|
More site info...
Suggestions forum | Forum profile
|
|
Forum profile page for Suggestions forum on http://www.codemasters.com.
This report page is the aggregated overview from a single forum: Suggestions forum, located on the Message Board at http://www.codemasters.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Suggestions forum" on the Message Board at http://www.codemasters.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
|
|
|
|
|
Posting activity on Suggestions forum:
|
|
Week
|
Month
|
3 Months
|
|
Threads:
|
6
|
19
|
76
|
|
Post:
|
23
|
65
|
249
|
|
|
Suggestions forum Posting activity graph:
|
Top authors during last week:
user's latest post:
Enhancement line for manyshot
Published (2009-11-03 22:18:00)
Quote: Originally Posted by Errtu well it works for PA and multyshot can be seen as the PA for bows not really. PA gives only +5 (+10 with twohanders) which is only a small damage boost compared with the damage boost from multishot (x4 damage when you have a bab of 16+). Keep in mind that in pnp the multishot uses the attack sequence. If the feat would be implemented as in pnp it would be: - you can only attack a target within 30 feet - you...
user's latest post:
Enhancement line for manyshot
Published (2009-10-30 18:53:00)
well it works for PA and multyshot can be seen as the PA for bows
user's latest post:
(small) changes you would like...
Published (2009-11-03 09:25:00)
- Complete removal of mnemonic potions, with a rebalance of quests to boot. No more just resource'ing your way through stuff. Then again, what would they sell in the shop? - Removal of anything but fluff from the shop, except of course quests, races and classes. - Removal of stupid high favour requirement. Just give us the few bloody things you manage to make each year. See, less can actually be more, just remove the crap and we have a...
user's latest post:
Monks-Abundant step- Running...
Published (2009-11-04 15:48:00)
Only non-Dwarfs then, Law of gravity and so Chunki can do a sumo move instead Maybe on finishers to mimic Mortal Kombat? __________________ Naura , Nighthorde , Keeper RitualsFarming
user's latest post:
Enhancement line for manyshot
Published (2009-11-04 07:12:00)
I agree. Manyshot should have a specific enhancement line which should be relatively expensive, at least 2, 4 and 6 AP's. Also, being a sniper is about killing a target instantly. If you target a body area like the skull and put an arrow straight through the brain, it doesn't matter how many 10's of thousands of hitpoints a mob may have, its dead unless it has some form of red name protection. I would suggest a DC system based...
user's latest post:
Enhancement line for manyshot
Published (2009-11-07 09:13:00)
And putting an axe into someone's skull isn't an instant kill? That certainly isn't a good idea IMO. I do agree that there could be an enhancement line for manyshot, and I agree it should be 2 4 6, but I'd say implement it to be a lot weaker than the OP has suggested. 20 seconds in one minute means manyshot doubles the damage output with a bow (Compared to having no manyshot, 30% compared to current manyshot). 10%, 20%,...
user's latest post:
Enhancement line for manyshot
Published (2009-10-29 09:15:00)
Hey all! Since there already exist a lot of enhancement lines for other combat actions like sunder, trip, ... it would be great if there would be an enhancement line for decreasing the manyshot cooldown time available for ranger (and fighter maybe?) ... it could be added as part of the deepwood sniper prc since atm its pretty underpowered. Just an example as it could be done in my oppinion: Deepwood Sniper I - Just as implemented now...
user's latest post:
Enhancement line for manyshot
Published (2009-10-29 09:47:00)
well, you could do it like a boost aswell, 5 times per rest and a 4 enhancement chain from 15%to30%. like haste boost for example...
user's latest post:
Enhancement line for manyshot
Published (2009-10-29 11:08:00)
I agree with most of the above, if there would be an enhancement line for manyshot than it should affect all who have the feat. Given the to-hit plays absolutely no role in DDO at lvls 10+ on normal difficulty (hell even for my gimps!) I´d say going the PnP way of -2 to hit for each additional arrow is not going to work. With a +5 of righteoussness weapon and GH you´ll end up doing 5x the damage without loosing AB. I do think as well that...
user's latest post:
(small) changes you would like...
Published (2009-11-03 12:56:00)
let potions/scrolls/wands you put on your shortcutbar point to item type and not that specific stack, show total number of items, use up smaller stack first and dont remove icon if item reach zero.
|
|
|
|
Latest active threads on Suggestions forum::
Started 1 week, 4 days ago (2009-10-29 09:34:00)
by Ondal
Would much rather like to see it without the Deepwood sniper part, and just be something available if you have Many Shot.
Started 3 weeks, 1 day ago (2009-10-18 11:02:00)
by Eme
Monks-Abundant step- Running Jump - Flying kick attack please
Plese devs let monks have a flying kick attack ( just one when jumping and moving or abundant stepping, ( or both ), it just looks wrong doing a punch
__________________
-----------------------------
-----------
...
Started 6 days, 14 hours ago (2009-11-03 08:58:00)
by Lyrach Melizoin
Most of yours and also
- Delete all button in the mail box
- Empty all button in the mail box
- The option to send multiple items in one mail
Started 1 month, 3 weeks ago (2009-09-15 12:05:00)
by Smitey
Started 3 weeks, 4 days ago (2009-10-15 08:20:00)
by Natashaelle de Scourmont
Quote:
Originally Posted by Sphinx111
Well not everybody plays complete gimps either Natashaelle.
If you need to respec a feat that you've only recently taken at lvl 19, then that's your own fault for making a bad decision this side of Module 9. Previous to that, Siberys Dragonshards worked up to lvl 16; we all had ...
Started 3 weeks, 5 days ago (2009-10-14 06:18:00)
by Azzitay
Or to play D&D with em =), great Idea.
Started 3 weeks, 6 days ago (2009-10-13 10:46:00)
by Frantik Nefasti
Get your mum to buy you a notebook and a crayon then enjoy the new low-tech experience.
Started 2 months ago (2009-09-09 07:24:00)
by Ehl
Quote:
Originally Posted by Darvanan
And if I need 6 feat exchanges... well... well... well...
I would rather reroll.
For those that don't play 24/7, rerolling is really too much time consuming... & though swapping feats 1 by 1 every 3 days takes time, you can continue to play the high level content at ...
Started 1 month, 2 weeks ago (2009-09-22 09:42:00)
by vaniir
+5 million
I really, really like that idea.
__________________
KEEPER
Arctigis(WF Sorc 15/Barb 1)
Arctigus (WF Sorc 17)
Samoko (Elf Wiz 7/Rog 2/Ran 3)
Klavikus (WF Barb 9)
Drecksel (Drow Sorc 9)
Bodie (Human Ran9/Rog1)
Started 1 month, 3 weeks ago (2009-09-16 12:38:00)
by Vistella
Quote:
Originally Posted by neduddgi
I have another important suggestion for the user interface / selling items.
The equipments in my inventory should have a flag: i want to sell it/ i don't want to sell it.
Of course i would set not to sell flag on everything i want to keep, and i wouldn't see these items in the sell window.
...
|
|
Hot threads for last week on Suggestions forum::
Started 1 week, 4 days ago (2009-10-29 09:34:00)
by Ondal
Would much rather like to see it without the Deepwood sniper part, and just be something available if you have Many Shot.
Started 6 days, 14 hours ago (2009-11-03 08:58:00)
by Lyrach Melizoin
Most of yours and also
- Delete all button in the mail box
- Empty all button in the mail box
- The option to send multiple items in one mail
Started 3 weeks, 1 day ago (2009-10-18 11:02:00)
by Eme
Monks-Abundant step- Running Jump - Flying kick attack please
Plese devs let monks have a flying kick attack ( just one when jumping and moving or abundant stepping, ( or both ), it just looks wrong doing a punch
__________________
-----------------------------
-----------
...
|
|