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NewTek Lightwave 3D | Forum profile

Forum profile page for NewTek Lightwave 3D on http://forums.cgsociety.org. This report page is the aggregated overview from a single forum: NewTek Lightwave 3D, located on the Message Board at http://forums.cgsociety.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "NewTek Lightwave 3D" on the Message Board at http://forums.cgsociety.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: CGSociety - Society of Digital Artists - NewTek Lightwave 3D (site profile, domain info cgsociety.org)
Title: NewTek Lightwave 3D
Url: http://forums.cgsociety.org/forumdisplay.php?s=...
Users activity: 21 posts per thread
Forum activity: 7 active threads during last week
 

Posting activity on NewTek Lightwave 3D:

  Week Month 3 Months
Threads: 7 58 158
Post: 9 125 330
 

NewTek Lightwave 3D Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
simon-s
3
user's latest post:
deform:shear tool in layout
Published (2009-12-15 15:08:00)
Managed to sort it thanks. You control the deform tools in layout by creating 2 nulls and assigning one to the base and one to the handle tabs. You can then control the deformation with the 2 nulls. Thanks anyway.
Breed47
1
user's latest post:
Animating hair?
Published (2009-12-11 07:00:00)
Thanx alot man. I AM bleeding tears. Havn´t been this frustrated since...I don´t know when. I just have to wait for it to be ready. Been looking at C4d these past days. But that´s too expensive and I´m too loyal to Lightwave. But I´ll check out Sasquatch a bit more.
TomThumb
1
user's latest post:
Animating hair?
Published (2009-12-11 01:07:00)
From everything I've read recently about FiberFX, it's not really production-ready. Sasquatch - even with it's limitations - is probably a safer (and easier) bet. Interestingly enough, many years ago there was a video of How-To for Sasquatch that showed exactly what you are trying to do - having hair animated on a sphere moving up and down. It looked great. It was called Sasquatch: First Sighting. Great tutorial video and...
RedRowan
1
user's latest post:
Letter to the NewTek LightWave...
Published (2009-12-11 09:07:00)
Certainly more than I was expecting for the first release, very interesting indeed. Steve
ViCoX
1
user's latest post:
CGTalk - Craft cams not for...
Published (2009-12-11 08:10:00)
I think what makes the huge difference is the release of sdk! : )
evenflcw
1
user's latest post:
deform:shear tool in layout
Published (2009-12-15 23:22:00)
Mind you, there is an orthographic camera (LW9.x). Or just zoom in alot, and pull the camera back alot (LW8.x). You'll get the iso look when the camera is oriented at an angle.
apptum
1
user's latest post:
move particle emitter with pfx
Published (2009-12-14 14:57:00)
First of all; Hi CGTalk! Currently i'm working on a scene, that contains an particle-explosion, saved as pfx. Movement of the particle ipsud is well, but i want to move the whole emitter - is there any chance to do that without re-calculation all the particlemotion? I'd hoped about something like "play local", as there is for hardbody dynamics... any idea? thanks, tobi
 

Latest active threads on NewTek Lightwave 3D::

CGSociety - Society of Digital Artists
Started 1 week ago (2009-12-15 15:08:00)  by simon-s
Managed to sort it thanks. You control the deform tools in layout by creating 2 nulls and assigning one to the base and one to the handle tabs. You can then control the deformation with the 2 nulls. Thanks anyway.
Thread:  Show this thread (3 posts)   Thread info: deform:shear tool in layout Size: 256 bytes
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CGSociety - Society of Digital Artists
Started 1 week ago (2009-12-15 10:25:00)  by simon-s
Under the file tab of you particle effects properties... Once you have saved out your particle motion as a .pfx you can select 'key' in the playback mode dropdown list. That will enable you to move you emitter without recalculation.
Thread:  Show this thread (2 posts)   Thread info: move particle emitter with pfx Size: 260 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 4 days ago (2009-12-11 09:07:00)  by RedRowan
Certainly more than I was expecting for the first release, very interesting indeed. Steve
Thread:  Show this thread (2 posts)   Thread info: Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE
Technology Size: 119 bytes
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Technology :: NewTek Lightwave 3D :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 1 month ago (2009-11-18 00:18:00)  by Animasta
Quote: Originally Posted by Breed47 I recently ended a discussion with Craft Animation. My company uses 4wheel cam. In 3 years they´ve ported their beutiful code from MAX only to work with Maya, C4d, XSI and, behold, Blender (not ready yet but according the salesman to be written very soon). I asked him if they´re gonna write it for Lightwave as well. The ...
Thread:  Show this thread (54 posts)   Thread info: Craft cams not for Lightwave Size: 1,316 bytes
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CGSociety - Society of Digital Artists
Started 2 weeks ago (2009-12-08 18:10:00)  by ranhell
I think you need to apply cloth dynamics to you hair guides...
Thread:  Show this thread (6 posts)   Thread info: Animating hair? Size: 75 bytes
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Customize:  Customize "RE: Fbx :: NewTek Lightwave 3D :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 2 weeks, 2 days ago (2009-12-06 19:31:00)  by cg4me
in modeler or layout? In modeler you can use point clone plus, in layout you can clone objects to points or particles with node item motion. There is also many free plugins that give more options if you check flay.com and search clone...
Thread:  Show this thread (6 posts)   Thread info: Objec scattering on a surface? Size: 250 bytes
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CGSociety - Society of Digital Artists
Started 1 month, 1 week ago (2009-11-10 23:43:00)  by calilifestyle
yeah i agree this really cool.
Thread:  Show this thread (32 posts)   Thread info: Procedural Building Generator (?) [request] Size: 43 bytes
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CGSociety - Society of Digital Artists
Started 2 weeks ago (2009-12-08 09:02:00)  by akademus
Yes, you are right. Nowadays people rely on other packages, mostly Maya and Sofimage for animation, transfer stuff over to LW for rendering due to its free nodes. One of the best character animation pipelines I've seen was developed by Timothy Albee in its Kaze The Ghost Warrior. He describe it in details in his making of... book. Its slightly outdated, but still valid. Hope this helps...
Thread:  Show this thread (2 posts)   Thread info: LW pipelines (not for renders!) Size: 436 bytes
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Hot threads for last week on NewTek Lightwave 3D::

NewTek Lightwave 3D
Started 1 week ago (2009-12-15 15:08:00)  by simon-s
Managed to sort it thanks. You control the deform tools in layout by creating 2 nulls and assigning one to the base and one to the handle tabs. You can then control the deformation with the 2 nulls. Thanks anyway.
Thread:  Show this thread (3 posts)   Thread info: deform:shear tool in layout Size: 256 bytes
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Customize:  Customize "RE: deform:shear tool in layout :: NewTek Lightwave 3D :: CGSociety - Society of Digital Artists"
NewTek Lightwave 3D
Started 1 week ago (2009-12-15 10:25:00)  by simon-s
Under the file tab of you particle effects properties... Once you have saved out your particle motion as a .pfx you can select 'key' in the playback mode dropdown list. That will enable you to move you emitter without recalculation.
Thread:  Show this thread (2 posts)   Thread info: move particle emitter with pfx Size: 260 bytes
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Customize:  Customize "RE: move particle emitter with pfx :: NewTek Lightwave 3D :: CGSociety - Society of Digital Artists"

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