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Graphics Programming | Forum profile
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Forum profile page for Graphics Programming on http://www.codeguru.com.
This report page is the aggregated overview from a single forum: Graphics Programming, located on the Message Board at http://www.codeguru.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Graphics Programming" on the Message Board at http://www.codeguru.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Graphics Programming:
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Week
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Month
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3 Months
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Threads:
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6
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26
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88
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Post:
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8
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37
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127
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Graphics Programming Posting activity graph:
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Top authors during last week:
user's latest post:
direct3d9 OnLostDevice
Published (2009-11-30 16:24:00)
Hi! I have a fullscreen d3d9 application, with an image displayed on the screen. if I press alt-tab to switch to another window, and then I try to get back to my application, I receive D3DERR_INVALIDCALL error at Code: m_pDevice->Reset(&m_pres_params); but the problem is that I did not modify m_pres_params structure since the initialization of direct3d (when worked). And I didn't even switch to windowed mode. Can anybody...
user's latest post:
DirectShow webcam problem
Published (2009-11-24 21:59:00)
Hi there, I've studied DirectShow for a week and still getting headache of finding a way to emerge the buffer from webcam to directdraw surface. I know that there's IDirectDrawMediaSample however i couldn't get it worked on, the compiler kept telling me that the IID_IDirectDrawMediaSample and IDirectDrawMediaSample struct is undefined.(I don't know the reason, but i'm guessing some headers are not included, but i can...
user's latest post:
Direct2d Font
Published (2009-12-03 05:41:00)
I am just started working with d2d and have some problems. When i am using WriteText - text displayed with clearType - it's by default. My task to load some other true type font, which is not in system, the font is only saved in PDF file like vector font. So how can I do this? I tried using drawGlyphRun how it's described in MSDN( http://msdn.microsoft.com/en-us/libr...09(VS.85).aspx ), but it's not why i need, in this example...
user's latest post:
load multiple images files and...
Published (2009-12-01 10:02:00)
Have a look at the imagemagick libraries: http://www.imagemagick.org/script/index.php
user's latest post:
load multiple images files and...
Published (2009-12-01 04:25:00)
as in the title above, i need to load multiple images files with same sizes and places them in their specific coordination in a result saved image file, how to do that? what classes should i use? thanks!
Feoggou Feoggou is offline Member
1
user's latest post:
direct 3d9 and windows api
Published (2009-11-30 08:50:00)
Hi. I want to create a fullscreen d3d9 application, in which to have buttons, checkboxes, listboxes, tree controls, etc. Can I use windows api for this? or I have to create from scratch everything to resemble a button/listbox/etc.? And if I can use windows API, can I use dialog resources and buttons on them? A problem I have with these is that the size of a dialogbox in resource editor (as I see in the bottom right side) does not resemble the...
AVladislav AVladislav is offline...
1
user's latest post:
Direct2d Font
Published (2009-12-03 05:41:00)
I am just started working with d2d and have some problems. When i am using WriteText - text displayed with clearType - it's by default. My task to load some other true type font, which is not in system, the font is only saved in PDF file like vector font. So how can I do this? I tried using drawGlyphRun how it's described in MSDN( http://msdn.microsoft.com/en-us/libr...09(VS.85).aspx ), but it's not why i need, in this example...
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Latest active threads on Graphics Programming::
Started 1 day, 5 hours ago (2009-12-04 10:50:00)
by hoxsiew
All the examples I can think of use MFC.
Basically, you just have to handle the "mouse down", "mouse up" and "mouse move" events. When "mouse down" occurs, set a flag. When "mouse up" occurs clear the flag. On "mouse move" you will always set a global "last position" variable to the "current position" as the last step in the move handler. At the start of the move handler, check the "...
Started 2 days, 10 hours ago (2009-12-03 05:41:00)
by AVladislav AVladislav is offline Junior Member
I am just started working with d2d and have some problems. When i am using WriteText - text displayed with clearType - it's by default. My task to load some other true type font, which is not in system, the font is only saved in PDF file like vector font. So how can I do this?
I tried using drawGlyphRun how it's described in MSDN( http://msdn.microsoft.com/en-us/libr...09(VS.85).a spx ), but ...
Started 4 days, 6 hours ago (2009-12-01 10:02:00)
by hoxsiew
Have a look at the imagemagick libraries:
http://www.imagemagick.org/script/index.php
Started 5 days, 7 hours ago (2009-11-30 08:50:00)
by Feoggou Feoggou is offline Member
Hi.
I want to create a fullscreen d3d9 application, in which to have buttons, checkboxes, listboxes, tree controls, etc. Can I use windows api for this? or I have to create from scratch everything to resemble a button/listbox/etc.?
And if I can use windows API, can I use dialog resources and buttons on them? A problem I have with these is that the size of a dialogbox in resource editor ...
Started 2 weeks, 6 days ago (2009-11-14 23:24:00)
by ant-1
Right, after looking at google a bit more I think maybe I have to convert the .lib file to MinGW format before I can use it, using reimp - am I right? I'll try that just as soon as the MinGW downloads page at https://sourceforge.net/project/show...?group_id=2 435 stops being broken, unless anyone else has a different suggestion. Thanks guys!
Started 2 weeks, 6 days ago (2009-11-14 17:56:00)
by bitshifter420
The idea is not to change the vertex positions themselfs
but instead to change the projection of the vertices.
Code:
glPushMatrix()
glTranslatef(x,y,0);
// render object...
glPopMatrix();
Started 3 weeks, 4 days ago (2009-11-10 11:52:00)
by egawtry
To create the monochrome bitmap:
Code:
// this routine creates a monochrome mask bitmap given a source
// bitmap and a color that is used for the transparent bits.
// This alters the source bitmap.
HBITMAP CreateTransparentMask( HBITMAP hbmpSrc, COLORREF rgbTransparent )
{
BITMAP bm;
HBITMAP hbmpMsk;
HDC hdc = GetDC(NULL); // get the screen DC
HDC ...
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Hot threads for last week on Graphics Programming::
Started 4 days, 6 hours ago (2009-12-01 10:02:00)
by hoxsiew
Have a look at the imagemagick libraries:
http://www.imagemagick.org/script/index.php
Started 5 days, 7 hours ago (2009-11-30 08:50:00)
by Feoggou Feoggou is offline Member
Hi.
I want to create a fullscreen d3d9 application, in which to have buttons, checkboxes, listboxes, tree controls, etc. Can I use windows api for this? or I have to create from scratch everything to resemble a button/listbox/etc.?
And if I can use windows API, can I use dialog resources and buttons on them? A problem I have with these is that the size of a dialogbox in resource editor ...
Started 2 days, 10 hours ago (2009-12-03 05:41:00)
by AVladislav AVladislav is offline Junior Member
I am just started working with d2d and have some problems. When i am using WriteText - text displayed with clearType - it's by default. My task to load some other true type font, which is not in system, the font is only saved in PDF file like vector font. So how can I do this?
I tried using drawGlyphRun how it's described in MSDN( http://msdn.microsoft.com/en-us/libr...09(VS.85).a spx ), but ...
Started 1 day, 5 hours ago (2009-12-04 10:50:00)
by hoxsiew
All the examples I can think of use MFC.
Basically, you just have to handle the "mouse down", "mouse up" and "mouse move" events. When "mouse down" occurs, set a flag. When "mouse up" occurs clear the flag. On "mouse move" you will always set a global "last position" variable to the "current position" as the last step in the move handler. At the start of the move handler, check the "...
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