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Civ4 - Modpacks | Forum profile
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Forum profile page for Civ4 - Modpacks on http://www.civfanatics.com.
This report page is the aggregated overview from a single forum: Civ4 - Modpacks, located on the Message Board at http://www.civfanatics.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Civ4 - Modpacks" on the Message Board at http://www.civfanatics.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Civ4 - Modpacks:
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3 Months
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124
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1,307
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Civ4 - Modpacks Posting activity graph:
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Top authors during last week:
user's latest post:
[BtS] DIPLOMACY: a mod for...
Published (2009-12-04 00:00:00)
THIS MOD IS DOWN AS IT IS NOT 3.19 COMPATIBLE A new version will be created that will have the same features as this ones but with a bit more added on. "Diplomacy II: The History of the World" will feature the following: Even more new religions: Canaanism, Anunnaki, Shamanism, and Druidic Traditions will be available in addition to Amun-Ra, Shinto, Zoroastrianism, Olympic Pantheon, Voodoo, Toetl and Asatru. Spy Promotions...
user's latest post:
[BtS] DIPLOMACY: a mod for...
Published (2009-12-02 07:43:00)
Quote: Originally Posted by The Capo Well they aren't "necessary," but neither are the flavored units, new civs, city-styles, new religions, better graphics, and extra leaders. So where would that leave us? What I meant was that inquisitors don't seem to be a must have for the mod. I just can't think of a good reason to remove a religion from a city. Especially that later when you transform to Free Religion...
user's latest post:
RevolutionDCM for BTS - Page 116...
Published (2009-12-02 17:01:00)
Found a minor bug. The DCM additions to CvUnitInfo in CvInfos.cpp were never made in WoC form, so modders could be slightly confused when a module has trouble editing existing units. Here's the code that needs to be added, somewhere in Code: void CvUnitInfo::copyNonDefaults(CvUnitInfo* pClassInfo) {... /********************************************************************************/ /* REVOLUTION_MOD 2/12/09 Afforess */ /* */ /* */...
user's latest post:
[BtS] "Mars, Now!" -...
Published (2009-12-02 15:05:00)
Quote: Originally Posted by BlackFlame To clarify in case I'm using the wrong term for what I mean, it's the "Sid's Tips" that it shows when something finishes building and it asks what you want next. I'll attach a screenshot. Thanks for the screenie . Is good to see a game, which is played by someone . To the issue: Yes, i'm talking about the same, and i thought, that i deactivated these hints some...
user's latest post:
RevolutionDCM for BTS - Page 117...
Published (2009-12-04 23:52:00)
Ah, OK, I understand that then. In that case I'm going to update RevDCM with that code, and rebuild the SVN into the format described above. So people that are using the SVN are going to need to change the URL they have set, and the next update will break save game compatibility. I'll post the updated URL link once I update it. Will probably take a couple hours to finish.
user's latest post:
RevolutionDCM for BTS - Page 116...
Published (2009-12-03 14:34:00)
glider1, well, im happy you think that way - i never get near games that dont have a multiplayer. even if it takes a year - its worth it, slow and steady, dont rush . as for mods in mp - well - i know that from dales - stack attack always caused oos. also - the active defense , opp fire, basically - i know that ranged bombardment and air missions are the most stable ones, tested those along time ago. influence d w, also works, revolution...
user's latest post:
[BTS] Dune Wars - Page 20 -...
Published (2009-12-01 09:45:00)
AHR88 The Fremen AI is really bad at adopting religions, mostly because it is so limited in which ones it can adopt (shai-hulad, mahdi or Quizarate only IIRC). We discussed vaguely a long time ago creating a Fremen event that will give them a free Shai-Hulad missionary when they research some tech. Maybe, when they research Divine Mandate. Or when they research Jihad if mahdi has already been founded. Another possibility would be to have them...
user's latest post:
[MOD] Fall from Heaven II - Page...
Published (2009-11-28 11:38:00)
Hey everyone I've got another question. How can I change the background picture of the Menu in my own mod? I don't have an animated picture but a normal one. Thanks for your help
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Latest active threads on Civ4 - Modpacks::
Started 1 year ago (2008-11-12 16:56:00)
by The Capo
Be merciless in trashing it, its my first ever attempt at modding so if you have anything to say at all I'd appreciate it. Even harsh criticism.
Also if you are wondering why it is called "Diplomacy," yet has no apparent changes to the diplomacy screen/aspects of Civilization IV I can explain. This mod was made for Diplogames, which is a specific style of MP game. Basically the diplomacy ...
Started 5 months, 4 weeks ago (2009-06-09 05:15:00)
by nokmirt
I am currently having a problem with creating trenches of some sort, I am looking for suggestions to solve this. Also, I have added alot of units to the Great War scenario map, so give your nations some money. I am playing as Russia, and right away my units were on strike, my ecomony is real bad, so I added then enough money so I could function for 104 turns, so two years of the war. In the ...
Started 1 year, 9 months ago (2008-02-10 23:11:00)
by glider1
The only issue so far detected is that large late game field stack attacks seem to cause CTD's. Typical world builder field test stacks are 4xinf, 4xsam, 4xmarines, 4xcav, 4xtank, 4xartillery, 4xhelicopter verses the same enemy stack, each stack on grassland.
It does appear that the CTD also happens in a vanilla installation of the DCM 1.3 mod on it's own. However this bug has only been ...
Started 3 years, 1 month ago (2006-11-05 05:34:00)
by Arathlan
Well - like it so far. I'll scamper over to the other forum to post stuff I come across.
Thankies!
Started 7 months, 4 weeks ago (2009-04-11 11:25:00)
by RobO
Quote:
Originally Posted by Azazell
How to switch off inform "CTRL+ALT+O" w new version RoM 2.62? I don`t see in the options of BUG Mod
It's at the top of the Systems tab. I had some trouble finding it as well.
Started 2 years, 9 months ago (2007-02-16 09:00:00)
by asioasioasio
===============================
AVAILABLE SCENARIOS
===============================
1939 Europe scenario by kodzi
Choose one of the side in September 1939 and conquer or defend Europe.
Scenario included in mod
1944 D-Day Europe Scenario by JungleIII
What would you do differently? This scenario attempts to imitate the conditions on the ground the day ...
Started 2 years ago (2007-11-30 09:18:00)
by Maniac
The following posts detail what you can do to help Planetfall if you want to.
Quick links:
Bug List
Gameplay Task List
Graphics Task List
Documentation
Discussion List
Started 7 months, 3 weeks ago (2009-04-18 20:52:00)
by Sea_of_Japan
Good afternoon. nudden.
I saw You're making next version.
Thanks.
I playing Germany and Japan.
but there is no Japanese cavalry.
so could you add it in nest version? ^^
and this is just my opinion.
I think that siege units range bomber damage is weak.
How do you think that?
next version is also same?
Started 7 months, 3 weeks ago (2009-04-15 02:39:00)
by TALLPANZER
Yes it works on his comp, but his civ4BTS is unpatched, so it crashes ever 15-20 turns. Nothind has changed on my comp, still no interface.
Started 7 months, 4 weeks ago (2009-04-11 02:58:00)
by iggymnrr
As to the Windows version, it's floating around my mind. I'm thinking of ways it can be assembled over there, perhaps in stages to see where the problem lies. But right now ... I would not be able to do that on the Mac -- newbie.
__________________
You're better than you can be.
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Hot threads for last week on Civ4 - Modpacks::
Started 1 year ago (2008-11-12 16:56:00)
by The Capo
Be merciless in trashing it, its my first ever attempt at modding so if you have anything to say at all I'd appreciate it. Even harsh criticism.
Also if you are wondering why it is called "Diplomacy," yet has no apparent changes to the diplomacy screen/aspects of Civilization IV I can explain. This mod was made for Diplogames, which is a specific style of MP game. Basically the diplomacy ...
Started 7 months, 4 weeks ago (2009-04-11 11:25:00)
by RobO
Quote:
Originally Posted by Azazell
How to switch off inform "CTRL+ALT+O" w new version RoM 2.62? I don`t see in the options of BUG Mod
It's at the top of the Systems tab. I had some trouble finding it as well.
Started 1 year, 9 months ago (2008-02-10 23:11:00)
by glider1
The only issue so far detected is that large late game field stack attacks seem to cause CTD's. Typical world builder field test stacks are 4xinf, 4xsam, 4xmarines, 4xcav, 4xtank, 4xartillery, 4xhelicopter verses the same enemy stack, each stack on grassland.
It does appear that the CTD also happens in a vanilla installation of the DCM 1.3 mod on it's own. However this bug has only been ...
Started 3 years, 1 month ago (2006-11-05 05:34:00)
by Arathlan
Well - like it so far. I'll scamper over to the other forum to post stuff I come across.
Thankies!
Started 7 months, 3 weeks ago (2009-04-15 02:39:00)
by TALLPANZER
Yes it works on his comp, but his civ4BTS is unpatched, so it crashes ever 15-20 turns. Nothind has changed on my comp, still no interface.
Started 2 months, 3 weeks ago (2009-09-13 21:51:00)
by davidlallen
Started 1 month, 3 weeks ago (2009-10-10 15:05:00)
by seasnake
Here are three photos for consideration. The first has a list of all civilizationsm, including the six new ones: Italy, Iroquois, Apache, Hittite, Polynesia and Gran Colombia. The second is a picture of the Italy civ. The final is Hitler, with the new Resourceful Trait showing. Just a few of the leaders and things this expansion adds to your game.
Started 2 years, 5 months ago (2007-06-10 15:24:00)
by Grave
KNOWN BUGS:
- Sometimes during civil disorder, in the city screen, the unhappy citizens (in red) spread across the entire city screen. This is only a graphical glitch and does not affect gameplay.
- Firaxis Wonder movies dont play. The Wonder movies I included play just fine, however. This is only a graphical glitch and does not affect gameplay.
- The Revolution Config....
Started 2 weeks, 6 days ago (2009-11-15 07:24:00)
by The_J
Also welcome here .
-> This thread needs pictures!!!
And some more descriptions for the excellent scenarios!
Started 7 months, 1 week ago (2009-04-28 02:09:00)
by phungus420
Legends of Revolution
Unofficial Expansion Project
The Goal of Legends of Revolution is to simulate a " commercially viable" expansion pack. As with any good expansion pack a new base concept is introduced: Revolutions, which carries with it concepts like barbarian civs, battles effecting national borders, and civil wars. Further certain gaping holes in the unit progression of ...
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