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Maxon Cinema 4D | Forum profile

Forum profile page for Maxon Cinema 4D on http://forums.cgsociety.org. This report page is the aggregated overview from a single forum: Maxon Cinema 4D, located on the Message Board at http://forums.cgsociety.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Maxon Cinema 4D" on the Message Board at http://forums.cgsociety.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: CGSociety - Society of Digital Artists - Maxon Cinema 4D (site profile, domain info cgsociety.org)
Title: Maxon Cinema 4D
Url: http://forums.cgsociety.org/forumdisplay.php?s=...
Users activity: 43 posts per thread
Forum activity: 195 active threads during last week
 

Posting activity on Maxon Cinema 4D:

  Week Month 3 Months
Threads: 195 589 1,616
Post: 915 2,513 6,942
 

Maxon Cinema 4D Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
BeccoUK
102
user's latest post:
No Phong Shading on a Radial Cloner
Published (2009-11-27 12:09:00)
The cloning is only producing single a number of single objects - they are not welded together so that's why I think the phong is not working?
tcastudios
29
user's latest post:
R11.528 Camera Animation Prepass Q
Published (2009-11-23 22:52:00)
That's great Dann. Cheers Lennart
soccerrprp
21
user's latest post:
To all you YANKS! Happy...
Published (2009-11-26 19:00:00)
Happy Thanksgiving! To those non-Yanks, enjoy your family and friends in the safest and most meaningful way whenever you can! Richard
vid2k2
19
user's latest post:
CGTalk - Joe 90, Explosives...
Published (2009-11-26 12:48:00)
Wonderful visual diary. Another modeler I admire is Gerald A. Wingrove for his classic cars. Nice work, 3D and real
Per-Anders
19
user's latest post:
Max's Rayfire w/ particles ?
Published (2009-11-26 00:10:00)
What's the format for the particle data?
JeremyW
17
user's latest post:
Proximal and GI render bug?
Published (2009-11-26 07:46:00)
Proximal defines a spherical 3d gradient, centered around the target(s) of your choice. In a sense, a fall-off. Ditch proximal if it's causing you trouble and use a displacement deformer (any MoEffecter set to Deform) attached to whatever you were using as the Proximal target. Set the fall-off of the deformer to Spherical, and the radius to the same as that in proximal. FYI, the Proximal start and end values are incorrectly labeled as %....
Horganovski
16
user's latest post:
Camera Shader doesn't work...
Published (2009-11-27 17:40:00)
Some of the effectors were a bit buggy in the 1st release of 11.5 and the demo. This has been fixed in the recent update though. Cheers, Brian
Srek
16
user's latest post:
Display Driver crashing Cinema
Published (2009-11-27 07:55:00)
For me a blue screen of death has become more and more a sign for defective hardware than of software problems. Cheers Björn
VC4D
15
user's latest post:
CGTalk - Flocking or...
Published (2009-11-27 15:03:00)
C4D R11.528 i don`t think will be working.
spirozero
14
user's latest post:
CGTalk - Animate Unfolding Leaf
Published (2009-11-26 00:51:00)
For sure. Just gave online to the Children's Cancer Fund. Definitely home and dry. Thanks again.
 

Latest active threads on Maxon Cinema 4D::

CGSociety - Society of Digital Artists
Started 1 day, 10 hours ago (2009-11-27 16:02:00)  by JTalbotski
Wow, that's great! Congratulations! Jim
Thread:  Show this thread (7 posts)   Thread info: new work - C4D used for concept only but hey ! Size: 67 bytes
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CGSociety - Society of Digital Artists
Started 2 days, 11 hours ago (2009-11-26 15:05:00)  by chi
you could set lod...but that will reduce the number of clones you see. you could upgrade to a more powerful cpu to help crunch those calculations. or stick with converting the cloners before you show a fly through...worst that happens there is you revert to make some quick changes.
Thread:  Show this thread (6 posts)   Thread info: Mograph viewport - poor performance Size: 311 bytes
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CGSociety - Society of Digital Artists
Started 1 day, 9 hours ago (2009-11-27 17:40:00)  by Horganovski
Some of the effectors were a bit buggy in the 1st release of 11.5 and the demo. This has been fixed in the recent update though. Cheers, Brian
Thread:  Show this thread (2 posts)   Thread info: Camera Shader doesn't work with Shader Effector Size: 177 bytes
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CGSociety - Society of Digital Artists
Started 1 day, 18 hours ago (2009-11-27 07:54:00)  by Srek
Please update to 11.528, a number of crash bugs have been fixed with that version. If it still crashes make sure to send the report to MAXON (use the automatic reporting feature for that) and include the scene. Cheers Björn
Thread:  Show this thread (3 posts)   Thread info: environment HDRI on texture = render crash (help!) Size: 258 bytes
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CGSociety - Society of Digital Artists
Started 3 weeks, 1 day ago (2009-11-06 18:47:00)  by kvb
Here's a linky to Fluffy's tut on making custom tool scripts: http://fluffy4d.com/?p=79 Also, check out the OLX plugin from Biomekk.com (like the old object library... but oh so much more) it's free and awesome. If you want icons of the objects, you can use the inbuilt content browser. Just make a new preset library and start dragging your objects in. That way you can drag em' ...
Thread:  Show this thread (122 posts)   Thread info: customizing C4D for a modeler Size: 1,277 bytes
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CGSociety - Society of Digital Artists
Started 6 days, 4 hours ago (2009-11-22 21:59:00)  by 51M0N
Like almost every 3D app, c4d doesn't include a crowd simulation engine... I believe you can use thinking particles for what you described.
Thread:  Show this thread (38 posts)   Thread info: Flocking or Crowd-Movement for Boxes Size: 160 bytes
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CGSociety - Society of Digital Artists
Started 2 weeks, 5 days ago (2009-11-10 00:34:00)  by williamsburroughs
Congrats. I'm not very fond of the character stylings, nor the look and feel of the rendering output, but I do think that the pieces are very rich and smart conceptually.
Thread:  Show this thread (19 posts)   Thread info: C4D on MTV ! Size: 301 bytes
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Hot threads for last week on Maxon Cinema 4D::

Maxon Cinema 4D
Started 3 days, 2 hours ago (2009-11-26 00:34:00)  by BeccoUK
I actually started this Space 1999, Eagle 1 some time ago and have recently revisited the project. So instead of posting images of what went before I prefer to concentrate on taking this model to completion.
Thread:  Show this thread (73 posts)   Thread info: Space 1999 - Project Eagle Size: 427 bytes
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Maxon Cinema 4D
Started 3 weeks, 1 day ago (2009-11-06 18:47:00)  by kvb
Here's a linky to Fluffy's tut on making custom tool scripts: http://fluffy4d.com/?p=79 Also, check out the OLX plugin from Biomekk.com (like the old object library... but oh so much more) it's free and awesome. If you want icons of the objects, you can use the inbuilt content browser. Just make a new preset library and start dragging your objects in. That way you can drag em' ...
Thread:  Show this thread (122 posts)   Thread info: customizing C4D for a modeler Size: 1,277 bytes
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Maxon Cinema 4D
Started 6 days, 4 hours ago (2009-11-22 21:59:00)  by 51M0N
Like almost every 3D app, c4d doesn't include a crowd simulation engine... I believe you can use thinking particles for what you described.
Thread:  Show this thread (38 posts)   Thread info: Flocking or Crowd-Movement for Boxes Size: 160 bytes
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Maxon Cinema 4D
Started 3 days ago (2009-11-26 02:16:00)  by BeccoUK
I decided to start with the wheels - no particular reason for this but I assume they will be the set of compents that will consume the most amount of time. The Explosive Truck wheels derive from 1960's Johnny Express toy truck and some of these were found on eBay and imorted to England from the United States. This YouTube video shows an old Johnny Express truck advert: http://www....
Thread:  Show this thread (38 posts)   Thread info: Joe 90, Explosives Truck - Dual 3D/Real Project Size: 1,014 bytes
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Maxon Cinema 4D
Started 6 days, 4 hours ago (2009-11-22 21:52:00)  by 51M0N
It's hard to see if there's something wrong without looking at a scene, it works fine for me, as long as I don't use ik.
Thread:  Show this thread (28 posts)   Thread info: Animate Unfolding Leaf Size: 133 bytes
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Maxon Cinema 4D
RE: a Shot of Xpresso - 26 new posts
Started 6 days, 8 hours ago (2009-11-22 18:44:00)  by joshfilms
Looks like a wonderful resource. Thank you. -Josh
Thread:  Show this thread (26 posts)   Thread info: a Shot of Xpresso Size: 78 bytes
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Maxon Cinema 4D
Started 5 days, 14 hours ago (2009-11-23 12:30:00)  by Designer
wow, wouldn´t have expected that! Tim, you are located in Australia (I though you were UK based)? Anyway, looking forward to future work of you guys, always been good work. What is the aim of the new company? Still Motion Graphics? In any case good luck.
Thread:  Show this thread (20 posts)   Thread info: OT: HYPA.tv is no more?! Size: 283 bytes
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Maxon Cinema 4D
Started 4 days, 7 hours ago (2009-11-24 19:33:00)  by Cactus Dan
Howdy, As far as I know, py4d is the only python available for Cinema 4D, and I believe it's only for scripting. There are other stand alone python development application available out there, but you probably won't be able to create plugins with them for Cinema 4D unless you know how to rewrite (in python) all the glue functions required to communicate with the c++ compiled c4d API ...
Thread:  Show this thread (20 posts)   Thread info: PythonC4D- where are the plugins/apps? Size: 570 bytes
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Maxon Cinema 4D
RE: El Diablo Loco - 18 new posts
Started 4 days, 23 hours ago (2009-11-24 02:52:00)  by kvb
Ha, I love it great style. I especially like the buck teeth kvb
Thread:  Show this thread (18 posts)   Thread info: El Diablo Loco Size: 266 bytes
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Maxon Cinema 4D
RE: Rotation Problem - 17 new posts
Started 1 week, 1 day ago (2009-11-20 16:24:00)  by tcastudios
Adding a Target Tag for the Emitters perhaps? Cheers Lennart
Thread:  Show this thread (17 posts)   Thread info: Rotation Problem Size: 98 bytes
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