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Civ4 - General Discussions | Forum profile

Forum profile page for Civ4 - General Discussions on http://www.civfanatics.com. This report page is the aggregated overview from a single forum: Civ4 - General Discussions, located on the Message Board at http://www.civfanatics.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Civ4 - General Discussions" on the Message Board at http://www.civfanatics.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: Civilization Fanatics Forums - Civ4 - General Discussions (site profile, domain info civfanatics.com)
Title: Civ4 - General Discussions
Url: http://forums.civfanatics.com/forumdisplay.php?...
Users activity: 62 posts per thread
Forum activity: 37 active threads during last week
 

Posting activity on Civ4 - General Discussions:

  Week Month 3 Months
Threads: 37 163 526
Post: 163 727 3,275
 

Civ4 - General Discussions Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
CivIVMonger
8
user's latest post:
Quick Answers /...
Published (2009-11-29 15:02:00)
How do you make a world builder save? EDIT: I forgot that TMIT has a guide on it. Never mind.
IAM
8
user's latest post:
Quick Answers /...
Published (2009-12-01 09:31:00)
Quote: Originally Posted by Shorlin I noticed when you mouse over the left column of resources in the city screen (horse, metals etc), it shows a +1 hammer symbol. What does this mean/refer to? It's just meant to show that the resource (without improvement) provides an extra hammer. Essentially it means nothing.
Darth Fred
7
user's latest post:
Quick Answers /...
Published (2009-12-01 05:40:00)
Quote: Originally Posted by PhD Professor Hey there, just got the complete edition EU...is the v3.19 Patch all I need for this? Is it worth playing the earlier versions or is Sword the only way to go? Thanks I THINK 3.19 is all you need, but you might want to check around just in case.... and they're ALL worth it. Even if it's only for the learning experience. F
TheMeInTeam
6
user's latest post:
Do you believe it's good...
Published (2009-11-28 14:51:00)
Quote: Originally Posted by Duuk To reiterate something said above: They didn't get rid of it. They separated it into a few other categories of maintenance costs. Corruption is fairly equal to "distance from capital", etc. Caveat being that at worst civ III cities were useless, while at worst civ IV cities can stick you with an L unless you get rid or them...but only if you don't know what you're doing. There...
w2w2w
5
user's latest post:
Civ Still Cheats - Page 2 -...
Published (2009-11-28 18:59:00)
yeah I dont quite like the ai's either. I played on a duel map before and the ai sent privateers over seas of course he didnt get a war started even tho he was the only other civilization there.
binhthuy71
5
user's latest post:
How often do you regenerate...
Published (2009-11-28 22:03:00)
Quote: Originally Posted by daishi5 What is up with your yields? I see plains with 4 food that are river side, and others that have normal yield, grasslands with 5 food, and others with 2. I don't see resources there, like I do with the cows and the gold. The 5 food tiles are Flood Plains/Grassland, the 4 food tiles are Flood Plains/Plains, the 2 food are Plains tiles. The cows are on a Plains tile so with a pasture I get 3 food from the...
PieceOfMind
5
user's latest post:
combat unit map
Published (2009-11-28 21:45:00)
That's some nice work there! I'm curious why you used the 3.17 patch and the units page on this site when the current patch is 3.19 and some of the unit details might have changed since the webpage was last updated.
LeHam
5
user's latest post:
Civ Still Cheats - Page 2 -...
Published (2009-11-28 19:29:00)
The thing about coding an AI that acts more like a human ( not just in intelligence) is that humans tend to backstab a lot more if they think they can get away with it, which wouldn't be very fun for some players who prefer some warning like "You declared war on our friend!" or an attitude set on "Annoyed". I'm scared to play multiplayer (also I can't cause Gamespy sucks) because from what...
kochman
5
user's latest post:
[BTS] Discussion: Should the...
Published (2009-11-28 22:13:00)
Quote: Originally Posted by pi-r8 I dunno, I think it's OK having the Vikings as a civ. They weren't just marauders, they had a real civilization of traders, fisherman, and farmers for like 1000 years. Granted they're not around now, but neither is Sumeria. Agreed. They are basically the reason the UK and Ireland are full of blonds, and created the modern Russian race through extensive... uh... breeding. Not to mention the...
Silu
4
user's latest post:
Quick Answers /...
Published (2009-11-26 11:58:00)
Quote: Originally Posted by CivIVMonger Is there a peacful way to cut off a civilization's resources? Well, if by peaceful you mean "when not in war", you can destroy improvements with spies and sometimes (depending on relations) bribe embargos to cut off resources gained from trades.
 

Latest active threads on Civ4 - General Discussions::

Civilization Fanatics Forums
Started 1 year, 10 months ago (2008-01-26 12:54:00)  by William IV
Hello!! civ world!
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Civilization Fanatics Forums
Started 3 years, 1 month ago (2006-11-07 14:40:00)  by A. Ninny
New question. And sorry, I didn't search through 200 pages of posts to see if this is a duplicate question. I may yet take some time to read through the excellent responses in this thread, though. Question: Many of the buildings and wonders get an increased production speed "with marble" (for example). Does that mean that marble has to be one of the resources available anywhere in your ...
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Civilization Fanatics Forums
Started 2 weeks ago (2009-11-23 17:48:00)  by morchuflex
As a matter of fact, I do re-roll a lot, because I play on Archipelago maps and you get an insane proportion of terrible starts with this setting.
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Civilization Fanatics Forums
Started 1 week, 2 days ago (2009-11-28 22:23:00)  by fdgsgds
Maybe it could be in just one of the BtS music folders or just the Civ IV music folders.
Thread:  Show this thread (2 posts)   Thread info: Music in classical era Size: 88 bytes
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Civilization Fanatics Forums
Started 1 week, 2 days ago (2009-11-28 16:22:00)  by Xyth
My opinion on the topic: Unless playing on an Earth map or specific scenario, the entire point of Civ is an alternate history. There is nothing wrong with adding some historical accuracy but too much and it starts to feel like historic recreation. Just because in actual history the Viking/Scandinavian peoples went on to create the nations of Denmark, Norway, Sweden, Iceland, etc, ...
Thread:  Show this thread (4 posts)   Thread info: [BTS] Discussion: Should the Vikings be replaced by Scandinavian civs, or
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Civilization Fanatics Forums
Started 1 week, 2 days ago (2009-11-28 18:49:00)  by w2w2w
"Load your shotguns kids, your in for a new experience."
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Civilization Fanatics Forums
Started 2 weeks ago (2009-11-23 20:48:00)  by TheMeInTeam
Option 4. Biology, emancipation, or caste/guilds/chem/SP make the plains tiles worthwhile. Prior to that use the other ones first. Plains mines are OK earlier on too...but worse than grass mines and should probably be ignored in favor of whip below pop 6-7.
Thread:  Show this thread (6 posts)   Thread info: How should one use plains? Size: 260 bytes
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Civilization Fanatics Forums
Started 1 week, 2 days ago (2009-11-28 21:51:00)  by kochman
My ancestors were also vikings... and, here is a link I started on the topic... http://forums.civfanatics.com/showthread.php?t=339 439
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Civilization Fanatics Forums
Started 1 week, 2 days ago (2009-11-28 07:46:00)  by binhthuy71
Quote: Originally Posted by Glassfan In touch with your inner barbarian! Welcome to the dark side. There is a mad joy in taking all of the techniques of careful tile development, use of specialists, etc., and turning them to destruction.
Thread:  Show this thread (10 posts)   Thread info: At Last: Warmongering Size: 798 bytes
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Hot threads for last week on Civ4 - General Discussions::

Civ4 - General Discussions
Started 3 years, 1 month ago (2006-11-07 14:40:00)  by A. Ninny
New question. And sorry, I didn't search through 200 pages of posts to see if this is a duplicate question. I may yet take some time to read through the excellent responses in this thread, though. Question: Many of the buildings and wonders get an increased production speed "with marble" (for example). Does that mean that marble has to be one of the resources available anywhere in your ...
Thread:  Show this thread (5,154 posts)   Thread info: Quick Answers / 'Newbie' Questions Size: 675 bytes
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Civ4 - General Discussions
RE: hi - 19 new posts
Started 1 year, 10 months ago (2008-01-26 12:54:00)  by William IV
Hello!! civ world!
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Civ4 - General Discussions
Started 2 weeks ago (2009-11-23 17:48:00)  by morchuflex
As a matter of fact, I do re-roll a lot, because I play on Archipelago maps and you get an insane proportion of terrible starts with this setting.
Thread:  Show this thread (13 posts)   Thread info: How often do you regenerate maps? - Page 3 - Civilization Fanatics' Forums Size: 146 bytes
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Civ4 - General Discussions
Started 7 months, 3 weeks ago (2009-04-14 07:26:00)  by toll_booth
Quote: Originally Posted by Mad Professor There have been varieties of video problem affects posted before, but I've not seen this one. All the units went blue - until I moved it upon which it resumed its normal appearance. The blue on this axe is made to look more wierd by the fact that it has a promotion available: ...
Thread:  Show this thread (143 posts)   Thread info: Funny Screenshots: Part Deux - Page 20 - Civilization Fanatics' Forums Size: 1,583 bytes
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Civ4 - General Discussions
Started 1 week, 2 days ago (2009-11-28 18:49:00)  by w2w2w
"Load your shotguns kids, your in for a new experience."
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Civ4 - General Discussions
RE: Civ Still Cheats - 4 new posts
Started 1 month ago (2009-11-05 11:54:00)  by Badtz Maru
Quote: Originally Posted by BibiTref The AI can see tiles where a human could not. You can move a piece back and forth and make the AI dance with you as it reacts to your presence/absence. Anyway, since you are all fanatics you must surely already know this. The real point is I just wanted to say that even though Firaxis ...
Thread:  Show this thread (17 posts)   Thread info: Civ Still Cheats Size: 1,144 bytes
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Civ4 - General Discussions
Started 1 week, 2 days ago (2009-11-28 07:46:00)  by binhthuy71
Quote: Originally Posted by Glassfan In touch with your inner barbarian! Welcome to the dark side. There is a mad joy in taking all of the techniques of careful tile development, use of specialists, etc., and turning them to destruction.
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Civ4 - General Discussions
Started 1 week, 2 days ago (2009-11-28 01:30:00)  by TheMeInTeam
A good set of cottages can pay for 10 cities before 1 AD with some room for tech. The important early techs are monarchy (or pyramids), currency, and code of laws. Move currency up if you have a ton of market resources or just enough to be OK w/o monarchy for a bit. Courthouses are helpful but are probably not going to carry your economy. Early in the game they'll save you 1-3 gold/city...
Thread:  Show this thread (7 posts)   Thread info: Code of Laws at Emperor Size: 713 bytes
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Civ4 - General Discussions
Started 1 week, 2 days ago (2009-11-28 16:22:00)  by Xyth
My opinion on the topic: Unless playing on an Earth map or specific scenario, the entire point of Civ is an alternate history. There is nothing wrong with adding some historical accuracy but too much and it starts to feel like historic recreation. Just because in actual history the Viking/Scandinavian peoples went on to create the nations of Denmark, Norway, Sweden, Iceland, etc, ...
Thread:  Show this thread (4 posts)   Thread info: [BTS] Discussion: Should the Vikings be replaced by Scandinavian civs, or
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Started 1 week, 2 days ago (2009-11-28 21:51:00)  by kochman
My ancestors were also vikings... and, here is a link I started on the topic... http://forums.civfanatics.com/showthread.php?t=339 439
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