|
More site info...
CRITIQUE CENTER | Forum profile
|
|
Forum profile page for CRITIQUE CENTER on http://www.conceptart.org.
This report page is the aggregated overview from a single forum: CRITIQUE CENTER, located on the Message Board at http://www.conceptart.org.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "CRITIQUE CENTER" on the Message Board at http://www.conceptart.org is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
|
|
|
|
|
Posting activity on CRITIQUE CENTER:
|
|
Week
|
Month
|
3 Months
|
|
Threads:
|
269
|
1,157
|
3,520
|
|
Post:
|
639
|
2,968
|
9,121
|
|
|
CRITIQUE CENTER Posting activity graph:
|
Top authors during last week:
user's latest post:
final for crit
Published (2009-12-01 23:02:00)
overall, nicely done. The scale ridges make the arms seem long and sinuous, though.
user's latest post:
final for crit
Published (2009-12-01 23:02:00)
Great dynamic pose for the dragon and I like how small you made the knight. Two things bug me, the forearms on the dragon are just wierd, the way they connect and the way they bend. The other is, I would have made the wings translucent and introduce a little more color into the dragon, he's all the same color without temperature or hue shifts.
user's latest post:
The Intruder
Published (2009-11-30 16:42:00)
Your settings seem to be ok. How do you start a painting, do you have a background layer, if yes, what color does it have? What is your documents resolution meaning dpi/ inch? Maybe even do some simple tests on a new document and check how different brushes behave. For hard edges try making a selection with the lasso tool and use that shape to brush in your color. For sharp details zoom in and lower down the brush size, so you can paint with...
user's latest post:
need to bring focus.
Published (2009-12-01 05:05:00)
The light source for me is confusing and seems to be different on each entity
user's latest post:
Pinup - Help please!
Published (2009-12-02 00:21:00)
There's way too deep a "cut" on her right knee, it gets very narrow in there and doesn't leave much room for the joint. Her other knee is flattened out a bit, try to give it more form. I believe her head is still quite large for her body, which kinda makes it jump out more than you probably want. Try comparing it for scale to the width of the shoulders.
user's latest post:
Nathan's speed...
Published (2009-12-02 02:12:00)
New speed paint, I got a hold of some new photoshop brushes and I'm really enjoying them. The first one is a quick 20 min sketch and the second one I spent about six hours on it.
user's latest post:
Composition + Color Addition help!
Published (2009-11-27 17:16:00)
oh wow I have bad timing thanks darknight! that's actually just what I did, but I found the multiply was a little too dark for most what I did
user's latest post:
ULTIMATE COW
Published (2009-11-27 00:41:00)
Quote: Originally Posted by Enydimon I like the idea and the face, but the abs make no sense even comically. They should be going down along on the belly. ;P I think he's heading towards that pit-fighter with a beer-gut feel... The abs do seem cramped though, the belly seems a little too round. Cows tend to have a very strong rip-cage, might be hard, with him being upright. Maybe working that in to things a little more could help to...
user's latest post:
Goddess of Goodness
Published (2009-12-01 16:54:00)
I still see white on the ribbons! The skin tone is far too close to that of your BG so parts blend in, especially the hand with the galaxy. Use the color picker tool and look where the colors on her dress end up on the little chart thing, you'll see that they are pretty much in the middle so I think they need to be saturated a lot more. The foot on our left looks blurry and needs some sharp edges. This might be a good time to start...
user's latest post:
Another alien- critique
Published (2009-12-01 08:50:00)
Bump? I guess? Just started on the base colours. I tend to put the shadows in first and work my way up. [EDIT] Sorry bout that. Image is there now. (That was weird...) [EDIT2] Oh dude seriously? Is it there now?
|
|
|
|
Latest active threads on CRITIQUE CENTER::
Started 4 days, 5 hours ago (2009-12-01 11:53:00)
by Falchion
If Sniktbub's blades are supposed to be cutting through Namor's necklace,
wouldn't the necklace be more loose and flowy rather than following a
circle?
Started 4 days, 6 hours ago (2009-12-01 10:52:00)
by johanerik
I'm sure some of you are wondering about the loose panties.. The idea is that I want to present a world filled with dirty "living" sexual beings rather than stiff sexless clean pixelmovements... I applaud "Dragon Age: Origins" for at least a contour of "reality".
She just doesnt give a damn that her panties are put on in a haste. There are more important things like flirting with the main ...
Started 3 days, 18 hours ago (2009-12-01 23:02:00)
by dpaint
Great dynamic pose for the dragon and I like how small you made the knight.
Two things bug me, the forearms on the dragon are just wierd, the way they
connect and the way they bend. The other is, I would have made the wings
translucent and introduce a little more color into the dragon, he's all the
same color without temperature or hue shifts.
Started 3 days, 22 hours ago (2009-12-01 19:04:00)
by dpaint
Its good you have a strong light source but the shadows are a little too dark, you want more ambient light. The figures legs are to short for their torso and the pose is a little awkward. Google Muybridge for some reference on human figures walking. The palette is a little monochrome try and get some forest reference to see all the color oportunities there are or better yet get outside and look ...
Started 1 month, 1 week ago (2009-10-26 01:04:00)
by Dahami
I like the first three. I could see them being published in some fantasy role-playing game supplement book. By that standard they are professional. I think there's something not quite natural about the way you do faces, but it's hard to put into words. It's like the faces are not quite at the same level of quality as the bodies and environments. I do really like the way you do highlights and...
Started 4 days, 17 hours ago (2009-12-01 00:25:00)
by Venger
Slightly confused about where the light is coming from?
Figure seems to be lit from above, yet its painted as sunset/rise?
Careful of your textures.
The hair, fabric and armour are quite similarly rendered.
Maybe you could matt the cloth and give some more highlights to the armour.
I like the looseness of the knee pads, don't overwork everything
I'd like more work on the hand (its a bit...
Started 4 days, 8 hours ago (2009-12-01 08:41:00)
by Mordus
From what I can see so far (obviously its WIP) it will be a fine beasty indeed. Good job.
My only niggle is its design, it seems a tad uninspired and generic. Spice it up with some extra detail and more unique design.
Started 1 week, 1 day ago (2009-11-27 01:28:00)
by ScaryPotato
I really like the textures in the rusted jungle picture. The forms are interesting and the colours work nicely with each other, the only thing is that I'm not too sure what the rusted thing actually is. It looks vaguely robotic, but only because of the head/neck thing. They style itself reminds me of Samurai Jack!
With the furnace image, you're playing around with depth perception, but that ...
Started 4 days, 17 hours ago (2009-12-01 00:28:00)
by kittymeow84
Looking really good! Nice start on the rendering.
I think his torso is maybe too short or his legs too short also - and his hip area too wide.
Is this similar to the ref you're using?
http://z.about.com/d/onlineadvertisi.../bumblebee. jpg
hope that helps a bit!
Started 2 weeks, 2 days ago (2009-11-19 06:03:00)
by renato_blanco
|
|
Hot threads for last week on CRITIQUE CENTER::
Started 4 days, 8 hours ago (2009-12-01 08:41:00)
by Mordus
From what I can see so far (obviously its WIP) it will be a fine beasty indeed. Good job.
My only niggle is its design, it seems a tad uninspired and generic. Spice it up with some extra detail and more unique design.
Started 4 days, 6 hours ago (2009-12-01 10:52:00)
by johanerik
I'm sure some of you are wondering about the loose panties.. The idea is that I want to present a world filled with dirty "living" sexual beings rather than stiff sexless clean pixelmovements... I applaud "Dragon Age: Origins" for at least a contour of "reality".
She just doesnt give a damn that her panties are put on in a haste. There are more important things like flirting with the main ...
Started 5 days, 2 hours ago (2009-11-30 14:49:00)
by Colt Seavers
Well, that's indeed a large picture and therefore the scene it features is very small. This could be a very cool dramatic picture, but therefore I'd suggest to make better use of the given space and find a nice dynamic pose for the character. You might want to have a look at comic books. That "blinded by light" scene is used rather often. Mybe you could find a nice reference that way.
Before...
Started 1 week, 5 days ago (2009-11-22 19:11:00)
by Euroption
the picture of the dark hole/vortex..thing [excuse my lack of proper astronomical terms] is very out of place. it is much more detailed [obviously, because it is a picture] than the rest of the Illustration. If you are going to include a picture try to have the same level of detail through out so it all looks consistant.
Also, it looks like you got some pretty dark values in her eye area ...
Started 4 days, 13 hours ago (2009-12-01 03:37:00)
by Enydimon
Well if you look at your reference, you can see she does have a neck visible, it's just hard to see. Your current drawing looks like she has no neck. The reference also has the head tilted downward, your drawing doesn't, so it's going to call for more of the neck to be shown because it is not hidden or bent. The head also looks a bit too big for the body.
Hope that helps.
Started 5 days, 8 hours ago (2009-11-30 08:37:00)
by Bullsey
It looks very...spacey. It's like it's actually on something. I like the
color, though!
Started 3 days, 18 hours ago (2009-12-01 23:02:00)
by dpaint
Great dynamic pose for the dragon and I like how small you made the knight.
Two things bug me, the forearms on the dragon are just wierd, the way they
connect and the way they bend. The other is, I would have made the wings
translucent and introduce a little more color into the dragon, he's all the
same color without temperature or hue shifts.
Started 4 days, 4 hours ago (2009-12-01 13:18:00)
by Falchion
Oh Christ, how to begin...
Head, arms, legs. All of them are out of proportion. How the flying fuck did you get into game art? Drop the Photoshop and pick up some anatomy books. You need improvement, stat.
Started 5 days, 3 hours ago (2009-11-30 13:53:00)
by Ionpainter
Hi guys,
I'm still working on this picture and some advice would be a great help.
A short description: There is a magician in a snowstorm with an owl an her shoulder. She carries a staff an her back and cast some magic that interact with the eye of the owl.
A friend mentioned that the upper part of the staff looks like an spaceship, so I blended the light effects out. What do you ...
Started 4 days, 23 hours ago (2009-11-30 18:27:00)
by James Wolf
the image is incredibly flat and i am not really getting the feeling of distance. I think the problem is that the purple in the background is the same throughout the entire image, i would desaturate and either lighten or darken it as it fades into the background. also the figure in red doesn't feel like he's in front of them but rather, standing side by side to them, so again I would adjust the ...
|
|