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MOHAA | Forum profile

Forum profile page for MOHAA on http://www.multiplayercheats.de. This report page is the aggregated overview from a single forum: MOHAA, located on the Message Board at http://www.multiplayercheats.de. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "MOHAA" on the Message Board at http://www.multiplayercheats.de is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: MPC Forums - MOHAA (site profile, domain info multiplayercheats.de)
Title: MOHAA
Url: http://www.mpcforum.com/forumdisplay.php?s=a2d8...
Users activity: 2 posts per thread
Forum activity: 2 active threads during last week
 

Posting activity on MOHAA:

  Week Month 3 Months
Threads: 2 12 32
Post: 2 27 63
 

MOHAA Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
irulehard
1
user's latest post:
Engine access for OpenGL hooks
Published (2009-11-08 23:18:00)
Would there be a way to tell if im holding a rifle apart from a sniper?
Eclipse_1997
1
user's latest post:
[Release] CoRRuPTioN 4.0 (Open...
Published (2009-11-11 21:14:00)
Man I Must check it out i was looking for an aimbot
 

Latest active threads on MOHAA::

MPC Forums
Started 1 year, 9 months ago (2008-02-15 00:14:00)  by Weedh3ad
Nice man!!! I will def check this out! Thanks for sharing!
Thread:  Show this thread (135 posts)   Thread info: [Release] CoRRuPTioN 4.0 (Open Source) Size: 228 bytes
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MPC Forums
Started 2 weeks, 6 days ago (2009-10-27 02:36:00)  by irulehard
Wow did you convert all this code back yourself? Im amazed seriously dude! how would you use some of this code? For example i wanna find what kind of weapon im holding(not for cheating, more like a mod) how would i go about doing that in opengl.cpp?
Thread:  Show this thread (10 posts)   Thread info: Engine access for OpenGL hooks Size: 256 bytes
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MPC Forums
Started 3 months, 3 weeks ago (2009-07-23 00:08:00)  by m0d hipp¥
Update with Submenu's Regarding the tutorial above, some asked me for an update to add submenu's so here it is. I just tried this out myself, and these are the following changes that need to be done depending on how many sub menus you want. Globally declare the variables: Code: bool isSubMenu1Active = false; bool isSubMenu2Active = false; bool isSubMenu3Active = false; bool ...
Thread:  Show this thread (7 posts)   Thread info: Creating a MOHAA Menu Size: 14 kb
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MPC Forums
Started 2 weeks, 6 days ago (2009-10-26 20:37:00)  by ic3m4n89
Quote: Originally Posted by qwer13 Hi mod hippy and all the other forum gods!!! Now i played mohaa with Wallhack on, when suddenly my screen was TOTAL RED!!!! I could not seen anything, only the score when i typed TAB!!! Please tell me if there is a chance to bypass the so called: !!Chillout FullMod!! I also will send ...
Thread:  Show this thread (14 posts)   Thread info: ! ! ! New !!! Wallhack scanner!!! Size: 1,274 bytes
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MPC Forums
Started 2 months, 2 weeks ago (2009-08-31 12:46:00)  by clinthill98
Well I was bored last night so I decided to play some MOHAA, and I was wanting some laser traces, and so I came up with these no hooking involved, just a pure quake 3 pak. Even though it would be so much easy to do using that method. Anyway The chams are based off dis5olu7i0n's shader so credits to ERR0R and they will draw laser beams on the player models. Screenshots: http://img....
Thread:  Show this thread (6 posts)   Thread info: [Release]LaserChams Size: 873 bytes
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MPC Forums
Started 1 year, 1 month ago (2008-09-24 20:37:00)  by m0d hipp¥
Yes, wambot is known to have a false positive. As mentioned it can either be the injector or the way it's packed for security purposes. codinGanimal has a very high reputation for his work and he doesn't intentionally try to infect everyone's pc's.
Thread:  Show this thread (6 posts)   Thread info: latest WAMbot loader - Page 9 - MPC Forums Size: 287 bytes
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MPC Forums
Started 2 months, 3 weeks ago (2009-08-26 21:24:00)  by m0d hipp¥
you would need to hook the setCvar() & getCvar() functions in MOHAA and then you would use them. It would be easier if you just RE cvar_t. then declare a variable like so cvart_t *cvar; And go from there. I recommend looking at apocalypse, pasogl, corruption or okidoki's framework as a reference. If you look at xfirefly's response, I think it's the easiest to follow in the link you ...
Thread:  Show this thread (7 posts)   Thread info: Register cvars in opengl32 Size: 556 bytes
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MPC Forums
Started 2 months, 3 weeks ago (2009-08-22 18:32:00)  by m0d hipp¥
Quote: Key Features * 100% Undetected By DMW3 Pre-emptive * Togglable Cham Skins * No Recoil * Lifetime Subscription * Anti-leak Protection Included * Free Updates For 6 Months This bypass is NOT screenshot proof however used correctly it is virtually impossible to be caught by screenshots Best used on your own server since dmw takes a...
Thread:  Show this thread (5 posts)   Thread info: A dmw bypass Size: 1,819 bytes
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MPC Forums
Started 2 months, 4 weeks ago (2009-08-19 16:40:00)  by m0d hipp¥
ho? MPC has a ho and I didn't even know about it? WTF???
Thread:  Show this thread (4 posts)   Thread info: Bypass Size: 56 bytes
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MPC Forums
Started 3 months ago (2009-08-17 07:03:00)  by nivag
http://www.blah-totalcrap.com/ dmw bypasses 2 million pound a pop gl and happy hacking
Thread:  Show this thread (3 posts)   Thread info: Dmw bypass ( look in here ) Size: 179 bytes
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Hot threads for last week on MOHAA::

MOHAA
Started 2 weeks, 6 days ago (2009-10-27 02:36:00)  by irulehard
Wow did you convert all this code back yourself? Im amazed seriously dude! how would you use some of this code? For example i wanna find what kind of weapon im holding(not for cheating, more like a mod) how would i go about doing that in opengl.cpp?
Thread:  Show this thread (10 posts)   Thread info: Engine access for OpenGL hooks Size: 256 bytes
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Customize:  Customize "RE: Engine access for OpenGL hooks :: MOHAA :: MPC Forums"
MOHAA
Started 1 year, 9 months ago (2008-02-15 00:14:00)  by Weedh3ad
Nice man!!! I will def check this out! Thanks for sharing!
Thread:  Show this thread (135 posts)   Thread info: [Release] CoRRuPTioN 4.0 (Open Source) Size: 228 bytes
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Customize:  Customize "RE: [Release] CoRRuPTioN 4.0 (Open Source) :: MOHAA :: MPC Forums"

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