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Programming | Forum profile

Forum profile page for Programming on http://www.gamingw.net. This report page is the aggregated overview from a single forum: Programming, located on the Message Board at http://www.gamingw.net. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Programming" on the Message Board at http://www.gamingw.net is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Gaming World Forums - Programming (site profile, domain info gamingw.net)
Title: Programming
Url: http://www.gamingw.net/forums/index.php?board=1...
Users activity: 3 posts per thread
Forum activity: 1 active thread during last week
 

Posting activity on Programming:

  Week Month 3 Months
Threads: 1 5 76
Post: 1 19 225
 

Programming Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Evil Pikachu
1
user's latest post:
[OFFICIAL RELEASE] GWSexPro 1.0
Published (2009-12-29 08:35:57)
is there an online functionality plugin?
 

Latest active threads on Programming::

Gaming World Forums
Started 3 weeks, 6 days ago (2009-12-04 11:26:15)  by Rajew
thank you know even the most socially inept of programmers will understan d the basic principle of sex i am very please with this product my life is imnproved 100%!!! __________________ don't mind me, just postin' after a few brewskies
Thread:  Show this thread (17 posts)   Thread info: [OFFICIAL RELEASE] GWSexPro 1.0 Size: 435 bytes
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Gaming World Forums
Started 1 month ago (2009-11-25 05:26:07)  by Silhouette
I neglected to post actual output when I posted: Test 1: Spoiler (click to reveal) Input: 45 22 35 21 9 40 31 39 3 39 23 29 16 49 16 22 20 7 35 7 31 47 1 12 10 41 14 15 13 31 42 8 3 26 28 11 15 9 49 18 47 22 46 12 20 11 33 40 18 18 47 48 15 47 10 24 38 23 39 1 4 30 8 6 5 36 16 20 44 15 38 40 36 33 2 6 44 35 46 11 3 42 9 18 39 19 41 27 41 30 27 44 10 35 49 15 20 15 35 13 Expected: 1 1...
Thread:  Show this thread (3 posts)   Thread info: Heapsort problems Size: 4,458 bytes
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Gaming World Forums
Started 1 month ago (2009-11-26 13:52:32)  by Silhouette
Quote from: Swordfish on November 26, 2009, 06:09:00 pm rather simple, can any one give me info on making AI for a racing game (nothing complex) either tuts, or well anything really, after that other thing this is the next biggest hurdle i think. Google has some interesting things if you google "racing ai examples." The first hit, http://scratch.mit.edu/projects/fbboi999/98282 even has ...
Thread:  Show this thread (2 posts)   Thread info: Racing AI Size: 981 bytes
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Gaming World Forums
Started 2 months, 1 week ago (2009-10-19 14:23:31)  by the bloddy ghost
How would I go about displaying a 2D picture in C# using Direct3D? I'm trying to figure this out, but I haven't been able to. All the tutorials I could find about Direct3D and C# haven't been very helpful. __________________
Thread:  Show this thread (14 posts)   Thread info: Direct3D and C# - Displaying a 2D image Size: 506 bytes
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Gaming World Forums
Started 1 month, 1 week ago (2009-11-19 04:57:50)  by Massy2k6
About 95% of all RM2k3 games have the word 'Legend' in their title, you might want to re-think yours to set it apart from the rest. Also what your asking seems like it could be tricky especially trying to incorporate it into the CBS (Custom Battle System). Seems like something I could eventually accomplish outside of battle but probably not within the CBS. I would probably have each of your ...
Thread:  Show this thread (8 posts)   Thread info: Rpgmk2003 Coding Help Size: 1,027 bytes
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Gaming World Forums
Started 1 month, 1 week ago (2009-11-19 02:58:00)  by Corfaisus
What I am trying to accomplish through use of a common event (I don't know scripting) is a way to, whenever a class is changed by a character, that the new classes skills are added to the skill list while the old ones are forgotten. I've tried using conditional branches for each level that adds a skill, and this (despite making perfect sense) does not work. I've also tried memorizing my hero ...
Thread:  Show this thread (5 posts)   Thread info: Class Memorize/Forget Skills During Switch? [RMVX] Size: 2,233 bytes
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Gaming World Forums
Started 1 month, 1 week ago (2009-11-21 04:05:34)  by ramirez
You want to use billboarding, which will position the sprite so that it is always facing the camera, which sounds like what you want. There are plenty of tutorials for billboarding to be found on google. __________________
Thread:  Show this thread (6 posts)   Thread info: GML help in displaying sprites in 3D enviroment Size: 588 bytes
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Gaming World Forums
Started 1 month, 2 weeks ago (2009-11-17 00:12:10)  by the_nackster
Give me an hour or two ill look at it. __________________ $280 USD Donated GamingW F*CKING Awsome Games that I support!
Thread:  Show this thread (4 posts)   Thread info: Gun ABS Reload and SMG Size: 544 bytes
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Hot threads for last week on Programming::

Programming
Started 3 weeks, 6 days ago (2009-12-04 11:26:15)  by Rajew
thank you know even the most socially inept of programmers will understan d the basic principle of sex i am very please with this product my life is imnproved 100%!!! __________________ don't mind me, just postin' after a few brewskies
Thread:  Show this thread (17 posts)   Thread info: [OFFICIAL RELEASE] GWSexPro 1.0 Size: 435 bytes
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