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Welcome to the community! | Forum profile
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Forum profile page for Welcome to the community! on http://www.darkfallonline.com.
This report page is the aggregated overview from a single forum: Welcome to the community!, located on the Message Board at http://www.darkfallonline.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Welcome to the community!" on the Message Board at http://www.darkfallonline.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Welcome to the community!:
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Week
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Month
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3 Months
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Threads:
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232
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673
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2,379
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Post:
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1,455
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4,283
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14,365
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Welcome to the community! Posting activity graph:
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Top authors during last week:
user's latest post:
Ship coloring
Published (2009-12-04 00:25:00)
Quote: Originally Posted by BlueOreo Guilds flags on the ships would be awesome. Anything else... meh. Quote: Originally Posted by Wyndal Guild flags in general would be awesome . Guild flags on the sails of the ship would also be awesome. I support this message. lol Wyndal, I was gonna say the except the exact same thing. This would be a great idea. but @OP No to colouring the ship though ... if anything just the sails
user's latest post:
give a 1 week sub to all...
Published (2009-12-04 08:04:00)
Proposed it before, as this is currently even a better option than a Trial account system. /Signed.
user's latest post:
Archery damage - Does it need an...
Published (2009-12-04 06:23:00)
Quote: Originally Posted by Chedburn Unfortunately with archery only, you're not going to be hitting their back all of the time, it's also almost impossible to keep yourself buffed with range haste, especially in solo combat I think I will have to just bite the bullet and pick mage killer, it's going to suck not being able to buff whatsoever, and witches brew is a must in combat, but we'll see! Well I think you will still...
user's latest post:
Stat gain for new players post...
Published (2009-12-03 20:37:00)
Quote: Originally Posted by xpiher You are wrong. Me and a guild mate were testing why he was doing better archery damage than I did. We made everything else equal besides sharp shooter and dex. His dex was 68 mine was 34, his sharp shooter was 98, mine was 68. He did 5 more damage than I did. Stats affect combat damage minimally, the bulk of the damage has always came from skill level. We figure that 3 damage came from sharp shooter and 2...
user's latest post:
Temperature and clothes/items
Published (2009-12-04 14:52:00)
yea, great idea. implement asap. rain, snowfall affect archery. Also makes slippery terrain. stuff like that would be AWESOME !
user's latest post:
Rename Steedgrass to Speedgrass...
Published (2009-12-04 15:19:00)
Even if hopping with mounts is unrealistic its better than a fucking skill you need to grind, hopping is based on player skill and this game should be about player skill. If someone QQ's with this theres a chance they get frustrated not being able to catch people. Besides hopping makes your mount gain speed at the cost of health.
user's latest post:
[Placed Houses] Ability to sell...
Published (2009-12-04 12:08:00)
Quote: Originally Posted by Captain Kirk /signed I had another idea which includes a key. You dont need it to open your door or anything it can be safely stored in your bank. When you trade ownership you have to trade the key. With this system not only the person paying for the house have to risk his gold/valuables but also the one trading the house since the key have to be in his backpack! Ya sounds good. This could open up a massive...
user's latest post:
bag naming - Page 2 - Darkfall...
Published (2009-12-04 13:59:00)
lol, carebear, have you seen the state peoples banks get in, its like 1 bag opnes up with another 12 bags in it and so on.
user's latest post:
Make playstyle unique
Published (2009-12-03 09:31:00)
Quote: Originally Posted by Velayho not really. the only thing those craft abilities make me do is grind up everything to 100 so when i hit a guy w my axe for 10dmg ill have to bust out my lvl 100 fireball and if that does shitty i'll bust my 100 earth and if that does shitty my 100water and if that doess... yeap ill just cycle my skills till i get the right one to negate the armor he's using. By the time you get to the right one...
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Latest active threads on Welcome to the community!::
Started 2 days, 2 hours ago (2009-12-04 14:57:00)
by Drathe
I will be the first to
/signed
this
Started 3 days, 10 hours ago (2009-12-03 06:34:00)
by edaw22
Hmm... Let me get back to you.
Started 2 days, 7 hours ago (2009-12-04 09:37:00)
by oG-
Started 2 days, 18 hours ago (2009-12-03 22:44:00)
by KeyserSoze
could be pretty cool, though i want my expansion now, cant wait anymore
Started 2 days, 12 hours ago (2009-12-04 04:18:00)
by Chedburn
Or add some rare-ore nodes to some places That'd be pretty cool.
Started 4 days, 7 hours ago (2009-12-02 09:27:00)
by Misser
Started 2 days, 22 hours ago (2009-12-03 18:48:00)
by Ezar
Agreed.
Racial abilities are retarded, they're there to unbalance the game depending on what race you're playing. Now, combine that with not knowing what abilities are going to be there for your race in the future and you've got a complete fail.
If they really want to keep this stupid "feature", they better allow us to change races (atleast 1 time).
Started 2 days, 13 hours ago (2009-12-04 03:24:00)
by djpostman1
i think we should speculate more
Started 2 days, 4 hours ago (2009-12-04 11:59:00)
by Xaphan(CH)
I also thought about trading houses, I came to the same solution.
/signed
Started 2 days, 6 hours ago (2009-12-04 10:31:00)
by lkx
I didn't get how this could work....
Anyway, what about requiring a war declaration at least 24h before a siege declaration? Well, i know, this wouldn't entirely solve the problem, but would help a bit. Make also siege camps... err... siege stones mandatory even with an asset!
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Hot threads for last week on Welcome to the community!::
Started 4 days ago (2009-12-02 16:36:00)
by Makgyver
what is a one handed polearm? an axe? you can already weild axes
Started 4 days, 15 hours ago (2009-12-02 01:20:00)
by nisco17
I agree. There are also a lot of situations I've been in where you DON'T want to insta-kill the guy you're fighting with.
I sometimes spar with friends in really cool places in the world I've found, but it's a pain in the ass when we have to stop because one of us we're insta killed.
Started 2 days, 13 hours ago (2009-12-04 03:24:00)
by djpostman1
i think we should speculate more
Started 3 days, 19 hours ago (2009-12-02 21:21:00)
by Kraznor
Started 4 days, 7 hours ago (2009-12-02 09:27:00)
by Misser
Started 3 days, 20 hours ago (2009-12-02 20:51:00)
by nisco17
Non-laggy server > laggy server
Started 1 week, 1 day ago (2009-11-27 22:14:00)
by Aerias
Quote:
Originally Posted by Ottodeath SiN
It is very stupid that competitive NA1 players are blow away by the EU1 players stat wise. With all of the exploiting at the start on EU1 like swimming at night for +1 of each stat at night (i know this only happened for a little), rigor piles, and various other exploits, it is near ...
Started 2 days, 12 hours ago (2009-12-04 04:18:00)
by Chedburn
Or add some rare-ore nodes to some places That'd be pretty cool.
Started 4 days, 14 hours ago (2009-12-02 02:38:00)
by 10 11 2000
Started 5 days, 1 hour ago (2009-12-01 15:22:00)
by Mightimus
absolutely stupid idea, sorry, i don`t want to see that in the game...
You have to think before do something, thats for what you have your head and brains inside...
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