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House Rules | Forum profile

Forum profile page for House Rules on http://www.enworld.org. This report page is the aggregated overview from a single forum: House Rules , located on the Message Board at http://www.enworld.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "House Rules " on the Message Board at http://www.enworld.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: EN World - Morrus D&D / d20 News & Reviews Site - House Rules  (site profile, domain info enworld.org)
Title: House Rules
Url: http://www.enworld.org/forumdisplay.php?f=45
Users activity: 27 posts per thread
Forum activity: 16 active threads during last week
 

Posting activity on House Rules :

  Week Month 3 Months
Threads: 16 69 265
Post: 52 178 711
 

House Rules Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Celebrim
9
user's latest post:
Adept base class
Published (2009-11-06 04:33:00)
Wow. A base class submission that is not wildly unbalanced and actually seems broad enough to be a base class. Color me impressed. There is some definate Mearlsian design going on here; have you read the Iron Hero's rules? It's a pretty interesting variant spellcaster. It's got the flexibility thing going on that as psion has, but its not outright broken like the psionic classes. I foresee four problems, two minor, on moderate,...
Ashtagon
6
user's latest post:
Mobs/Mooks and Whirlwind Attack
Published (2009-11-08 22:14:00)
Sanity check time... Cleave/great cleave/whirlwind attack - none of these allow you to take a step between attacks, so unless the target was in reach at the start of your attack sequence, you can't hit it. Someone point me to the rulebook that has the mob template definition? Found it... DMG2 page 59. And no surprise, there's ambiguity in the rules. They say the mob can't conduct any special attack that requires an action....
milo
5
user's latest post:
Adept base class
Published (2009-11-06 03:57:00)
I might have missed something in reading, but I don't see a cost for channeling. My guess is 1 point of focus = 1 spell level, not sure though. They have max of 10 focus points at 20th level. Not many spells off of base focus points, but as long as you don't want to do any moving and cast a spell that takes a standard action you can get 2 points back every round. You can also absorb spells cast at you for more focus points that can...
Chronologist
5
user's latest post:
Spell Evaluation
Published (2009-11-08 20:00:00)
With the negative energy aspect this feels a lot like Necromancy. Also, how would this affect other types of elementals like Taint and Shadow?
roguerouge
5
user's latest post:
Mobs/Mooks and Whirlwind Attack
Published (2009-11-08 21:38:00)
There are 48 creatures per mob, so if you hit AC 6 for a mob of humans, you down a creature, if you do 5 hp of damage.
Aus_Snow
4
user's latest post:
Any good Homebrew Monk Variants?...
Published (2009-11-06 04:41:00)
In a system wherein feats represent not only tweaks to the spreadsheet, but entirely new things your character can do - only with a given feat - or, even more commonly, things your character can now do without copping some awful knid of penalty or hampering factor. . . I think it's just as well that there are many, many feats. I realise that some feats could be made class abilities. I see C&C as one of several systems...
Sylrae
4
user's latest post:
Spell Evaluation
Published (2009-11-09 16:54:00)
Not to mention how does it affect undead, which are powered by the negative energy plance and healed by negative energy. I would argue that this would also heal them.
Matrixryu
3
user's latest post:
Any good Homebrew Monk Variants?...
Published (2009-11-02 09:17:00)
It isn't homebrew, doesn't have higher BAB, and is a little more complex, but have you tried looking at the pathfinder variant of the monk? The tweeks in that version of the class look pretty good to me, they get a few more feats and have a ki pool to spend on their various special abilities. Monk (Pathfinder_OGC)
ValhallaGH
3
user's latest post:
Making helmets have an in-game...
Published (2009-11-05 23:56:00)
Big downside? Not unless something there's something you've not mentioned. What they do? That depends upon why you want to give game mechanics to helmets, and how attractive you want those mechanics to be. Good luck.
TabletopNuke
2
user's latest post:
Madness Feats -3.5 E, Unrelated...
Published (2009-11-07 02:24:00)
Each madness feat is basically equal to 2 regular feats, balanced out by the Wisdom check penalty. Quote: Originally Posted by Chronologist Insane Confidence should still cause the Will save penalty to apply. I was a little unsure about Insane Confidence. As it is, most PCs with a hefty madness score will pick it up regardless of their Charisma, just to escape the Will penalty. However, if I leave the penalty, the feat only barely surpasses...
 

Latest active threads on House Rules ::

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Started 2 weeks, 4 days ago (2009-10-25 17:50:00)  by StreamOfTheSky
Should it read "Save: Fortitude Half (object)"? Only really matters if there are undead elementals out there, but...who knows? What school of magic is this? The shaken duration should probably be changed to round/CL, to better mesh with how most spells work. I assume the shaken condition affects even creatures immune to fear, or no? With the no SR, I might have to call it level 4, ...
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Started 4 days, 3 hours ago (2009-11-08 18:38:00)  by StreamOfTheSky
Interesting... The idea you had for non-reach weapons would generally make it inferior to a full attack if at the outer edge of the mob. Inside it or with a spiked chain or large size via spell, etc... it could end up being better. Not bad. As for the "typical solutions": 2 negative levels per creature you could hit sounds incredibly obscene. The flat +dice damage option seems ...
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Started 5 days, 2 hours ago (2009-11-07 20:05:00)  by Dragonwriter
This is for 3E /3.5, correct? It probably should have gone in the regular rules forum, but I'll help out here anyway. There's a couple dragon-hunting Prestige Classes in the Draconomicon book that would probably be helpful. A level of Ranger gives an easy +2 damage against dragons. A dragonbane weapon gives a good bonus on attacks and damage. Those are just some simple things to help ...
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Started 1 week, 4 days ago (2009-11-01 07:02:00)  by Aus_Snow
Well, I suppose the (or a ) thing to do would be to put it alongside a Fighter 4 / Druid 2, say, and see how they stack up. Because that's the closest 'standard' thing I can think of, weird-ass saves and abilities be damned. edit --- The feat, I'm not sure about at all. . . is it balanced with other feats in the base system , is the question. Also, does it set a (bad or dubious) ...
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Started 5 days, 20 hours ago (2009-11-07 01:45:00)  by Chronologist
The feat chain looks balanced, though a few things look a little unbalanced. Insane Confidence should still cause the Will save penalty to apply. Lunatic Sagacity would be more balanced if it only caused the character to be fatigued. Unpredictable could be easily broken. I recommend it requiring Reckless, maybe Fear Nothing, and a Madness score of 3 at the very least. I'd also change...
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Started 6 days, 22 hours ago (2009-11-05 23:56:00)  by ValhallaGH
Big downside? Not unless something there's something you've not mentioned. What they do? That depends upon why you want to give game mechanics to helmets, and how attractive you want those mechanics to be. Good luck.
Thread:  Show this thread (7 posts)   Thread info: Making helmets have an in-game purpose... Size: 312 bytes
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Started 6 days, 18 hours ago (2009-11-06 03:57:00)  by milo
I might have missed something in reading, but I don't see a cost for channeling. My guess is 1 point of focus = 1 spell level, not sure though. They have max of 10 focus points at 20th level. Not many spells off of base focus points, but as long as you don't want to do any moving and cast a spell that takes a standard action you can get 2 points back every round. You can also absorb ...
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Started 1 week, 4 days ago (2009-11-01 08:15:00)  by Aus_Snow
One option is to create a variant Fighter (so, full BAB,) with AC and unarmed combat per the normal Monk, no armour or shields allowed, still gets bonus feats per the normal Fighter, ignore the really weird stuff (i.e., most of it) from Monk levels. Oh, and maybe good Fort and Ref saves, just for good measure? d10 HD sounds reasonable. Another is to use the Bruiser class , courtesy of 'Dr ...
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Started 2 months, 4 weeks ago (2009-08-16 11:29:00)  by Asha'man
I'd never use 2d10, personally. You're right, it is more random than 3d6, but if you want to reduce the impact of luck, why do things in half measures? You get a much nicer bell curve with 3d6, and you maximise the impact of training and ability as opposed to luck. Also, I don't think adding up one more or less die will make a difference either way.
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Started 2 weeks, 6 days ago (2009-10-23 05:19:00)  by cooperflood
Homebrew Base Class: Elemental Corsair The class is a blend of Swashbuckler, Elemental Spellcasting, and Windwright Captain. This class is obviously intended for use in Eberron and will be restricted to Half-Elves in my game, but I wrote it so it could be used in other settings. Any comments or suggestions would be much appreciated. Attached Files ...
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House Rules
Started 4 days, 3 hours ago (2009-11-08 18:38:00)  by StreamOfTheSky
Interesting... The idea you had for non-reach weapons would generally make it inferior to a full attack if at the outer edge of the mob. Inside it or with a spiked chain or large size via spell, etc... it could end up being better. Not bad. As for the "typical solutions": 2 negative levels per creature you could hit sounds incredibly obscene. The flat +dice damage option seems ...
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House Rules
Started 6 days, 22 hours ago (2009-11-05 23:56:00)  by ValhallaGH
Big downside? Not unless something there's something you've not mentioned. What they do? That depends upon why you want to give game mechanics to helmets, and how attractive you want those mechanics to be. Good luck.
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Started 1 week, 4 days ago (2009-11-01 08:15:00)  by Aus_Snow
One option is to create a variant Fighter (so, full BAB,) with AC and unarmed combat per the normal Monk, no armour or shields allowed, still gets bonus feats per the normal Fighter, ignore the really weird stuff (i.e., most of it) from Monk levels. Oh, and maybe good Fort and Ref saves, just for good measure? d10 HD sounds reasonable. Another is to use the Bruiser class , courtesy of 'Dr ...
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House Rules
RE: Adept base class - 6 new posts
Started 6 days, 18 hours ago (2009-11-06 03:57:00)  by milo
I might have missed something in reading, but I don't see a cost for channeling. My guess is 1 point of focus = 1 spell level, not sure though. They have max of 10 focus points at 20th level. Not many spells off of base focus points, but as long as you don't want to do any moving and cast a spell that takes a standard action you can get 2 points back every round. You can also absorb ...
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RE: Spell Evaluation - 5 new posts
Started 2 weeks, 4 days ago (2009-10-25 17:50:00)  by StreamOfTheSky
Should it read "Save: Fortitude Half (object)"? Only really matters if there are undead elementals out there, but...who knows? What school of magic is this? The shaken duration should probably be changed to round/CL, to better mesh with how most spells work. I assume the shaken condition affects even creatures immune to fear, or no? With the no SR, I might have to call it level 4, ...
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House Rules
Started 5 days, 2 hours ago (2009-11-07 20:05:00)  by Dragonwriter
This is for 3E /3.5, correct? It probably should have gone in the regular rules forum, but I'll help out here anyway. There's a couple dragon-hunting Prestige Classes in the Draconomicon book that would probably be helpful. A level of Ranger gives an easy +2 damage against dragons. A dragonbane weapon gives a good bonus on attacks and damage. Those are just some simple things to help ...
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RE: Madness Feats - 3 new posts
Started 5 days, 20 hours ago (2009-11-07 01:45:00)  by Chronologist
The feat chain looks balanced, though a few things look a little unbalanced. Insane Confidence should still cause the Will save penalty to apply. Lunatic Sagacity would be more balanced if it only caused the character to be fatigued. Unpredictable could be easily broken. I recommend it requiring Reckless, maybe Fear Nothing, and a Madness score of 3 at the very least. I'd also change...
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House Rules
Started 2 weeks, 6 days ago (2009-10-23 05:19:00)  by cooperflood
Homebrew Base Class: Elemental Corsair The class is a blend of Swashbuckler, Elemental Spellcasting, and Windwright Captain. This class is obviously intended for use in Eberron and will be restricted to Half-Elves in my game, but I wrote it so it could be used in other settings. Any comments or suggestions would be much appreciated. Attached Files ...
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House Rules
Started 2 months, 4 weeks ago (2009-08-16 11:29:00)  by Asha'man
I'd never use 2d10, personally. You're right, it is more random than 3d6, but if you want to reduce the impact of luck, why do things in half measures? You get a much nicer bell curve with 3d6, and you maximise the impact of training and ability as opposed to luck. Also, I don't think adding up one more or less die will make a difference either way.
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Started 1 week, 4 days ago (2009-11-01 07:02:00)  by Aus_Snow
Well, I suppose the (or a ) thing to do would be to put it alongside a Fighter 4 / Druid 2, say, and see how they stack up. Because that's the closest 'standard' thing I can think of, weird-ass saves and abilities be damned. edit --- The feat, I'm not sure about at all. . . is it balanced with other feats in the base system , is the question. Also, does it set a (bad or dubious) ...
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