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CG General Discussion | Forum profile

Forum profile page for CG General Discussion on http://forums.cgsociety.org. This report page is the aggregated overview from a single forum: CG General Discussion, located on the Message Board at http://forums.cgsociety.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "CG General Discussion" on the Message Board at http://forums.cgsociety.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: CGSociety - Society of Digital Artists - CG General Discussion (site profile, domain info cgsociety.org)
Title: CG General Discussion
Url: http://forums.cgsociety.org/forumdisplay.php?s=...
Users activity: 5 posts per thread
Forum activity: 209 active threads during last week
 

Posting activity on CG General Discussion:

  Week Month 3 Months
Threads: 209 683 1,901
Post: 1,206 3,753 9,525
 

CG General Discussion Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
leigh
41
user's latest post:
CGTalk - Design research, need...
Published (2009-11-27 14:51:00)
There are tons of photos in that thread. You know what this forum really doesn't need? Another one of those threads.
Laa-Yosh
27
user's latest post:
Human skin in A Christmas Carol ...
Published (2009-11-26 20:49:00)
The Avatar day footage had some very high quality facial animation as well, so I expect that at least parts of the movie are going to be as good as Davy Jones. I also don't believe the e-mocap hype, particularly after seeing that youtube footage with images of what those face cams have seen. I really can't accept that a single, tiny, wide angle camera can get enough tracking data to drive a face complete with wrinkles and stuff -...
THX1311
25
user's latest post:
CGTalk - Avatar High Resolution...
Published (2009-11-26 13:04:00)
Quote: Originally Posted by Shletten Something tells me that the shots happening in the hangar aren't being made by WETA or ILM. Might be though but it'd surprise me. Anyway, new 9 minutes behind the scenes video, United States only for now... http://marketsaw.blogspot.com/2009/...how-to-fly.html Cool stuff!.
RobertoOrtiz
25
user's latest post:
CGTalk - The coolest 3D Flash...
Published (2009-11-27 00:43:00)
No idea, I need to research that... Until then, check this out: Interaction with an Augmented Reality Avatar http://www.youtube.com/watch?v=cWsc...feature=related
biliousfrog
24
user's latest post:
Do you show wires to clients?
Published (2009-11-27 14:34:00)
It's good practice to break down any project into definite stages right from the start with key sign-off points and often stage payments. It ensures that the client isn't constantly making amendments throughout the cycle of the project without prior warning that it will cost more money and delay the project. As an example you might have storyboard/concept sign-off to ensure that the concept is what the client wants, then animatic,...
kelgy
22
user's latest post:
CGTalk - Human skin in A...
Published (2009-11-27 01:56:00)
I'll have to watch it again but I thought there were a couple of spots in Beowulf that crossed over the valley. One was a moment with Malkovich talking to someone(his face was partly in shadow)-I thought--is that a cg model or him? Its a pretty good cg model! and the other was near the end when the Queen is talking to Beowulf as he puts on his armor. She was talking and I felt the shot authentic-I even turned to someone and said: doesnt...
SheepFactory
20
user's latest post:
CGTalk - Assassin's Creed 2...
Published (2009-11-26 05:53:00)
Quote: Originally Posted by Stonepilot I've been playing it. It definitely feels better than the first one. The only thing that is a bit rough and its my personal taste. Its the switching between english and italian dialogue. It just sounds like an american guy trying to sound like stereo typical italian. :-( Over all great work. You can switch the language to italian and play with english subtitles.
BigPixolin
18
user's latest post:
CGTalk - Avatar High Resolution...
Published (2009-11-26 22:48:00)
I was planning on seeing this movie a few times in the theater. But thanks to some of the more eagle eyed people here I can stay home save money and just know deep down inside that Cameron is wrong about the pore located 3/4 of the way down Jakes right cheek. Ah what a warm and fuzzy feeling.
MinaRagaie
16
user's latest post:
CGTalk - Application flow and...
Published (2009-11-25 11:37:00)
Quote: Originally Posted by leigh Maybe not small, but some medium studios do. However, considering your application to Blue Sky, you should consider a few things. Please don't take this as being rude, but the work in your portfolio wouldn't be likely to impress Blue Sky. Perhaps you have a newer reel, but if that was the work you sent to them, then it's not really surprising that you didn't hear back. Also, America has...
WyattHarris
16
user's latest post:
best tf2 music
Published (2009-11-25 07:35:00)
Quote: Originally Posted by Swizzle The capture time was previously set to one second for two people capping and now it's set to four seconds for two people. Oh that sounds fine. I was thinking of the way too slow caps on all of the official maps.
 

Latest active threads on CG General Discussion::

CGSociety - Society of Digital Artists
Started 2 years, 2 months ago (2007-09-18 21:19:00)  by OneSharpMarble
Is this coming out on the consoles aswell?
Thread:  Show this thread (4,134 posts)   Thread info: Team Fortress 2 beta out - anyone playing? Size: 55 bytes
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CGSociety - Society of Digital Artists
Started 4 months ago (2009-07-26 02:10:00)  by Michael5188
This show is actually a guilty pleasure of mine, I really love it. It takes me back to those saturday morning action/adventure cartoons I loved when I was young. Not to mention it's brilliantly animated for a tv show, brilliantly animated period actually.
Thread:  Show this thread (20 posts)   Thread info: Clone Wars Season 2 Trailer Size: 285 bytes
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CGSociety - Society of Digital Artists
Started 1 day, 17 hours ago (2009-11-27 08:30:00)  by biliousfrog
I'd be interested in this too. From what I understand only the coloured lenses would work for still images as the 'grey' lenses you're referring to are polarized and require an image to be created with alternating 'channels' for each eye similar to interlacing. I might be wrong about that though.
Thread:  Show this thread (6 posts)   Thread info: Best methods for making 3D (Stereoscopic) still images Size: 325 bytes
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CGSociety - Society of Digital Artists
Started 3 days, 1 hour ago (2009-11-26 00:12:00)  by Grim Beefer
Threads like this one usually get closed, but I understand your dilemma. I'd honestly say Photoshop is the way to go if you trying to make the decision based on numbers alone. Painter is a great program, so I'm not saying that Photoshop is better, just that it has a larger install base. If you're trying to teach modern texturing, however, I think you should try and include either Zbrush ...
Thread:  Show this thread (16 posts)   Thread info: Question regarding offering painter vs. photoshop in college curriculum Size: 572 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 1 day ago (2009-11-20 10:53:00)  by SanjayChand
This might help to start: http://forums.cgsociety.org/showthread.php?f=2&t=2 15454
Thread:  Show this thread (19 posts)   Thread info: Design research, need photos of your desk Size: 205 bytes
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CGSociety - Society of Digital Artists
Started 2 days, 3 hours ago (2009-11-26 22:07:00)  by RobertoOrtiz
In another life I used to help a friend of mine, who is a profession gaffer, on some studio shots. He likes say," I dont like Christmas" when we sit down to discuss any part of a project that he is the lead. That in plain english meant that he hated surprises or the classic "you will love it when you see it" attitude that we sometimes have as artists. From that experience, I learned ...
Thread:  Show this thread (7 posts)   Thread info: Do you show wires to clients? Size: 785 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 6 days ago (2009-11-15 17:32:00)  by jeremybirn
That was what people were asking 10 or 15 years ago. With the trend towards multi-core architecture, optimizing code to run on 8+ core systems is hard enough. Also splitting tasks off to a different kind of processor that addresses different memory is a tricky proposition with questionable benefits. We should be asking "How long before GPUs start to go the way of the FPU, so nobody bothers ...
Thread:  Show this thread (33 posts)   Thread info: GPU Computing and CG. Is this the future? Size: 479 bytes
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CGSociety - Society of Digital Artists
Started 1 day, 12 hours ago (2009-11-27 13:07:00)  by j00st81
Quote: Originally Posted by DanielWray I think computer artists will never need more than 640k of RAM. I was so bummed when I found out doom 1 required 3 mb ram while our pc had 2 =( [edit] hum why does this post go to the middle? 0_o
Thread:  Show this thread (4 posts)   Thread info: Over 190GB of RAM Size: 636 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 1 day ago (2009-11-20 20:13:00)  by RobW720
why does nic cage keep getting work? how can he?
Thread:  Show this thread (14 posts)   Thread info: Season of the Witch - Full-length Trailer Size: 62 bytes
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Hot threads for last week on CG General Discussion::

CG General Discussion
Started 1 week, 3 days ago (2009-11-19 00:25:00)  by Garibaldi
Quote: Originally Posted by leigh I'd rather gouge my eyes out with a rusty spoon than watch this dross. So you say, but methinks you doth protest to much. Personally, I'll bet you will be first in line when it shows up at your local theater.
Thread:  Show this thread (222 posts)   Thread info: CGTalk - The Twilight Saga: New Moon: The Reviews are Howling In! Size: 628 bytes
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CG General Discussion
Started 1 month, 4 weeks ago (2009-10-01 20:21:00)  by Intervain
gosh I can't stop staring at that woman - she's gorgeous - the hair and shading just blew me away - I'll go and cry now
Thread:  Show this thread (507 posts)   Thread info: Avatar High Resolution pics Size: 218 bytes
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CG General Discussion
Started 1 week, 4 days ago (2009-11-17 22:14:00)  by TheThidMan
It's already out!? EDIT: Oh it's out friday here. Wooo.
Thread:  Show this thread (92 posts)   Thread info: Assassin's Creed 2 thread of Awesome. Size: 86 bytes
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CG General Discussion
Started 2 years, 2 months ago (2007-09-18 21:19:00)  by OneSharpMarble
Is this coming out on the consoles aswell?
Thread:  Show this thread (4,134 posts)   Thread info: Team Fortress 2 beta out - anyone playing? Size: 55 bytes
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CG General Discussion
Started 1 week ago (2009-11-21 04:43:00)  by Maxim_311
First things first...they crack open your demo reel and watch it. If its crap then thats it...in the garbage. If good then they gloss over your resume to get a better idea who you are and what your qualifications are. Then, depending on the structure of the company, the HR person may contact you to gather further information...availability, rate, etc. This step may also happen later after ...
Thread:  Show this thread (36 posts)   Thread info: Application flow and petty methods HR weeds out applicants? Size: 909 bytes
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CG General Discussion
Started 5 days, 8 hours ago (2009-11-23 17:27:00)  by RobertoOrtiz
My bad... I was quite impressed with the animation of the flick. I will post a review thread as soon as I can. -R
Thread:  Show this thread (32 posts)   Thread info: Planet 51: first weekend results... Size: 174 bytes
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CG General Discussion
RE: CG Challenge XXV - 30 new posts
Started 1 month ago (2009-10-28 03:08:00)  by khendar
The next CGChallenge is on track to be launched in December. That may or may not be a clue
Thread:  Show this thread (246 posts)   Thread info: CG Challenge XXV Size: 191 bytes
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CG General Discussion
Started 4 days, 12 hours ago (2009-11-24 13:19:00)  by Srek
To the best of my knowledge not a single manufacturer of 3D software is publishing this kind of data. At best you can check the reports of the publicaly traded ones, but i doubt that this will be very helpfull in the end. Cheers Björn
Thread:  Show this thread (24 posts)   Thread info: I need a source for 3D applications market share studies....! Size: 277 bytes
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CG General Discussion
Started 1 week, 2 days ago (2009-11-19 21:03:00)  by JOHNPETRUCCI
I used to have the Grand Theft Auto disease not too long ago.
Thread:  Show this thread (19 posts)   Thread info: Living with First-Person Shooter Disease Size: 74 bytes
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CG General Discussion
Started 1 week, 1 day ago (2009-11-20 10:53:00)  by SanjayChand
This might help to start: http://forums.cgsociety.org/showthread.php?f=2&t=2 15454
Thread:  Show this thread (19 posts)   Thread info: Design research, need photos of your desk Size: 205 bytes
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