Size: 6,317 bytes
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Ogre Forums
Started 1 year, 10 months ago (2008-03-04 10:25:00)  by sinbad
I actually have a new version of the Collada plugin to upload from a student at TU Wien - I've been meaning to review it but hadn't yet, I'm going to do it now. I know some others here were working on an FCollada-based system too (xavier?). _________________ Consulting Services | Blog
Thread:  Show this thread (86 posts)   Thread info: [GSoC 2008 - Accepted] OgreCollada Size: 696 bytes
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Ogre Forums
Started 9 months ago (2009-04-01 08:23:00)  by tuan kuranes
did check ogre opengl es port ?
Thread:  Show this thread (8 posts)   Thread info: iPhone port: Enable running OGRE on an IPhone.. Size: 123 bytes
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Ogre Forums
Started 9 months, 2 weeks ago (2009-03-20 16:50:00)  by tuan kuranes
Nice ! I clearly see the "compositor local texture sharing/reuse" need (even if ogl 3.0 and DX10 finally give access the read depth buffer finally, still might be useful for "special" depth buffer). and definitly like the "compositorchain" scriptable idea (might leads to "editors/chain visualization" tool ?) some remarks: - What about some more constraint/error checking so that compositor ...
Thread:  Show this thread (244 posts)   Thread info: [SoC 2009] Improve Ogre's Compositor Framework Size: 1,566 bytes
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Ogre Forums
Started 1 year, 10 months ago (2008-02-28 20:07:00)  by DDd
Unfortunately it was not completed. It is a very interesting, but demanding project. I would be very happy if someone picked it up for this years edition of GSoC
Thread:  Show this thread (7 posts)   Thread info: Project Idea - IK support in Ogre's skeletal animation Size: 310 bytes
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Hot threads for last week on Google Summer Of Code::

Google Summer Of Code
Started 9 months, 2 weeks ago (2009-03-19 11:28:00)  by tuan kuranes
I do like the idea of "samples plugins" and "sample framework" so that contributors/addons could add their own. but you'll have to develop furter the framework idea. - A 'resource/renderer/ogre plugin/ scene manager/requirements(opengl only, dx only, dll needed, etc.)' context per sample ? which would lead of a more complete samples.cfg description per section ? - Can you clarify if you want ...
Thread:  Show this thread (404 posts)   Thread info: Unified Samples Framework Size: 628 bytes
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Customize:  Customize "Re: Unified Sample Framework :: Google Summer Of Code :: Ogre Forums"