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Editing | Forum profile

Forum profile page for Editing on http://www.newdoom.com. This report page is the aggregated overview from a single forum: Editing, located on the Message Board at http://www.newdoom.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Editing" on the Message Board at http://www.newdoom.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: New Doom Forums - Editing (site profile, domain info newdoom.com)
Title: Editing
Url: http://forums.newdoom.com/forumdisplay.php?s=f0...
Users activity: 13 post per thread
Forum activity: 8 active threads during last week
 

Posting activity on Editing:

  Week Month 3 Months
Threads: 8 25 53
Post: 11 32 70
 

Editing Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
ahriik
3
user's latest post:
Square of Despair download!
Published (2009-12-25 00:11:00)
I agree that some of the visuals of the map are bit bland and need work. The cyberdemon battle, I agree is very easy and boring. The map needs work, and I may or may not fix it. Thanks for the tips, though. I like how you gave me a nice in-depth review. I now know what to do with future WADS I make. Thanks a lot for the feedback.
deathreaper0
2
user's latest post:
custom sprite/doors
Published (2009-12-24 20:39:00)
thinks for the sprites help when i make doors you just walk through them they wont open/close
LizUrbareeHar
1
user's latest post:
Special Editing Tricks - Page 10...
Published (2009-12-19 17:42:00)
i ve tryed to export the alfa romeo 156 .3ds format with zModeler and there was not option for nfsmw binary... is there any tool which can do it? Does anyone knows how to do that?
ReX
1
user's latest post:
custom sprite/doors
Published (2009-12-21 11:43:00)
Quote: Originally Posted by deathreaper0 could anyone tell me how to make my own sprite i know how to import them i just dont know how to make them By "make them" do you mean the art-work or the behavior? For the art you'll need a graphics editing program (e.g., Photoshop) and quite a bit of artistic skill and patience. For behavior, you can animate your sprite in ZDooM or GZDooM using DECORATE . Other source ports also...
MR_ROCKET
1
user's latest post:
Mega 5 - Page 9 - New Doom Forums
Published (2009-12-22 06:19:00)
Hey AlysiumX I need to bring this to your attention, Mega5 or its resource does not contain such a texture name. Could you look into it? thanks. http://megasphere.forumotion.com/pro...maps-t4-45.htm
AlysiumX
1
user's latest post:
Mega 5 - Page 9 - New Doom Forums
Published (2009-12-22 12:07:00)
sorry for the hold up, i replyed on the mega forums.
Aliotroph?
1
user's latest post:
Square of Despair download!
Published (2009-12-24 18:54:00)
Not bad for a first map. The use of darkness indoors is a welcome change from most maps I see. Now for the stuff to think about. I'm going to divide it into chunks about gameplay and chunks about visuals, since those can be fairly independent in DOOM maps. Gameplay stuff: The Cyberdemon battle - It was boring. Fighting that guy in enclosed spaces is basically impossible and you solved it the only way you knew how. Pumping that guy full of...
Rangex
1
user's latest post:
Custom Level - Rangex's Pit
Published (2009-12-27 05:28:00)
This is my first (and possibly only, due to time constraints) level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fun I had with the Doom series some 15 years ago. Given my meagre experience with the editor, this level might perhaps be considered as a bit crude on detail and decor, but I believe that it contains some fairly ingenious elements notwithstanding - e.g.,...
 

Latest active threads on Editing::

New Doom Forums
Started 5 days ago (2009-12-24 12:29:00)  by ahriik
Here are some screen shots of my WAD! http://www.flickr.com/photos/45892380@N04/42109844 73/ http://www.flickr.com/photos/45892380@N04/42109844 53/ http://www.flickr.com/photos/45892380@N04/42117484 30/ Hope you enjoy and don't forget to download my WAD using the link in the above message!
Thread:  Show this thread (4 posts)   Thread info: Square of Despair download! Size: 613 bytes
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New Doom Forums
Started 1 week, 1 day ago (2009-12-21 11:43:00)  by ReX
Quote: Originally Posted by deathreaper0 could anyone tell me how to make my own sprite i know how to import them i just dont know how to make them By "make them" do you mean the art-work or the behavior? For the art you'll need a graphics editing program (e.g., Photoshop) and quite a bit of artistic skill and ...
Thread:  Show this thread (3 posts)   Thread info: custom sprite/doors Size: 1,517 bytes
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New Doom Forums
Started 7 months, 4 weeks ago (2009-05-03 19:26:00)  by Logan MTM
MR_ROCKET never dies!
Thread:  Show this thread (152 posts)   Thread info: Mega 5 Size: 110 bytes
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New Doom Forums
Started 11 months, 2 weeks ago (2009-01-18 19:13:00)  by +Acyclitor+
nice addition DooMAD, I never thought of doing it that way.
Thread:  Show this thread (7 posts)   Thread info: Special Editing Tricks - Page 9 - New Doom Forums Size: 59 bytes
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New Doom Forums
Started 1 week, 5 days ago (2009-12-17 07:04:00)  by ReX
I don't recall seeing any such statues in a DooM mod, but they may be available. If you have some basic graphics editing skills and a decent graphics editor, you can simply convert the sprite frames of the enemy you wish to make into a statue (e.g., cyberdemon, hell knight) from color into the appropriate stone or metal colors.
Thread:  Show this thread (2 posts)   Thread info: Wads? Custom content!? Size: 346 bytes
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New Doom Forums
Started 3 weeks, 1 day ago (2009-12-06 15:47:00)  by AlysiumX
This megawad actually seems pretty nice, love the simplicity of it, but a word of advice, I would lose the mp3 music, its not worth the increase in download size, I would replace the music with midi's then just link the console doom music wad from the doom depot website : http://www.doom2.net/~doomdepot/abs-download.html that way people have a choice if they want to put forth the ...
Thread:  Show this thread (4 posts)   Thread info: New megawad up for beta-testing Size: 531 bytes
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New Doom Forums
Started 2 weeks, 1 day ago (2009-12-14 07:13:00)  by ChupaReaper
The YouTube link above doesn't work (the address is correct but clicking on it doesn't work because I got the text the wrong war round lol), here a working link: The Doom 3 Spider Mastermind: Asmodeus
Thread:  Show this thread (2 posts)   Thread info: DSDoom: Introducing the Doom 3 Spider Mastermind... Size: 275 bytes
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New Doom Forums
Started 3 weeks, 6 days ago (2009-12-02 08:30:00)  by DooMAD
Absolutely epic. This is what Doom 3 should have been like.
Thread:  Show this thread (4 posts)   Thread info: Legacy Of Suffering is Released! Size: 60 bytes
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New Doom Forums
Started 2 weeks, 4 days ago (2009-12-11 05:49:00)  by spoicesnics
One thing to consider when making a terrain map is balancing. If there isnt enough space to build, thatd make the map a bit unbalancing so you might have to sacrifice some accuracy if youre in that situation. How big is your map, by the way?
Thread:  Show this thread (2 posts)   Thread info: Post your map drawings up. - Page 3 - New Doom Forums Size: 260 bytes
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Hot threads for last week on Editing::

Editing
Started 5 days ago (2009-12-24 12:29:00)  by ahriik
Here are some screen shots of my WAD! http://www.flickr.com/photos/45892380@N04/42109844 73/ http://www.flickr.com/photos/45892380@N04/42109844 53/ http://www.flickr.com/photos/45892380@N04/42117484 30/ Hope you enjoy and don't forget to download my WAD using the link in the above message!
Thread:  Show this thread (4 posts)   Thread info: Square of Despair download! Size: 613 bytes
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Editing
RE: Mega 5 - 2 new posts
Started 7 months, 4 weeks ago (2009-05-03 19:26:00)  by Logan MTM
MR_ROCKET never dies!
Thread:  Show this thread (152 posts)   Thread info: Mega 5 Size: 110 bytes
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Editing
Started 1 week, 1 day ago (2009-12-21 11:43:00)  by ReX
Quote: Originally Posted by deathreaper0 could anyone tell me how to make my own sprite i know how to import them i just dont know how to make them By "make them" do you mean the art-work or the behavior? For the art you'll need a graphics editing program (e.g., Photoshop) and quite a bit of artistic skill and ...
Thread:  Show this thread (3 posts)   Thread info: custom sprite/doors Size: 1,517 bytes
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