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Civ4 - Fall from Heaven | Forum profile
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Forum profile page for Civ4 - Fall from Heaven on http://www.civfanatics.com.
This report page is the aggregated overview from a single forum: Civ4 - Fall from Heaven, located on the Message Board at http://www.civfanatics.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Civ4 - Fall from Heaven" on the Message Board at http://www.civfanatics.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Civ4 - Fall from Heaven:
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Week
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Month
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3 Months
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Threads:
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106
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297
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1,016
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Post:
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367
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1,053
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4,771
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Civ4 - Fall from Heaven Posting activity graph:
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Top authors during last week:
user's latest post:
Lame Religion Weights and AI...
Published (2009-11-29 15:06:00)
The problem isn't the criticism, it is how he has chosen to submit it (attitude, and in a stand-alone thread rather than in one of the various official bug or feedback threads).
user's latest post:
Lame Religion Weights and AI...
Published (2009-11-29 17:32:00)
People's love of going off-topic and typing ad hominems never ceases to amaze me. Posting in the feedback or bug threads would cause this information to be lost. Quote: Decius switching isn't related to ai religion weights, 'cause he has none. It's probably something retained from vanilla, due to diplomacy bonuses or more high population cities with Esus. But it should be possible to put in a check preventing religion...
user's latest post:
something went terribly wrong in...
Published (2009-11-29 10:23:00)
Agree with Lone wolf. Religion weightings can easilly be changed using the Excel Editor iirc. Also, it's true that OO seems to be a lot more prominent now, usually eating up a lot of the Evil players and a couple of the neutrals too. Then later on, civs like the Sheaim, Balseraphs and Svartalfar like to move on to AV, although in the latest patch AI's seem to be a little too stubborn with religion changes, which I think could be a...
user's latest post:
something went terribly wrong in...
Published (2009-11-29 07:21:00)
Quote: Originally Posted by Lone Wolf Because he likes other religions too, just not them being so prominent? In the latest patch, however, the problem seems to be fixed with Evil guys beelining OO early. i think its from civ 3 "you have great understanding"
user's latest post:
Lame Religion Weights and AI...
Published (2009-11-29 17:46:00)
Funnily enough they've had experience of cataloguing issues received from player feedback. Its more likely that yours would get lost if you encouraged everyone to post their own thread about a pet issue they want attention to ahead of everyone else. They're busy and this is hardly the most broken FFH has been. Is more patience difficult? Can't you play other games?
user's latest post:
Funny Fall from Heaven...
Published (2009-11-29 10:46:00)
Quote: The picture is a pasted image in a word document. I can't seem to save it as a separate image. How do I do that? Open MS Paint. Insert the image. Save the result as *.JPEG.
user's latest post:
something went terribly wrong in...
Published (2009-11-29 07:38:00)
Quote: Originally Posted by Lone Wolf ...(like supposedly honourable people like Varn not backstabbing at pleased). Which parameter is governing this? I suppose it is in Leaderhead.xml? Thanks!
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Latest active threads on Civ4 - Fall from Heaven::
Started 7 months, 3 weeks ago (2009-04-11 00:43:00)
by denev
1) about Wonder spell
Sometimes Wonder spell summons a creature which has three turns duration by the summoning trait leader, instead of two turns duration.
(And have no Combat I promotion and no Empower promotions.)
These summoning creatures have no duration at default.
2) about World random event
World random events (Mary, Gaelan, etc.) NEVER occurs in current version.
Because ...
Started 4 months ago (2009-07-30 21:15:00)
by [to_xp]Gekko
great job Breunor. this will undoubtely be very useful. you should also post a link to this thread in the bug thread
Started 1 week, 3 days ago (2009-11-20 14:02:00)
by Neomega
The dragons hoard acts like sylvian lyre or crown of alkharian. Pick it up with a unit (it will appear as a spell if you are on the same tile)
go to the city you want to drop it in (new border cities are good for the 4 culture boost)
and a new "spell" will be available, to "drop the dragons hoard". Where you drop it, it will say "the dragons hoard has been built in {CITY...
Started 1 week, 1 day ago (2009-11-22 18:52:00)
by Tasunke
Ah ... well there is a crowd, rather a substantial number of people for multiplayer.
With that being said, all multiplayer in FFH I have been aware of takes place within the Hamachi networks.
Over the past month, even hamachi has encountered a severe decline in activity, due to a number of factors.
At times, one could expect Dux, Kragroth, Lgaard, and Mimic to be frequently present. ...
Started 2 days, 17 hours ago (2009-11-28 11:52:00)
by Emptiness
Quote:
Originally Posted by Bill Bisco
This has got to stop.
That will make AI refinement go faster. Well done.
Started 5 months, 1 week ago (2009-06-23 16:02:00)
by mimic
Some old stories and records of old games, just to give an impression of how games usually go:
The Orc Story, written by Tasunke
Spoiler :
The Fire Clan rose from the embers of the fallen god Bhall, into a world of greed, suffering, and hypocrisy. Bhall now lived in the lair of Agares, and it was clear what truths the Orcs should follow. There needed to ...
Started 1 month, 1 week ago (2009-10-22 02:42:00)
by EverNoob
It's a matter of playstyle.
City States works better than Aristocracy when you expand at a fairly fast pace and have a large empire. Aristo is very worker intensive and the penalty indirectly leeches . When you expand fast, you simply won't have enough workers to farm the new lands or time to build Courthouses in your new cities. In such a case, the instant maintenance reduction of City ...
Started 1 year, 8 months ago (2008-03-28 18:08:00)
by Gray-Z
Scouting missions are often a little dangerous, but nothing a rookie scout can't handle.
Started 6 days, 21 hours ago (2009-11-24 07:17:00)
by thomas.berubeg
Hi
any FFH Modmod should go Here, and we're a friendly community. Any questions you may have can and will probably be answered.
Good luck
Thomas
Started 2 days, 18 hours ago (2009-11-28 10:26:00)
by Ekolite
If you want a battle between good and evil, start a custom game and select the options to remove all the religions except for Order and AV. Also try the last days option which causes the AC to increase much faster then usual.
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Hot threads for last week on Civ4 - Fall from Heaven::
Started 7 months, 3 weeks ago (2009-04-11 00:43:00)
by denev
1) about Wonder spell
Sometimes Wonder spell summons a creature which has three turns duration by the summoning trait leader, instead of two turns duration.
(And have no Combat I promotion and no Empower promotions.)
These summoning creatures have no duration at default.
2) about World random event
World random events (Mary, Gaelan, etc.) NEVER occurs in current version.
Because ...
Started 2 days, 17 hours ago (2009-11-28 11:52:00)
by Emptiness
Quote:
Originally Posted by Bill Bisco
This has got to stop.
That will make AI refinement go faster. Well done.
Started 1 week, 6 days ago (2009-11-17 23:11:00)
by thomas.berubeg
Yes, Lets play. and let's Use LENA, as it has a bunch of extra minor leaders, as well as God Specific Pagan temples (which means that a god could use them as a reward)
I would like to be Oghma, Please.
Started 1 month, 1 week ago (2009-10-22 02:42:00)
by EverNoob
It's a matter of playstyle.
City States works better than Aristocracy when you expand at a fairly fast pace and have a large empire. Aristo is very worker intensive and the penalty indirectly leeches . When you expand fast, you simply won't have enough workers to farm the new lands or time to build Courthouses in your new cities. In such a case, the instant maintenance reduction of City ...
Started 3 days, 13 hours ago (2009-11-27 16:07:00)
by apenpaap
Started 1 year, 8 months ago (2008-03-23 13:34:00)
by Kael
Quote:
Originally Posted by Mailbox
Is the technology enabling improvements hardcoded in the DLL or is there just an XML tag I'm missing somewhere? I'm wanting to make barrows and graveyards buildable at necromancy, but it doesn't seem to be within the technology infos or the improvement infos.
Its in the build ...
Started 1 week, 1 day ago (2009-11-22 18:52:00)
by Tasunke
Ah ... well there is a crowd, rather a substantial number of people for multiplayer.
With that being said, all multiplayer in FFH I have been aware of takes place within the Hamachi networks.
Over the past month, even hamachi has encountered a severe decline in activity, due to a number of factors.
At times, one could expect Dux, Kragroth, Lgaard, and Mimic to be frequently present. ...
Started 2 days, 18 hours ago (2009-11-28 10:26:00)
by Ekolite
If you want a battle between good and evil, start a custom game and select the options to remove all the religions except for Order and AV. Also try the last days option which causes the AC to increase much faster then usual.
Started 1 month, 3 weeks ago (2009-10-10 19:50:00)
by Jet
(What I originally posted wasn't very useful.)
Anyway, glad to see this released!
__________________
Hecataea
Last edited by Jet; Oct 10, 2009 at 08:05 PM .
Started 6 days, 7 hours ago (2009-11-24 22:09:00)
by Emptiness
The direct path is: Ancient Chants > Mysticism > Education > Philosophy > Way of the Wise > Code of Laws > Orders from Heaven
When you click on Orders from Heaven in the tech tree, Mysticism may be appearing as the next tech you research (assuming you already have Ancient Chants ) but you should also have the other necessary techs queued for research as well. Techs queued for ...
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