Started 1 month, 1 week ago (2009-10-30 23:06:00)
by ImprisonedPride
I think you're going to have to be a bit more specific, but maybe you could giving them all an autoSize property and then run a for loop on them and slide them over to the last text boxes position plus it's width?
Started 1 month, 1 week ago (2009-10-28 19:02:00)
by tomsamson
Yup, that is really
big news, this can quickly have a huge impact quickly.
Regarding what you said on papervision: Yup, totally. The future of papervision isn“t clear anyway because one of the core lead developers has quit the project and another one is meanwhile working with unity3d,so..
Started 3 weeks, 6 days ago (2009-11-10 18:04:00)
by ImprisonedPride
Code:
stop();
dieSides = Number(sidesInput.text);
wepBonus = Number(bonusInput.text);
btnRoll.onRelease = function(){
die = Math.round(Math.random() * diceSides );
die += wepBonus;
} // end roll
Started 4 weeks ago (2009-11-09 00:39:00)
by UnknownGuy
There are more options then just Smartfox.
There is Electroserver:
http://www.electro-server.com/overview.aspx
and its Wiki:
http://www.es-wiki.com/index.php?title=Main_Page
And there is Colin Moock's Union server: http://www.unionplatform.com/?page_id=331
I have worked with/for Electroserver/Electrotank, and actually wrote a chunk of the Wiki, so I am biased in saying I liked ...
Started 3 weeks, 6 days ago (2009-11-09 21:05:00)
by ImprisonedPride
Quote:
I'm wondering if this method slows down
flash games as opposed to importing the files directly into the project.
I wouldn't call it "slowing down" Flash; those graphics have to downloaded at some point so whether you put them into the .swf or import them at runtime is irrelevant.
Quote:
Also I'm looking into...
Started 1 month, 1 week ago (2009-10-27 18:12:00)
by --Fusiox--
Sorry, I forgot the whole "duplicateMovieClip" function. Now I can load as many instances of the shot as I want; however, I still have some problems.
-The shots stop where they are every time I shoot a new bullet.
-If I hold spacebar down, the shots don't move; the only shot that moves is
the last shot created when I let go of the spacebar.
Help me please!
Fusiox