Started 2 weeks, 4 days ago (2009-11-12 20:54:00)
by _Knightmare_
Make sure your game is patched to full. Running Vista 32 here with no problems in game or toolset. I just loaded the game, patched and all was fine.
Started 1 month ago (2009-10-28 03:16:00)
by BelSirk
SCRIPT on the ondeath event you recreate the pc or put a ressurrection effect on him and add a new hide skin on the PC with the undead properties,you could try to change his
skin color too _________________ Broodslayer 's Lord Belsirk - Que los demonios los arrastren al rincon mas oscuros de sus almas y les consumas sus anhelos de vida en la perpetua Flama de la perdicion
Started 2 weeks, 4 days ago (2009-11-13 00:31:00)
by _Knightmare_
You seem to be having a lot of problems. Far more than the average person. All that makes me think there is something else going on here. Couple questions: Do you have you game fully patched? do you have anything in the Override folder (either the one in Documents or the
one under Program Files)?
Started 2 weeks, 6 days ago (2009-11-10 16:43:00)
by Segal
Try the mine entrance placeable. You can change out the default double doors with a single stone door. _________________ Segal
The Depths - An Apocalyptic Fantasy Adventure Depths Wiki - A Player Resource
Started 2 weeks, 6 days ago (2009-11-11 04:15:00)
by _Knightmare_
Did you bake the area to set the walkmesh (File -> Bake Current Area)? Then save module.
Started 3 weeks, 2 days ago (2009-11-08 01:07:00)
by BrianMeyer
There were conflicts with SOZ i imagine with ranges. Here is a cleaned up, and repackaged version. It says 1.22 but no changes that affect it in 1.23. Click Here Includes all of BCK, new blueprints, new placeables.2da, and it includes Cely's fixed floor placeables. It also includes the eberron set as well. Which files you download is optional,
it won't hurt to have it set up for all of them...
Started 2 weeks, 6 days ago (2009-11-11 02:39:00)
by _Knightmare_
Quote: Posted 11/11/09 01:47 (GMT) by EternalFlames I have a 32x32 area,(shocking, I know..) and I've been trying to figure out how to reduce it to a more manageable size such as 24x24 or even 16x16. Is there a plug-in or way to do such a thing? You can alter the size of the are under its properties, but this won't "shrink" the area as in moving things
closer together. Rather it will just ...
Started 3 weeks, 2 days ago (2009-11-08 03:57:00)
by dunniteowl
As a thought, you could use a bag item, make a custom model of a keyring with a couple of keys on it, apply it to the bag, rename the resref and make it a blueprint (or whatever you do to items that can be stored in your inventory) and then
let it loose. I don't know what else that can be done to make it Keys only, but I imagine there are some crazy smart folks out there who might be able to ...
Started 3 weeks, 1 day ago (2009-11-09 01:25:00)
by Chaos Wielder
I've never used a collision ball, but I thought walkmesh
helpers had to be visible in game. I cover them up with rugs and such. _________________ Shagret Development Blog