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House Rules | Forum profile
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Forum profile page for House Rules on http://www.enworld.org.
This report page is the aggregated overview from a single forum: House Rules , located on the Message Board at http://www.enworld.org.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "House Rules " on the Message Board at http://www.enworld.org is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on House Rules :
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House Rules Posting activity graph:
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Top authors during last week:
user's latest post:
Playable Vampire: From Level 0 Up.
Published (2009-12-01 03:17:00)
I considered something like that. More along the lines of the Rogue Abilities though, where they aren't exactly feats. The only Issue I'm seeing is that there is a varying power level between different vampire powers. the Mist form is worth LA+1, for example. Dominate is worth LA+0.5, and Children of the Night and Spiderwalk are equivalent to feats (LA+0.2). That's why I was thinking that it could be a better Idea to have the...
user's latest post:
Sammael's 3.75: Skills
Published (2009-11-30 19:33:00)
While I find it to be a facinating idea, I find that it has three problems: 1. Its boring. No player in my group would ever sacrifice their skill bonuses for lower skill bonuses, except maybe the newest. 2. BAB and saves are considered in character class power balances, so making them into skills makes characters like the monk (good BAB+all good saves) a poorer choice. 3. On the above topic (#2), who wants to give the wizard just as much BAB...
user's latest post:
Playable Vampire: From Level 0 Up.
Published (2009-12-01 01:44:00)
The note for level 10 references a class level 12. Minor point but I'm trying to be helpful. You'll also want to revisit the Final Thoughts section now that it is a 10 level class. The class looks pretty good. Plenty of abilities for each level (excepting 9 and 10) and plenty of power per level (excepting 9) without being too strong. It's a touch bland, but balancing a template often is. Conceptually, I really like the options...
user's latest post:
Playable Vampire: From Level 0 Up.
Published (2009-12-01 02:46:00)
Sylrae, Concerning Vampire Variety... What about feats that a vampire could take to gain some of the alternate abilities that you mention? Maybe the vampire gains access to Vampiric Feats and can select one of them every so many levels or choose them when they would otherwise gain other feats?
user's latest post:
Sammael's 3.75: Skills
Published (2009-11-30 01:31:00)
Don't forget the base bonus. It adds 1/2 your level to ALL skills. Thus, you can have effectively a full BAB in Melee and 1/2 BAB in Marksmanship, for example. Base bonus adds to AC as well, and I have a Swashbuckler fighting style for the fighter class (each fighter gains a style at 1st class level; "attribute" below is actually "ability modifier" in the usual 3.x sense): Swashbuckler Your wit is your...
user's latest post:
Playable Vampire: From Level 0 Up.
Published (2009-11-30 15:16:00)
Is it going to sparkle in the sunlight? In full disclosure, I played Vampire: the Masquerade for several years.
user's latest post:
Changing a prestige class into...
Published (2009-11-28 02:58:00)
Quote: Originally Posted by Tequila Sunrise First thing I'd like to point out is that there's generally no meaningful difference between racial traits, feats, class abilities and prestige class abilities. Most of the game's abilities are arbitrarily dropped into one of those four bags based on game tradition and the designers' personal preconceptions. So naturally, I don't see any problem with putting an ability in...
user's latest post:
3.5 HR Codex Gigas - Page 2 -...
Published (2009-11-24 06:34:00)
Quote: Originally Posted by nonsi256 The psionic classes and psionics in general weren't invented to cover folklore archetypes. The origin of psionics is actually AD&D 2e's attempt to embody the sorcerer-kings presented in the Darksun novels (hardly worthy to be categorized as folklore). With 3.5e's RAW plus the "complete" series and a handfull of inginuitive spells, you could do that easiy without...
user's latest post:
Sammael's 3.75: Skills
Published (2009-11-26 03:16:00)
I haven't really gotten around to an in-depth reading of what you've posted, here. But I just wanted to say that I too, like pie.
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Latest active threads on House Rules ::
Started 2 days, 8 hours ago (2009-12-01 06:55:00)
by the_orc_within
Well, there are the standard rules for Intelligent Magic Items that might be a good place to start.
Started 3 days ago (2009-11-30 15:16:00)
by Celebrim
Is it going to sparkle in the sunlight? In full disclosure, I played Vampire: the Masquerade for several years.
Started 2 days, 20 hours ago (2009-11-30 19:19:00)
by CAFargo
Quote:
Originally Posted by neurochemist Hi, fairly new to D but I have a multiclassed spellcaster 4 sorcerer/1 wizard and I'm hoping to take ultimate magus at 7th or 8th whichever one is allowable. But, anyways being that I just became a wizard as well I need to start thinking about spellbook ideas. I have craft wondrous item as a feat and plan on making a baccobs ...
Started 1 week ago (2009-11-26 03:16:00)
by Michael Silverbane
I haven't really gotten around to an in-depth reading of what you've posted, here. But I just wanted to say that I too, like pie.
Started 1 week, 5 days ago (2009-11-21 03:12:00)
by Starbuck_II
Quote:
Originally Posted by Hrothgar Rannúlfr I recently ran across some interesting Death and Dying Rules by Justin Alexander that I'm thinking about adopting into my own games. I'd appreciate it if you'd read them and let me know if you think that they are solid. Death and Dying Rules by Justin Alexander Interesting idea: Dead characters ...
Started 3 weeks, 6 days ago (2009-11-05 23:56:00)
by ValhallaGH
Big downside? Not unless something there's something you've not mentioned.
What they do? That depends upon why you want to give game mechanics to helmets, and how attractive you want those mechanics to be.
Good luck.
Started 1 week, 3 days ago (2009-11-22 20:40:00)
by Celebrim
Quote:
Originally Posted by amnuxoll If you're one of the majority of folks who think that the skill system in 3.5e has too many skills... I'm actually in the minority that thinks it has too few skills. However, I think that some of the skills it has aren't coherent and that it doesn't have enough skills which are explicitly 'active' - meaning that the player ...
Started 1 week ago (2009-11-26 05:53:00)
by Sylrae
I think it's quite a bit overpowered. There are already classes that do what youre seeming to accomplish though.
the WoTC one that springs to mind is the Duskblade, in the PHB2. There are some other classes which do the same thing, I've seen them called things like spellblades.
for comparison, the duskblade only casts up to 5th level spells.
your feat chains take it a bit over the top...
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Hot threads for last week on House Rules ::
Started 1 week, 3 days ago (2009-11-22 20:40:00)
by Celebrim
Quote:
Originally Posted by amnuxoll If you're one of the majority of folks who think that the skill system in 3.5e has too many skills... I'm actually in the minority that thinks it has too few skills. However, I think that some of the skills it has aren't coherent and that it doesn't have enough skills which are explicitly 'active' - meaning that the player ...
Started 1 week ago (2009-11-26 03:16:00)
by Michael Silverbane
I haven't really gotten around to an in-depth reading of what you've posted, here. But I just wanted to say that I too, like pie.
Started 3 days ago (2009-11-30 15:16:00)
by Celebrim
Is it going to sparkle in the sunlight? In full disclosure, I played Vampire: the Masquerade for several years.
Started 1 week, 5 days ago (2009-11-21 03:12:00)
by Starbuck_II
Quote:
Originally Posted by Hrothgar Rannúlfr I recently ran across some interesting Death and Dying Rules by Justin Alexander that I'm thinking about adopting into my own games. I'd appreciate it if you'd read them and let me know if you think that they are solid. Death and Dying Rules by Justin Alexander Interesting idea: Dead characters ...
Started 1 week ago (2009-11-25 22:46:00)
by CAFargo
I think that this can be good in a few different situations:
1. A rogue who wants to go assassin: simply switch out the levels in rogue for the levels in assassin, but slowed down slightly.
2. A paladin who really just wants to be a blackguard: spread out the abilities given for sacrificing paladin levels and the abilities for being a blackguard, and then either progress sneak attack and ...
Started 3 weeks ago (2009-11-12 07:04:00)
by Celebrim
Well I agree that fixing spells is part of a successful fix of spellcaster, but to be honest, I'm not convinced you demonstrate alot of knowledge of what spells are broken.
Let's take your sample spell: Fireball.
In 3e , Fireball is a weak spell. Fireball ruled in 1e, but that was before monsters had constitution bonuses (and hense much more hitpoints) and fireball was capped at 10 ...
Started 1 week, 1 day ago (2009-11-25 07:12:00)
by Sylrae
Instead of upping their size all at once, you could do it incrementally, giving the damage, bonuses and penalties, and reach at separate levels.
I'd make a racial class and add it in with the other racial levels, and possibly make it a prestige thing so you have to be a certain level before taking each level of the class that you wanna use if some of the abilities are quite powerful.
Of ...
Started 1 week, 1 day ago (2009-11-24 17:45:00)
by CAFargo
Eldritch Energy Bridge I am including this totally awesome bridge over a pool of energy, which does 2d6+1d6 per round damage of a random type for my boss battle, but one of the characters has taken a feat to fly, and I am afraid he'll just kick the boss off (only a 6th-level fighter 5th-level blackguard), and the will save to get out requires the blackguard to get a 20 on a d20......
Started 1 week ago (2009-11-26 05:53:00)
by Sylrae
I think it's quite a bit overpowered. There are already classes that do what youre seeming to accomplish though.
the WoTC one that springs to mind is the Duskblade, in the PHB2. There are some other classes which do the same thing, I've seen them called things like spellblades.
for comparison, the duskblade only casts up to 5th level spells.
your feat chains take it a bit over the top...
Started 2 weeks, 2 days ago (2009-11-16 23:25:00)
by Hrothgar Rannúlfr
Quote:
Originally Posted by nonsi256 So... have fun and share your thoughts/insightes if you got any. I tried downloading it, but my computer says the file is invalid or corrupted. Thank you for trying to share it, though.
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