Game/AI Programming | Forum profile
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Forum profile page for Game/AI Programming on http://www.kirupa.com.
This report page is the aggregated overview from a single forum: Game/AI Programming, located on the Message Board at http://www.kirupa.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Game/AI Programming" on the Message Board at http://www.kirupa.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Game/AI Programming:
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Week
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Month
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3 Months
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Threads:
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28
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106
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332
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Post:
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76
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242
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791
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Game/AI Programming Posting activity graph:
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Top authors during last week:
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Name
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Posts
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SparK_BR
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15
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sam_vickery
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6
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dozza92
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6
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zerosum
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5
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bluemagica
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5
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leetleet
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5
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nick P
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4
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ArmoredSandwich
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4
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Charleh
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3
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Skribble
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3
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Latest active threads on Game/AI Programming::
Started 3 months ago (2008-06-04 11:58:00)
by Alex.Chesser
Hi all ... I'm a first time poster and haven't quite lurked enough - but I'll certainly go off and keep researching and post my own answer if I find it before I get a response. I've written a bit of code: Code: if (ss._x > Stage.width) { ss._x = Stage.width; Xspd *= -1; } else { if (ss._x < 0) { ss._x = 0; Xspd *= -1; ... 
Started 3 days, 9 hours ago (2008-09-03 20:55:00)
by JapanMan
I'm working on a game, and I have all the actual game-play dynamics figured-out and working, but if you lose and start over, it imprints all the falling enemies on the screen for a minute or so. How can I stop this? 
Started 2 days, 12 hours ago (2008-09-04 17:45:00)
by coldementia
I'm currently designing a sort of RPG adventure game as a Christmas present for my wife. The games stars her as the main character and takes place in Virginia Beach where we had our last vacation. Anyways, I wanted to open the game with a sort of separate "minigame" involving driving in which the player has to find their way to the hotel. This would have an "overhead" view, like the old Grand ... 
Started 2 days, 15 hours ago (2008-09-04 14:28:00)
by gencoglu
hi, I draw a ball and a ground ,gave them instance name "ball" and "ground" Now I want to make the ball jump up and fall down using (Key UP)as in the most platform games.. I gave the following code to the ball mc but I know there are some declarations missing..coujld you please fix so that I can jump objects thanks onClipEvent(enterFrame) { if (Key.isDown(Key.UP)) ... 
Started 3 days, 15 hours ago (2008-09-03 14:03:00)
by zerosum
Hi there, Please help a humanist lost in trigonometry!! I am trying to do the following: a class that draws a triangle onscreen when the mouse is clicked. The starting point would be the mouseX, mouseY, and I will give the angle when the class is instantiated. So, I want to draw a triangle on the fly, knowing the initial x,y, the angle, and the length of the sides - how do I do ... 
Started 1 week, 2 days ago (2008-08-28 17:09:00)
by sam_vickery
I have made a little spaceship that moves around and fires. I want to make it so that when it runs out of ammo it starts a relaod timer and when the timer is up it can shoot again. I am a complete novice so any help would be gr8. Also if you want to add anything be my guest. cheers 
Started 3 days, 12 hours ago (2008-09-03 17:46:00)
by gencoglu
Hi, I am tring to create a mario-like platform game .similir to the one on Kirupa.com. I draw all the objects (char-ground-gun-enemy-pickups-walls-bullet..) and I paste the code as in the orijinal FLA...it works fine but char does not jump..and I cant fix the problem.. Could you please have a look at my fla and corret the mistake.. Thanks 
Started 3 days, 13 hours ago (2008-09-03 16:31:00)
by LeventKA
Started 4 days, 10 hours ago (2008-09-02 19:13:00)
by leetleet
Ok so basically I got mobs spawning at intervals, using attachMovie(), name them mob1,mob2,mob3,etc. They run upward onEnterFrame towards some police dudes also spawned using attachMovie(), named police1,police2,etc. Now when the mob hits the police, the mob should be removed from the stage. On the mob_mc first frame I got Code: var count:Number = 1; onEnterFrame = function(){ ... 
Started 3 days, 18 hours ago (2008-09-03 11:04:00)
by randomagain
Hi As a pipe dream I want to make 1 game. I was thinking make it "simple" but have a nice surface. Engine: Story book (turn based) Player chooses from a selection of set paths. Unit moves engages the enemy from a selection of actions. Combat: All shots hit, however severity is dependent on acc/range etc. Sound possible? Thanks. 
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Hot threads for last week on Game/AI Programming::
Started 1 week, 2 days ago (2008-08-28 17:09:00)
by sam_vickery
I have made a little spaceship that moves around and fires. I want to make it so that when it runs out of ammo it starts a relaod timer and when the timer is up it can shoot again. I am a complete novice so any help would be gr8. Also if you want to add anything be my guest. cheers 
Started 3 days, 15 hours ago (2008-09-03 14:03:00)
by zerosum
Hi there, Please help a humanist lost in trigonometry!! I am trying to do the following: a class that draws a triangle onscreen when the mouse is clicked. The starting point would be the mouseX, mouseY, and I will give the angle when the class is instantiated. So, I want to draw a triangle on the fly, knowing the initial x,y, the angle, and the length of the sides - how do I do ... 
Started 4 days, 10 hours ago (2008-09-02 19:13:00)
by leetleet
Ok so basically I got mobs spawning at intervals, using attachMovie(), name them mob1,mob2,mob3,etc. They run upward onEnterFrame towards some police dudes also spawned using attachMovie(), named police1,police2,etc. Now when the mob hits the police, the mob should be removed from the stage. On the mob_mc first frame I got Code: var count:Number = 1; onEnterFrame = function(){ ... 
Started 6 days ago (2008-09-01 05:16:00)
by Skribble
Hey guys! Long time no post. I've been a busy monkey working, I've had hardly any time to pursue my own projects other than on the weekends. But I've progressed to the point now where I have most basic things in the engine down, but theres a few things Im still planning to implement. One of which is jumping and multiple platforms. Now usually jumping is a sinch! You subtract the objects _y ... 
Started 5 days, 10 hours ago (2008-09-01 19:51:00)
by nick P
im making a zombie game and want to have a large number of zombies on the screen at one time, 50+, and so far im controlling them inside a while loop that goes through all of the zombies, and im curious if there is a faster way to control all the zombies at the same time. and also if using something besides movieclips would make a huge difference as well, i want to use the best methods to make ... 
Started 6 days, 13 hours ago (2008-08-31 16:04:00)
by PinkPoliceman
Hi, I need help creating a very simple drawing toy in Flash, all I want is a drawing board in which you can draw with a variety of colours and also rub out or just 'clear all'. Also a fill tool would be good... something similar to these: http://www.myprofilepimp.com/flashtoys/draw-on-me http://two.flash-gear.com/draw/drw.p...1&b=2113564 466 However I also need there to be a Send ... 
Started 1 week, 6 days ago (2008-08-25 01:12:00)
by SparK_BR
sup guys, i'm making a new game, subspace like and aiming for multiplayer if you know subspace, you know my game I need some features sugestions, or ship designs or help on map loading (I don't know how to load a text file XD, but after load I know how to use it!) ship size will be 32x32 by default, and i will use tile based map... collision will be difficult to do but, i... 
Started 5 days, 20 hours ago (2008-09-01 09:26:00)
by kukusai
I just had my platform game done up but its filled with bugs like: player died but doesnt goes into the startup frame correctly... the endgame frame doesn not appear but a white blank screen appears... pls help me.. i need help imediately... 
Started 3 days, 9 hours ago (2008-09-03 20:55:00)
by JapanMan
I'm working on a game, and I have all the actual game-play dynamics figured-out and working, but if you lose and start over, it imprints all the falling enemies on the screen for a minute or so. How can I stop this? 
Started 1 week, 1 day ago (2008-08-29 09:00:00)
by John Barbarossa
Hello again Oh boy, do I have a good one for you today I have designed a variable called arrayPos, which defines the first number of a multi-dimensional array, but it doesn't see to work properly and I am struggling to know why. It comes at a point in my game where the player can browse budget reports from previous turns. Each budget report is twelve items long which are held in a ... 
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