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Mac Programming | Forum profile

Forum profile page for Mac Programming on http://www.macrumors.com. This report page is the aggregated overview from a single forum: Mac Programming, located on the Message Board at http://www.macrumors.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Mac Programming" on the Message Board at http://www.macrumors.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Mac Forums - Mac News and Rumor Discussion - Mac Programming (site profile, domain info macrumors.com)
Title: Mac Programming
Url: http://forums.macrumors.com/forumdisplay.php?s=...
Users activity: 3 posts per thread
Forum activity: 99 active threads during last week
 

Posting activity on Mac Programming:

  Week Month 3 Months
Threads: 99 360 1,188
Post: 279 1,024 3,520
 

Mac Programming Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
lee1210
17
user's latest post:
NSMutableArray & garbage...
Published (2009-11-07 11:32:00)
You can't nullify an object. If you're using GC, you need to nullify pointers to objects if you are done using them (if they stay in scope) so the GC system knows you're done using them and they can be reaped. As long as your NSMutableArray is in scope, it will have a reference to your object, so your object will not be reaped. -Lee
Cromulent
14
user's latest post:
Compiling Flurry Screensaver for...
Published (2009-11-10 12:34:00)
Quote: Originally Posted by Demigod Mac Used to. It still does.
MorphingDragon
14
user's latest post:
Learning objective c on the mac
Published (2009-11-10 01:29:00)
Quote: Originally Posted by Frankymac I've been reading this book and am having trouble with one of the sample codes that the author calls "bool party". I keep getting error when i try to "build and run". I've typed the code exactly as it appears in the book but i can't get it to work. Anyone familiar with this title? "learning objective c on the mac" thank you Code: #import...
chown33
12
user's latest post:
Better version of genstrings
Published (2009-11-08 16:20:00)
Not a "better genstrings", but maybe a better production pathway: http://wilshipley.com/blog/2009/10/p...7-lost-in.html
robbieduncan
12
user's latest post:
Distribute App with 32 bit mode...
Published (2009-11-08 07:25:00)
Have a look at the LSArchitecturePriority info.plist key.
markgodley
8
user's latest post:
Java Counting help
Published (2009-11-05 18:53:00)
Yeh your totally right about them rushing us through courses... exactly what you said also about giving you pre-written code and copy and pasting it.. its really not a great way to learn! ... our php classes are even worse! They should really teach us a basic language like pascal.. but then again no-one would even sign up for the classes if they did... Cheers anyway guys... im gonna try advance on my own some more.. counting loops seem to be...
lloyddean
7
user's latest post:
Best thing to use for 2D Games.
Published (2009-11-06 15:50:00)
Quote: Originally Posted by MorphingDragon That doesn't matter, I'm making the Mac Version, Jakes making the Windows Version in C# and John's making the Linux Version. Its for a portfolio, the University wont care. Each comfortable on the their own respective platform no doubt. I'd also suggest showing some programming and team skills by doing cross-platform game code. Each one of you would then do your systems specific...
ranguvar
7
user's latest post:
NSMutableArray & garbage...
Published (2009-11-07 15:14:00)
Quote: Originally Posted by gnasher729 You start with a pointer to an object. The garbage collector won't free the object because there is a valid pointer to it. You add that pointer to the mutable array. There are now two pointers to the object: Your original variable and a pointer stored in the mutable array. If you set the pointer variable to nil, then there is only one pointer to the object left. One is more than zero, so the object...
autorelease
7
user's latest post:
Best thing to use for 2D Games....
Published (2009-11-08 20:02:00)
Quote: Originally Posted by MorphingDragon OpenCL can be used to program the CPU as well. For a Sidescroller it would be overkill but not for something that has incredibly complex Physics or AI it would be an option. Argh, yet another person who misunderstands OpenCL. Yes, OpenCL kernels can run on a CPU. Yes, the OpenCL kernel language is similar to C. However, OpenCL has no interactive capabilities. It's impossible to write an entire...
gnasher729
7
user's latest post:
How to initialize window of my...
Published (2009-11-09 07:30:00)
Quote: Originally Posted by mrTuborg Hello I'm a newbie in a cocoa development. I'm trying to write my first application. My application window have one Button, one NSComboBox and one NSTextField. I define action to my controller class from button. Also defines outlets from controller class to NSComboBox and NSTextField. But.... I don't understand - how write initial values to combo and textfield when my application startups? I...
 

Latest active threads on Mac Programming::

Mac Forums - Mac News and Rumor Discussion
Started 20 hours, 33 minutes ago (2009-11-11 19:17:00)  by Catfish_Man
The "proper" menu items run in SystemUIServer rather than in the applications that provide them, which is a bit of a risky thing to do. Some sort of in-between solution (perhaps something like how DockTile plugins work) seems appropriate. Have you filed a request with Apple for this at bugreport.apple.com?
Thread:  Show this thread (3 posts)   Thread info: Wondering: Why doesn't Apple release the API to properly implement menubar
items? Size: 387 bytes
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items? :: Mac Programming :: Mac Forums - Mac News and Rumor Discussion"
Mac Forums - Mac News and Rumor Discussion
Started 2 days ago (2009-11-10 14:58:00)  by Ritsuka
I dunno what loadedRanges does. But I use the following in my app: Code: @interface QTMovie(IdlingAdditions) -(QTTime)maxTimeLoaded; @end -(double)_perce ntLoaded { NSTimeInterval tMaxLoaded; NSTimeInterval tDuration; QTGetTimeInterval([sourceFile duration], &tDuration); QTGetTimeInterval([sourceFile maxTimeLoaded], &tMaxLoaded); return...
Thread:  Show this thread (8 posts)   Thread info: QTMovie Load Percent Size: 796 bytes
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Mac Forums - Mac News and Rumor Discussion
Started 5 days, 3 hours ago (2009-11-07 12:19:00)  by Ti_Poussin
I try it on my computer since I couldn't find the problem visually. There's no problem it work, make sure you have the permission to create those file inside the folder where you run your program. You can verify the file openned correctly: if(!euler.is_open()) { std::cout << "File cannot be created" << std::endl; } Here's a few thing, you have a int main() that return ...
Thread:  Show this thread (7 posts)   Thread info: C++ ofstream not outputting variables Size: 839 bytes
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Mac Forums - Mac News and Rumor Discussion
Started 1 day ago (2009-11-11 15:46:00)  by chown33
First, if you own a file or folder, then you always have the ability to change its permissions. No authentication dialog is needed. Second, changing the permissions to 0777 (octal) does not prohibit access by others. Quite the opposite: it grants read and write access to everyone. Anyone can read or write to the file. It also marks the file as executable, which is simply wrong for a...
Thread:  Show this thread (3 posts)   Thread info: Changing file permissions Size: 644 bytes
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Mac Forums - Mac News and Rumor Discussion
Started 1 day, 18 hours ago (2009-11-10 21:29:00)  by Muncher
I don't know about what you're doing (over my head ). The simplest way I can think of to load and convert images is through SDL/SDL_image. Load the image using Load_IMG() into an SDL surface, then convert it to the format you want. There are tutorials around the interwebs for converting an SDL_surface into something OpenGL can read, for instance.
Thread:  Show this thread (4 posts)   Thread info: 16-bit to 8-bit image conversion Size: 550 bytes
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Mac Forums - Mac News and Rumor Discussion
Started 1 day, 11 hours ago (2009-11-11 04:45:00)  by Cromulent
Quote: Originally Posted by JohnWi PS: The author of the plugin recommends to download the source files using darcs. I used a software called Sitesucker instead to download the whole site including the source code. Might that be the problem? Darcs is version control software in the same vein as Git and ...
Thread:  Show this thread (5 posts)   Thread info: Errors compiling delimport-spotlight-plugin Size: 999 bytes
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Hot threads for last week on Mac Programming::

Mac Programming
Started 6 days, 11 hours ago (2009-11-06 04:11:00)  by ranguvar
Just make it OpenGL, so it'll be cross-platform.
Thread:  Show this thread (30 posts)   Thread info: Best thing to use for 2D Games. Size: 118 bytes
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Mac Programming
RE: Java Counting help - 18 new posts
Started 1 week ago (2009-11-05 15:05:00)  by lee1210
Not sure how precise this needs to be. i'd do this with regular expressions using Pattern: http://java.sun.com/j2se/1.4.2/docs/...x/Pattern.h tml If you don't want to/can't go that route, you can add after this line: Code: String [] splitupText = line.split(":"); A check to see what the length of splitupText is. if it's not exactly 4, failure. If it is, the first two ...
Thread:  Show this thread (18 posts)   Thread info: Java Counting help Size: 1,646 bytes
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Mac Programming
Started 1 week ago (2009-11-05 13:19:00)  by kainjow
If you can post the debugger where they crash that would help. 3.2 by default links against the 10.6 SDK which may do things a little differently (I just noticed this yesterday with a project I opened for the first time that crashed on SL but not on Leopard).
Thread:  Show this thread (14 posts)   Thread info: Apps that work with XCode 3.1, crash with 3.2 Size: 346 bytes
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Mac Programming
Started 1 week, 1 day ago (2009-11-04 13:20:00)  by autorelease
You're not just printing the bytes of the string in reverse order; you're printing the bytes of the entire 700-byte buffer in reverse order. I see that you've tried to compensate for this by trying to print only characters with certain ASCII values. However, when your program starts, your 700-byte buffer might not be all zeros; it'll probably be filled with random values, some of which ...
Thread:  Show this thread (13 posts)   Thread info: [C programming] reverse string Size: 1,089 bytes
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Mac Programming
Started 1 week, 2 days ago (2009-11-02 19:14:00)  by chown33
The first thing that comes to mind is to exec the authopen command. http://developer.apple.com/mac/libra...uthopen.1.h tml I recommend you try it first in a Terminal shell window. Also, be sure to use the String[] form of exec(), not the single-String form.
Thread:  Show this thread (14 posts)   Thread info: Finder password dialog with Java Size: 524 bytes
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Mac Programming
Started 1 week, 1 day ago (2009-11-03 20:30:00)  by lloyddean
If you've got Xcode installed then 'curl.h' is already available as expected. Not need to install anything else. Now if you go ahead and install a newer version of 'curl' someplace on the system other than over the existing version (which I don't recommend myself) you'll need to do some extra work to point to the newer headers.
Thread:  Show this thread (10 posts)   Thread info: Can I use libcurl with xcode? Size: 417 bytes
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Mac Programming
Started 4 days, 23 hours ago (2009-11-07 15:52:00)  by xStep
I don't know RB, but it sounds like you want to use an index value. If the Popup has the option of returning a numeric value (or deriving it somehow) for the position selected, then that can be used to use gain access to the second array. Assuming your array positions start at zero, it might be 1 in RB, here is what you want. If RB uses 1, I'll leave it to you to figure out the math. ...
Thread:  Show this thread (10 posts)   Thread info: Help with Realbasic, Arrays, PopupMenu and a Textbox Size: 2,064 bytes
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Mac Programming
Started 5 days, 5 hours ago (2009-11-07 10:27:00)  by rossipoo
Quote: Originally Posted by ranguvar Hi, just a quick question: When using garbage collection, does calling the insertObject:atIndex: method copy the object to be inserted? So, after having inserted my object into the array, can I do: Code: myObject = nil so that the garbage collection can deallocate it? Or ...
Thread:  Show this thread (8 posts)   Thread info: NSMutableArray & garbage collection Size: 1,635 bytes
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Mac Programming
Started 2 days ago (2009-11-10 14:58:00)  by Ritsuka
I dunno what loadedRanges does. But I use the following in my app: Code: @interface QTMovie(IdlingAdditions) -(QTTime)maxTimeLoaded; @end -(double)_perce ntLoaded { NSTimeInterval tMaxLoaded; NSTimeInterval tDuration; QTGetTimeInterval([sourceFile duration], &tDuration); QTGetTimeInterval([sourceFile maxTimeLoaded], &tMaxLoaded); return...
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Mac Programming
Started 1 week ago (2009-11-04 22:52:00)  by Cromulent
Quote: Originally Posted by theclive I am wondering if an application that allows a user to turn on/off individual usb ports with simple keystrokes exists. Example: user hits key x once to turn off usb port, and x again (or another key) to turn on said usb port. While all other ports remain on (or off depedning on original state...
Thread:  Show this thread (7 posts)   Thread info: Program to Turn On/Off Individual USB ports Size: 2,384 bytes
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