Started 1 week ago (2009-12-15 15:08:00)
by simon-s
Managed to sort it thanks.
You control the deform tools in layout by creating 2 nulls and assigning one to the base and one to the handle tabs. You can then control the
deformation with the 2 nulls.
Thanks anyway.
Started 1 week ago (2009-12-15 10:25:00)
by simon-s
Under the file tab of you
particle effects properties...
Once you have saved out your particle motion as a .pfx you can select 'key' in the playback mode dropdown list. That will enable you to move you emitter without recalculation.
Started 1 week, 4 days ago (2009-12-11 09:07:00)
by RedRowan
Certainly more than I was expecting for the first release, very interesting indeed.
Steve
Started 1 month ago (2009-11-18 00:18:00)
by Animasta
Quote:
Originally Posted by Breed47
I recently ended a discussion with Craft Animation. My company uses 4wheel cam. In 3 years they´ve ported their beutiful code from MAX only to work with Maya, C4d, XSI and, behold, Blender (not
ready yet but according the salesman to be written very soon). I asked him if they´re gonna write it for Lightwave as well. The ...
Started 2 weeks ago (2009-12-08 18:10:00)
by ranhell
I think you need to apply cloth dynamics to you hair guides...
Started 2 weeks, 2 days ago (2009-12-06 19:31:00)
by cg4me
in modeler or layout? In modeler you can use point clone plus, in layout you can clone objects to points or particles with node item motion. There is also many
free plugins that give more options if you check flay.com and search clone...
Started 1 month, 1 week ago (2009-11-10 23:43:00)
by calilifestyle
yeah i agree this really cool.
Started 2 weeks ago (2009-12-08 09:02:00)
by akademus
Yes, you are right. Nowadays people rely on other packages, mostly Maya and Sofimage for animation, transfer stuff over to LW for rendering due to its free nodes.
One of the best
character animation pipelines I've seen was developed by Timothy Albee in its Kaze The Ghost Warrior. He describe it in details in his making of... book. Its slightly outdated, but still valid.
Hope this helps...