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Game/AI Programming | Forum profile

Forum profile page for Game/AI Programming on http://www.kirupa.com. This report page is the aggregated overview from a single forum: Game/AI Programming, located on the Message Board at http://www.kirupa.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Game/AI Programming" on the Message Board at http://www.kirupa.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Kirupa Forum - Game/AI Programming (site profile, domain info kirupa.com)
Title: Game/AI Programming
Url: http://www.kirupa.com/forum/forumdisplay.php?s=...
Users activity: 26 posts per thread
Forum activity: 26 active threads during last week
 

Posting activity on Game/AI Programming:

  Week Month 3 Months
Threads: 26 84 273
Post: 75 204 712
 

Game/AI Programming Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
therobot
13
user's latest post:
Preloader - When should I use...
Published (2009-12-03 10:21:00)
i can't help you writing the php file to do that, but a common gotcha i've found when dealing with php and flash is that it doesn't seem to work when testing the movie IN flash. i always had to move the swf to some server in order for it to access the php correctly. Others here are probably more knowledgeable in integrating php and flash. Good luck!
TOdorus
11
user's latest post:
[SPEEDTEST] 2D vs 1D tilemaps
Published (2009-12-03 08:22:00)
Quote: Originally Posted by rrh I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus: ActionScript Code: return ( Array1D [ ( X*rows ) | Y ] ) I'd say jackpot! I even got it consistently under 65%. I'll have to look up bitwise operaters, as I'm not that much at home at them. If setters give the same increase than that's...
rrh
7
user's latest post:
[SPEEDTEST] 2D vs 1D tilemaps
Published (2009-12-03 00:38:00)
I tried out your code. As it is, 1D was running about 130% of 2D. I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus: ActionScript Code: return ( Array1D [ ( X*rows ) | Y ] ) Strangely, using a bitwise shift instead of the multiply actually made it much worse, and using a constant instead of a...
Mister_Bob
7
user's latest post:
Interactive Storyline
Published (2009-12-02 18:45:00)
Thank you all for your help it is much appreciated. Thanks Bob
rumblesushi
5
user's latest post:
Marshmallow alpha test
Published (2009-11-28 12:14:00)
Nice work. I prefer this to your DOTH game actually. I like the grenade effects too. I spammed the incendiary grenades, but it didn't drop below 40fps (although it was around 50% CPU usage, using all of one of the Cores). From this little demo, the one suggestion I have is to add some nice easing to the camera, it's very twitchy.
dandylion13
4
user's latest post:
3D game engine prototype - Page...
Published (2009-12-01 10:16:00)
Thanks rumblesushi, these are very beautiful examples. Congratulations!!!
_sluimers_
4
user's latest post:
Preloader - When should I use...
Published (2009-12-03 10:28:00)
Thanks! That makes everything clear.
Gnoll
3
user's latest post:
Stock Market GAME - complete
Published (2009-12-03 07:28:00)
Agreed... What was the purpose of that? Josh
touches
2
user's latest post:
A little Guidance
Published (2009-11-25 11:05:00)
Well thanks a lot guys for ur replies... i know basic action scripting 2.0 and i basic flash8 designing... I have the following books for flash Foundation_ActionScript_For_Flash_8__2006_ Beginning Flash Game Programming for Dummies And other titles geared toward action scripting and game programming and also cartoon smarts game programming vids... The requirements for my project is that i have to show AI concepts in my game... I am jus very...
imarkahann
2
user's latest post:
Box2D PhysExplosion
Published (2009-11-27 13:49:00)
You can watch here for PhysExplosion: http://www.eventdispatcher.fr/2009/1...for-box2d-as3/ A discution star about this method and about the case of density=0 bodies Have a nice friday !
 

Latest active threads on Game/AI Programming::

Kirupa Forum
Started 3 days, 1 hour ago (2009-12-03 17:16:00)  by neilmmm
looked good but s did not roll for me ... and pressing space was bizarre >ie7
Thread:  Show this thread (2 posts)   Thread info: Erics Xmas Game - for consideration and sponsorship Size: 96 bytes
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Kirupa Forum
Started 4 days, 4 hours ago (2009-12-02 14:19:00)  by therobot
It's been awhile, but off the top of my head, I'm pretty sure the Loader class should dispatch a Progress event that should have info about how many bytes have loaded, regardless of whether you're loading a swf or an image. When should you display loading progress? I'd say whenever there could be a noticeable delay where nothing appears to be happening, I.E. every time you load ANYTHING. ...
Thread:  Show this thread (9 posts)   Thread info: Preloader - When should I use one, how and why? Size: 541 bytes
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Kirupa Forum
Started 3 days, 18 hours ago (2009-12-03 00:38:00)  by rrh
I tried out your code. As it is, 1D was running about 130% of 2D. I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus: ActionScript Code: return ( Array1D [ ( X*rows ) | Y ] ) Strangely, using a bitwise shift instead of the multiply actually made it much ...
Thread:  Show this thread (5 posts)   Thread info: [SPEEDTEST] 2D vs 1D tilemaps Size: 1,583 bytes
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Kirupa Forum
Started 2 years ago (2007-12-06 10:12:00)  by Onita
Quote: Originally Posted by mesmerize Instructions are now live and so is the full game. Thanks for feedback and enjoy playing. The link is down. This is a fun game, and I was actually using it to conduct an experiment, which it was perfect for because of the simplicity. It looks like a DNS change was made. Are ...
Thread:  Show this thread (9 posts)   Thread info: Stock Market GAME - complete Size: 971 bytes
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Kirupa Forum
Started 1 week, 4 days ago (2009-11-25 03:41:00)  by dandylion13
Hello How much AS3.0 progamming do you know? There are some very good books available that would be the best place to start, as they'll cover all the basics and help you sidestep some common pitfalls. For game progamming, I'd recommend these: - Learning ActionScript 3.0 - ActionScipt 3.0 Game Design University - Foundation Game Desing with Flash That last book is geared towards ...
Thread:  Show this thread (5 posts)   Thread info: A little Guidance Size: 945 bytes
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Kirupa Forum
Started 6 days, 11 hours ago (2009-11-30 07:30:00)  by dandylion13
Hello, Can you explain what you need your collision detection to do?
Thread:  Show this thread (10 posts)   Thread info: To Hittest or Not To Hittest Size: 83 bytes
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Kirupa Forum
Started 4 days, 6 hours ago (2009-12-02 12:30:00)  by rrh
This is a case where I'd exploit the XML parsing abilities of Flash, because what you're describing is a clear hierarchy of questions. ActionScript Code: <question text = "Question" > <answer text = "Answer 1" > <question text = "Question response 1" > <answer text = "Answer A" ></answer> <answer text = "Answer B" ></answer> <answer text = "Answer C" ></answer>...
Thread:  Show this thread (14 posts)   Thread info: Interactive Storyline Size: 1,802 bytes
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Kirupa Forum
Started 4 days, 1 hour ago (2009-12-02 17:27:00)  by TOdorus
Code: private var Pauzed:Boolean = false public function enterFrame(e:Event):void { if(!Pauzed){ updateLogic() updateAnimation() } updateInterface() } private function updateInterface():void { // } private function updateLogic():void{ var i:uint var Length:uint = agents.length var AGENT:Agent for(i = 0; i < Length; i++){ AGENT =...
Thread:  Show this thread (2 posts)   Thread info: AS3: Creating a Pause function Size: 944 bytes
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Kirupa Forum
Started 1 month ago (2009-11-06 16:16:00)  by justkevin
Very nice work! Maybe for the next demo let the user have the option of controling the camera?
Thread:  Show this thread (45 posts)   Thread info: 3D game engine prototype Size: 95 bytes
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Kirupa Forum
Started 1 week, 1 day ago (2009-11-28 04:56:00)  by Gnoll
Quote: Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. at flash.geom: oint() at bin::View/createBMPs() at bin::Marshmellow/cacheSheets() at bin::Marshmellow() Fun
Thread:  Show this thread (8 posts)   Thread info: Marshmallow alpha test Size: 711 bytes
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Hot threads for last week on Game/AI Programming::

Game/AI Programming
Started 4 days, 6 hours ago (2009-12-02 12:30:00)  by rrh
This is a case where I'd exploit the XML parsing abilities of Flash, because what you're describing is a clear hierarchy of questions. ActionScript Code: <question text = "Question" > <answer text = "Answer 1" > <question text = "Question response 1" > <answer text = "Answer A" ></answer> <answer text = "Answer B" ></answer> <answer text = "Answer C" ></answer>...
Thread:  Show this thread (14 posts)   Thread info: Interactive Storyline Size: 1,802 bytes
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Game/AI Programming
Started 4 days, 4 hours ago (2009-12-02 14:19:00)  by therobot
It's been awhile, but off the top of my head, I'm pretty sure the Loader class should dispatch a Progress event that should have info about how many bytes have loaded, regardless of whether you're loading a swf or an image. When should you display loading progress? I'd say whenever there could be a noticeable delay where nothing appears to be happening, I.E. every time you load ANYTHING. ...
Thread:  Show this thread (9 posts)   Thread info: Preloader - When should I use one, how and why? Size: 541 bytes
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Game/AI Programming
Started 1 week, 1 day ago (2009-11-28 04:56:00)  by Gnoll
Quote: Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. at flash.geom: oint() at bin::View/createBMPs() at bin::Marshmellow/cacheSheets() at bin::Marshmellow() Fun
Thread:  Show this thread (8 posts)   Thread info: Marshmallow alpha test Size: 711 bytes
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Game/AI Programming
Started 3 days, 18 hours ago (2009-12-03 00:38:00)  by rrh
I tried out your code. As it is, 1D was running about 130% of 2D. I was able to get times between 80 and 90% out of 1D by setting rows to a power of two, like 2048 or 4096, and using a bitwise or in place of the plus: ActionScript Code: return ( Array1D [ ( X*rows ) | Y ] ) Strangely, using a bitwise shift instead of the multiply actually made it much ...
Thread:  Show this thread (5 posts)   Thread info: [SPEEDTEST] 2D vs 1D tilemaps Size: 1,583 bytes
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Game/AI Programming
Started 1 week ago (2009-11-29 00:14:00)  by dandylion13
Which game swf, and how do you want to optimize it?
Thread:  Show this thread (20 posts)   Thread info: Optimise the game Size: 51 bytes
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Game/AI Programming
Started 1 week, 2 days ago (2009-11-27 13:34:00)  by [R0W
No one here has not a single tip? well could i be pointed to a tutorial that explains the multiple attack theory? at least something that explains the "if (Key.isDown(Key."key"))" functions better? they are pretty self explanatory but every timei add my own code in to creat his attack there is a glitch. like two buttons at once must be pressed for him to start. also is there a way to use a ...
Thread:  Show this thread (6 posts)   Thread info: Side Scrolling Beat em' Up ActionScript Help Size: 1,080 bytes
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Game/AI Programming
Started 2 years ago (2007-12-06 10:12:00)  by Onita
Quote: Originally Posted by mesmerize Instructions are now live and so is the full game. Thanks for feedback and enjoy playing. The link is down. This is a fun game, and I was actually using it to conduct an experiment, which it was perfect for because of the simplicity. It looks like a DNS change was made. Are ...
Thread:  Show this thread (9 posts)   Thread info: Stock Market GAME - complete Size: 971 bytes
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Game/AI Programming
Started 6 months, 2 weeks ago (2009-05-26 13:38:00)  by DfKimera
I think this is the problem: ActionScript Code: // instead of... var HitVector:b2Vec2 = ( BodyPos. x - locationPnt. x ,BodyPos. y - locationPnt. y ) ; // do... var HitVector:b2Vec2 = new b2Vec2 ( BodyPos. x - locationPnt. x , BodyPos. y - locationPnt. y ) ;
Thread:  Show this thread (4 posts)   Thread info: Box2D PhysExplosion Size: 1,366 bytes
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Game/AI Programming
Started 6 days, 11 hours ago (2009-11-30 07:30:00)  by dandylion13
Hello, Can you explain what you need your collision detection to do?
Thread:  Show this thread (10 posts)   Thread info: To Hittest or Not To Hittest Size: 83 bytes
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Game/AI Programming
Started 3 days, 1 hour ago (2009-12-03 17:16:00)  by neilmmm
looked good but s did not roll for me ... and pressing space was bizarre >ie7
Thread:  Show this thread (2 posts)   Thread info: Erics Xmas Game - for consideration and sponsorship Size: 96 bytes
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