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Game/AI Programming | Forum profile
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Forum profile page for Game/AI Programming on http://www.kirupa.com.
This report page is the aggregated overview from a single forum: Game/AI Programming, located on the Message Board at http://www.kirupa.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Game/AI Programming" on the Message Board at http://www.kirupa.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Game/AI Programming:
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3 Months
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Threads:
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26
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84
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273
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Post:
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75
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204
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712
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Game/AI Programming Posting activity graph:
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Top authors during last week:
user's latest post:
Preloader - When should I use...
Published (2009-12-03 10:21:00)
i can't help you writing the php file to do that, but a common gotcha i've found when dealing with php and flash is that it doesn't seem to work when testing the movie IN flash. i always had to move the swf to some server in order for it to access the php correctly. Others here are probably more knowledgeable in integrating php and flash. Good luck!
user's latest post:
[SPEEDTEST] 2D vs 1D tilemaps
Published (2009-12-03 08:22:00)
Quote: Originally Posted by rrh I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus: ActionScript Code: return ( Array1D [ ( X*rows ) | Y ] ) I'd say jackpot! I even got it consistently under 65%. I'll have to look up bitwise operaters, as I'm not that much at home at them. If setters give the same increase than that's...
user's latest post:
[SPEEDTEST] 2D vs 1D tilemaps
Published (2009-12-03 00:38:00)
I tried out your code. As it is, 1D was running about 130% of 2D. I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus: ActionScript Code: return ( Array1D [ ( X*rows ) | Y ] ) Strangely, using a bitwise shift instead of the multiply actually made it much worse, and using a constant instead of a...
user's latest post:
Interactive Storyline
Published (2009-12-02 18:45:00)
Thank you all for your help it is much appreciated. Thanks Bob
user's latest post:
Marshmallow alpha test
Published (2009-11-28 12:14:00)
Nice work. I prefer this to your DOTH game actually. I like the grenade effects too. I spammed the incendiary grenades, but it didn't drop below 40fps (although it was around 50% CPU usage, using all of one of the Cores). From this little demo, the one suggestion I have is to add some nice easing to the camera, it's very twitchy.
user's latest post:
A little Guidance
Published (2009-11-25 11:05:00)
Well thanks a lot guys for ur replies... i know basic action scripting 2.0 and i basic flash8 designing... I have the following books for flash Foundation_ActionScript_For_Flash_8__2006_ Beginning Flash Game Programming for Dummies And other titles geared toward action scripting and game programming and also cartoon smarts game programming vids... The requirements for my project is that i have to show AI concepts in my game... I am jus very...
user's latest post:
Box2D PhysExplosion
Published (2009-11-27 13:49:00)
You can watch here for PhysExplosion: http://www.eventdispatcher.fr/2009/1...for-box2d-as3/ A discution star about this method and about the case of density=0 bodies Have a nice friday !
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Latest active threads on Game/AI Programming::
Started 3 days, 1 hour ago (2009-12-03 17:16:00)
by neilmmm
looked good
but s did not roll for me ... and pressing space was bizarre >ie7
Started 4 days, 4 hours ago (2009-12-02 14:19:00)
by therobot
It's been awhile, but off the top of my head, I'm pretty sure the Loader class should dispatch a Progress event that should have info about how many bytes have loaded, regardless of whether you're loading a swf or an image.
When should you display loading progress? I'd say whenever there could be a noticeable delay where nothing appears to be happening, I.E. every time you load ANYTHING. ...
Started 3 days, 18 hours ago (2009-12-03 00:38:00)
by rrh
I tried out your code. As it is, 1D was running about 130% of 2D.
I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus:
ActionScript Code:
return ( Array1D [ ( X*rows ) | Y ] )
Strangely, using a bitwise shift instead of the multiply actually made it much ...
Started 2 years ago (2007-12-06 10:12:00)
by Onita
Quote:
Originally Posted by mesmerize
Instructions are now live and so is the full game. Thanks for feedback and enjoy playing.
The link is down. This is a fun game, and I was actually using it to conduct an experiment, which it was perfect for because of the simplicity. It looks like a DNS change was made. Are ...
Started 1 week, 4 days ago (2009-11-25 03:41:00)
by dandylion13
Hello
How much AS3.0 progamming do you know?
There are some very good books available that would be the best place to start, as they'll cover all the basics and help you sidestep some common pitfalls. For game progamming, I'd recommend these:
- Learning ActionScript 3.0
- ActionScipt 3.0 Game Design University
- Foundation Game Desing with Flash
That last book is geared towards ...
Started 6 days, 11 hours ago (2009-11-30 07:30:00)
by dandylion13
Hello,
Can you explain what you need your collision detection to do?
Started 4 days, 6 hours ago (2009-12-02 12:30:00)
by rrh
This is a case where I'd exploit the XML parsing abilities of Flash, because what you're describing is a clear hierarchy of questions.
ActionScript Code:
<question text = "Question" > <answer text = "Answer 1" > <question text = "Question response 1" > <answer text = "Answer A" ></answer> <answer text = "Answer B" ></answer> <answer text = "Answer C" ></answer>...
Started 4 days, 1 hour ago (2009-12-02 17:27:00)
by TOdorus
Code:
private var Pauzed: Boolean = false
public function enterFrame(e:Event):void {
if(!Pauzed){
updateLogic()
updateAnimation()
}
updateInterface()
}
private function updateInterface():void {
//
}
private function updateLogic():void{
var i:uint
var Length:uint = agents.length
var AGENT:Agent
for(i = 0; i < Length; i++){
AGENT =...
Started 1 month ago (2009-11-06 16:16:00)
by justkevin
Very nice work! Maybe for the next demo let the user have the option of controling the camera?
Started 1 week, 1 day ago (2009-11-28 04:56:00)
by Gnoll
Quote:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at flash.geom: oint()
at bin::View/createBMPs()
at bin::Marshmellow/cacheSheets()
at bin::Marshmellow()
Fun
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Hot threads for last week on Game/AI Programming::
Started 4 days, 6 hours ago (2009-12-02 12:30:00)
by rrh
This is a case where I'd exploit the XML parsing abilities of Flash, because what you're describing is a clear hierarchy of questions.
ActionScript Code:
<question text = "Question" > <answer text = "Answer 1" > <question text = "Question response 1" > <answer text = "Answer A" ></answer> <answer text = "Answer B" ></answer> <answer text = "Answer C" ></answer>...
Started 4 days, 4 hours ago (2009-12-02 14:19:00)
by therobot
It's been awhile, but off the top of my head, I'm pretty sure the Loader class should dispatch a Progress event that should have info about how many bytes have loaded, regardless of whether you're loading a swf or an image.
When should you display loading progress? I'd say whenever there could be a noticeable delay where nothing appears to be happening, I.E. every time you load ANYTHING. ...
Started 1 week, 1 day ago (2009-11-28 04:56:00)
by Gnoll
Quote:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at flash.geom: oint()
at bin::View/createBMPs()
at bin::Marshmellow/cacheSheets()
at bin::Marshmellow()
Fun
Started 3 days, 18 hours ago (2009-12-03 00:38:00)
by rrh
I tried out your code. As it is, 1D was running about 130% of 2D.
I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus:
ActionScript Code:
return ( Array1D [ ( X*rows ) | Y ] )
Strangely, using a bitwise shift instead of the multiply actually made it much ...
Started 1 week ago (2009-11-29 00:14:00)
by dandylion13
Which game swf, and how do you want to optimize it?
Started 1 week, 2 days ago (2009-11-27 13:34:00)
by [R0W
No one here has not a single tip? well could i be pointed to a tutorial that explains the multiple attack theory? at least something that explains the "if (Key.isDown(Key."key"))" functions better? they are pretty self explanatory but every timei add my own code in to creat his attack there is a glitch. like two buttons at once must be pressed for him to start. also is there a way to use a ...
Started 2 years ago (2007-12-06 10:12:00)
by Onita
Quote:
Originally Posted by mesmerize
Instructions are now live and so is the full game. Thanks for feedback and enjoy playing.
The link is down. This is a fun game, and I was actually using it to conduct an experiment, which it was perfect for because of the simplicity. It looks like a DNS change was made. Are ...
Started 6 months, 2 weeks ago (2009-05-26 13:38:00)
by DfKimera
I think this is the problem:
ActionScript Code:
// instead of... var HitVector:b2Vec2 = ( BodyPos. x - locationPnt. x ,BodyPos. y - locationPnt. y ) ; // do... var HitVector:b2Vec2 = new b2Vec2 ( BodyPos. x - locationPnt. x , BodyPos. y - locationPnt. y ) ;
Started 6 days, 11 hours ago (2009-11-30 07:30:00)
by dandylion13
Hello,
Can you explain what you need your collision detection to do?
Started 3 days, 1 hour ago (2009-12-03 17:16:00)
by neilmmm
looked good
but s did not roll for me ... and pressing space was bizarre >ie7
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