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Civ4 - Modpacks | Forum profile

Forum profile page for Civ4 - Modpacks on http://www.civfanatics.com. This report page is the aggregated overview from a single forum: Civ4 - Modpacks, located on the Message Board at http://www.civfanatics.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Civ4 - Modpacks" on the Message Board at http://www.civfanatics.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Civilization Fanatics Forums - Civ4 - Modpacks (site profile, domain info civfanatics.com)
Title: Civ4 - Modpacks
Url: http://forums.civfanatics.com/forumdisplay.php?...
Users activity: 44 posts per thread
Forum activity: 124 active threads during last week
 

Posting activity on Civ4 - Modpacks:

  Week Month 3 Months
Threads: 124 437 1,307
Post: 419 1,617 5,811
 

Civ4 - Modpacks Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
The Capo
62
user's latest post:
[BtS] DIPLOMACY: a mod for...
Published (2009-12-04 00:00:00)
THIS MOD IS DOWN AS IT IS NOT 3.19 COMPATIBLE A new version will be created that will have the same features as this ones but with a bit more added on. "Diplomacy II: The History of the World" will feature the following: Even more new religions: Canaanism, Anunnaki, Shamanism, and Druidic Traditions will be available in addition to Amun-Ra, Shinto, Zoroastrianism, Olympic Pantheon, Voodoo, Toetl and Asatru. Spy Promotions...
MadmanOfALeader
33
user's latest post:
[BtS] DIPLOMACY: a mod for...
Published (2009-12-02 13:22:00)
You should change Gandhi's FC to Pacifism.
DavidB1111
20
user's latest post:
[BtS] Rise of Mankind 2 - Page...
Published (2009-11-28 22:51:00)
Whoops...sorry.
IgorS
15
user's latest post:
[BtS] DIPLOMACY: a mod for...
Published (2009-12-02 07:43:00)
Quote: Originally Posted by The Capo Well they aren't "necessary," but neither are the flavored units, new civs, city-styles, new religions, better graphics, and extra leaders. So where would that leave us? What I meant was that inquisitors don't seem to be a must have for the mod. I just can't think of a good reason to remove a religion from a city. Especially that later when you transform to Free Religion...
Afforess
13
user's latest post:
RevolutionDCM for BTS - Page 116...
Published (2009-12-02 17:01:00)
Found a minor bug. The DCM additions to CvUnitInfo in CvInfos.cpp were never made in WoC form, so modders could be slightly confused when a module has trouble editing existing units. Here's the code that needs to be added, somewhere in Code: void CvUnitInfo::copyNonDefaults(CvUnitInfo* pClassInfo) {... /********************************************************************************/ /* REVOLUTION_MOD 2/12/09 Afforess */ /* */ /* */...
The_J
12
user's latest post:
[BtS] "Mars, Now!" -...
Published (2009-12-02 15:05:00)
Quote: Originally Posted by BlackFlame To clarify in case I'm using the wrong term for what I mean, it's the "Sid's Tips" that it shows when something finishes building and it asks what you want next. I'll attach a screenshot. Thanks for the screenie . Is good to see a game, which is played by someone . To the issue: Yes, i'm talking about the same, and i thought, that i deactivated these hints some...
phungus420
10
user's latest post:
RevolutionDCM for BTS - Page 117...
Published (2009-12-04 23:52:00)
Ah, OK, I understand that then. In that case I'm going to update RevDCM with that code, and rebuild the SVN into the format described above. So people that are using the SVN are going to need to change the URL they have set, and the next update will break save game compatibility. I'll post the updated URL link once I update it. Will probably take a couple hours to finish.
keldath
8
user's latest post:
RevolutionDCM for BTS - Page 116...
Published (2009-12-03 14:34:00)
glider1, well, im happy you think that way - i never get near games that dont have a multiplayer. even if it takes a year - its worth it, slow and steady, dont rush . as for mods in mp - well - i know that from dales - stack attack always caused oos. also - the active defense , opp fire, basically - i know that ranged bombardment and air missions are the most stable ones, tested those along time ago. influence d w, also works, revolution...
Ahriman
8
user's latest post:
[BTS] Dune Wars - Page 20 -...
Published (2009-12-01 09:45:00)
AHR88 The Fremen AI is really bad at adopting religions, mostly because it is so limited in which ones it can adopt (shai-hulad, mahdi or Quizarate only IIRC). We discussed vaguely a long time ago creating a Fremen event that will give them a free Shai-Hulad missionary when they research some tech. Maybe, when they research Divine Mandate. Or when they research Jihad if mahdi has already been founded. Another possibility would be to have them...
Glaeder
7
user's latest post:
[MOD] Fall from Heaven II - Page...
Published (2009-11-28 11:38:00)
Hey everyone I've got another question. How can I change the background picture of the Menu in my own mod? I don't have an animated picture but a normal one. Thanks for your help
 

Latest active threads on Civ4 - Modpacks::

Civilization Fanatics Forums
Started 1 year ago (2008-11-12 16:56:00)  by The Capo
Be merciless in trashing it, its my first ever attempt at modding so if you have anything to say at all I'd appreciate it. Even harsh criticism. Also if you are wondering why it is called "Diplomacy," yet has no apparent changes to the diplomacy screen/aspects of Civilization IV I can explain. This mod was made for Diplogames, which is a specific style of MP game. Basically the diplomacy ...
Thread:  Show this thread (2,349 posts)   Thread info: [BtS] DIPLOMACY: a mod for Diplogames! Size: 2,510 bytes
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Civilization Fanatics Forums
Started 5 months, 4 weeks ago (2009-06-09 05:15:00)  by nokmirt
I am currently having a problem with creating trenches of some sort, I am looking for suggestions to solve this. Also, I have added alot of units to the Great War scenario map, so give your nations some money. I am playing as Russia, and right away my units were on strike, my ecomony is real bad, so I added then enough money so I could function for 104 turns, so two years of the war. In the ...
Thread:  Show this thread (15 posts)   Thread info: The Great War Size: 845 bytes
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Civilization Fanatics Forums
Started 1 year, 9 months ago (2008-02-10 23:11:00)  by glider1
The only issue so far detected is that large late game field stack attacks seem to cause CTD's. Typical world builder field test stacks are 4xinf, 4xsam, 4xmarines, 4xcav, 4xtank, 4xartillery, 4xhelicopter verses the same enemy stack, each stack on grassland. It does appear that the CTD also happens in a vanilla installation of the DCM 1.3 mod on it's own. However this bug has only been ...
Thread:  Show this thread (1,522 posts)   Thread info: RevolutionDCM for BTS Size: 845 bytes
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Civilization Fanatics Forums
Started 3 years, 1 month ago (2006-11-05 05:34:00)  by Arathlan
Well - like it so far. I'll scamper over to the other forum to post stuff I come across. Thankies!
Thread:  Show this thread (3,096 posts)   Thread info: [MOD] Fall from Heaven II Size: 154 bytes
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Civilization Fanatics Forums
Started 7 months, 4 weeks ago (2009-04-11 11:25:00)  by RobO
Quote: Originally Posted by Azazell How to switch off inform "CTRL+ALT+O" w new version RoM 2.62? I don`t see in the options of BUG Mod It's at the top of the Systems tab. I had some trouble finding it as well.
Thread:  Show this thread (1,130 posts)   Thread info: [BtS] Rise of Mankind 2 - Page 75 - Civilization Fanatics' Forums Size: 782 bytes
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Civilization Fanatics Forums
Started 2 years, 9 months ago (2007-02-16 09:00:00)  by asioasioasio
=============================== AVAILABLE SCENARIOS =============================== 1939 Europe scenario by kodzi Choose one of the side in September 1939 and conquer or defend Europe. Scenario included in mod 1944 D-Day Europe Scenario by JungleIII What would you do differently? This scenario attempts to imitate the conditions on the ground the day ...
Thread:  Show this thread (982 posts)   Thread info: World War II 1939 - A Civilization IV Modification Size: 3,867 bytes
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Civilization Fanatics Forums
Started 2 years ago (2007-11-30 09:18:00)  by Maniac
The following posts detail what you can do to help Planetfall if you want to. Quick links: Bug List Gameplay Task List Graphics Task List Documentation Discussion List
Thread:  Show this thread (611 posts)   Thread info: Planetfall Size: 450 bytes
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Civilization Fanatics Forums
Started 7 months, 3 weeks ago (2009-04-18 20:52:00)  by Sea_of_Japan
Good afternoon. nudden. I saw You're making next version. Thanks. I playing Germany and Japan. but there is no Japanese cavalry. so could you add it in nest version? ^^ and this is just my opinion. I think that siege units range bomber damage is weak. How do you think that? next version is also same?
Thread:  Show this thread (203 posts)   Thread info: [BTS]LateGameMOD - Page 3 - Civilization Fanatics' Forums Size: 454 bytes
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Civilization Fanatics Forums
Started 7 months, 3 weeks ago (2009-04-15 02:39:00)  by TALLPANZER
Yes it works on his comp, but his civ4BTS is unpatched, so it crashes ever 15-20 turns. Nothind has changed on my comp, still no interface.
Thread:  Show this thread (274 posts)   Thread info: [BtS] "Mars, Now!" - Page 12 - Civilization Fanatics' Forums Size: 139 bytes
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Civilization Fanatics Forums
Started 7 months, 4 weeks ago (2009-04-11 02:58:00)  by iggymnrr
As to the Windows version, it's floating around my mind. I'm thinking of ways it can be assembled over there, perhaps in stages to see where the problem lies. But right now ... I would not be able to do that on the Mac -- newbie. __________________ You're better than you can be.
Thread:  Show this thread (197 posts)   Thread info: [Warlords] Battle of Hastings - Page 5 - Civilization Fanatics' Forums Size: 598 bytes
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Hot threads for last week on Civ4 - Modpacks::

Civ4 - Modpacks
Started 1 year ago (2008-11-12 16:56:00)  by The Capo
Be merciless in trashing it, its my first ever attempt at modding so if you have anything to say at all I'd appreciate it. Even harsh criticism. Also if you are wondering why it is called "Diplomacy," yet has no apparent changes to the diplomacy screen/aspects of Civilization IV I can explain. This mod was made for Diplogames, which is a specific style of MP game. Basically the diplomacy ...
Thread:  Show this thread (2,349 posts)   Thread info: [BtS] DIPLOMACY: a mod for Diplogames! Size: 2,510 bytes
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Civ4 - Modpacks
Started 7 months, 4 weeks ago (2009-04-11 11:25:00)  by RobO
Quote: Originally Posted by Azazell How to switch off inform "CTRL+ALT+O" w new version RoM 2.62? I don`t see in the options of BUG Mod It's at the top of the Systems tab. I had some trouble finding it as well.
Thread:  Show this thread (1,130 posts)   Thread info: [BtS] Rise of Mankind 2 - Page 75 - Civilization Fanatics' Forums Size: 782 bytes
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Civ4 - Modpacks
Started 1 year, 9 months ago (2008-02-10 23:11:00)  by glider1
The only issue so far detected is that large late game field stack attacks seem to cause CTD's. Typical world builder field test stacks are 4xinf, 4xsam, 4xmarines, 4xcav, 4xtank, 4xartillery, 4xhelicopter verses the same enemy stack, each stack on grassland. It does appear that the CTD also happens in a vanilla installation of the DCM 1.3 mod on it's own. However this bug has only been ...
Thread:  Show this thread (1,522 posts)   Thread info: RevolutionDCM for BTS Size: 845 bytes
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Civ4 - Modpacks
Started 3 years, 1 month ago (2006-11-05 05:34:00)  by Arathlan
Well - like it so far. I'll scamper over to the other forum to post stuff I come across. Thankies!
Thread:  Show this thread (3,096 posts)   Thread info: [MOD] Fall from Heaven II Size: 154 bytes
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Civ4 - Modpacks
Started 7 months, 3 weeks ago (2009-04-15 02:39:00)  by TALLPANZER
Yes it works on his comp, but his civ4BTS is unpatched, so it crashes ever 15-20 turns. Nothind has changed on my comp, still no interface.
Thread:  Show this thread (274 posts)   Thread info: [BtS] "Mars, Now!" - Page 12 - Civilization Fanatics' Forums Size: 139 bytes
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Civ4 - Modpacks
RE: Dune Wars - 10 new posts
Started 2 months, 3 weeks ago (2009-09-13 21:51:00)  by davidlallen
reserved
Thread:  Show this thread (439 posts)   Thread info: Dune Wars Size: 61 bytes
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Civ4 - Modpacks
Started 1 month, 3 weeks ago (2009-10-10 15:05:00)  by seasnake
Here are three photos for consideration. The first has a list of all civilizationsm, including the six new ones: Italy, Iroquois, Apache, Hittite, Polynesia and Gran Colombia. The second is a picture of the Italy civ. The final is Hitler, with the new Resourceful Trait showing. Just a few of the leaders and things this expansion adds to your game.
Thread:  Show this thread (44 posts)   Thread info: Through the Ages! (BTS) Size: 353 bytes
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Civ4 - Modpacks
Started 2 years, 5 months ago (2007-06-10 15:24:00)  by Grave
KNOWN BUGS: - Sometimes during civil disorder, in the city screen, the unhappy citizens (in red) spread across the entire city screen. This is only a graphical glitch and does not affect gameplay. - Firaxis Wonder movies don’t play. The Wonder movies I included play just fine, however. This is only a graphical glitch and does not affect gameplay. - The Revolution Config....
Thread:  Show this thread (2,124 posts)   Thread info: [ History In The Making ] Size: 1,042 bytes
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Civ4 - Modpacks
Started 2 weeks, 6 days ago (2009-11-15 07:24:00)  by The_J
Also welcome here . -> This thread needs pictures!!! And some more descriptions for the excellent scenarios!
Thread:  Show this thread (28 posts)   Thread info: Imperium Romanum [BTS] Size: 260 bytes
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Civ4 - Modpacks
Started 7 months, 1 week ago (2009-04-28 02:09:00)  by phungus420
Legends of Revolution Unofficial Expansion Project The Goal of Legends of Revolution is to simulate a "commercially viable" expansion pack. As with any good expansion pack a new base concept is introduced: Revolutions, which carries with it concepts like barbarian civs, battles effecting national borders, and civil wars. Further certain gaping holes in the unit progression of ...
Thread:  Show this thread (1,216 posts)   Thread info: [UXP] Legends of Revolutions Size: 8,057 bytes
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