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CG General Discussion | Forum profile
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Forum profile page for CG General Discussion on http://forums.cgsociety.org.
This report page is the aggregated overview from a single forum: CG General Discussion, located on the Message Board at http://forums.cgsociety.org.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "CG General Discussion" on the Message Board at http://forums.cgsociety.org is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on CG General Discussion:
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3 Months
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Threads:
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209
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679
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1,917
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Post:
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1,192
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3,555
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10,291
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CG General Discussion Posting activity graph:
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Top authors during last week:
user's latest post:
CGTalk - Pixar intro logo......
Published (2009-11-12 13:42:00)
Wow.... every letter for himself! If some letter was giving me a curb-stomp, my letter buddies would surely step in to rescue me. The 'I' needs better friends. .
user's latest post:
CGTalk - Using the Forum to...
Published (2009-11-10 10:42:00)
Well a viewing of Hellboy 2 seemed to inspire me to try doing my film project again(thanks Guillermo) so I'll see if i can find someone for the costume and if that doesnt work(could look really clunky or move funny) I'll use a cg model incorporated into live action as opposed to something all cg which has zero appeal to me. Everytime I try to focus on another project the incentive isnt there so it must be this thing holding me back...
user's latest post:
CGTalk - Avatar High Resolution...
Published (2009-11-12 04:46:00)
Quote: Originally Posted by Rathma I've noticed a couple shots where objects overlap each other when they shouldn't. It's kind of odd that these mistakes don't jump out at them. Jakes hand for instance in this shot. His neck is buried behind his hand, meaning the hand is on his right side. But his necklace is overlapping his hand, meaning the hand is on his left side. I understand WETA is rushing like crazy to meet...
user's latest post:
Software to display models when...
Published (2009-11-12 21:02:00)
Not sure if it has menu or control options, but Bink lets you create a movie that launches a self-extracting player. http://www.radgametools.com/
user's latest post:
CGTalk - Team Fortress 2 -...
Published (2009-11-12 23:08:00)
The Technical Talk section over at Polycount has two good threads for getting into Unreal 3 and the UDK: Unreal Developer Kit thread Unreal Engine 3 thread There's also a fair amount of info in their UDK announcement thread , though it's just general info and not necessarily as technically-focused as the others. The guy who wrote that tutorial I linked before has also written a significant number of other tutorials concerning how to...
user's latest post:
CGTalk - Team Fortress 2 -...
Published (2009-11-12 22:02:00)
Quote: Originally Posted by Swizzle This may be relevant to the interests of some people in here. I was reading through some stuff over at Polycount and a guy has done a brief writeup on creating and distributing a basic third-person shooter with the recently-released Unreal Development Kit. Aha, good grab there Swizzle. It's funny how switching to a different engine is almost like learning a new language both in learning it as well as...
user's latest post:
What's the best way to...
Published (2009-11-12 02:03:00)
while a nice and original presentation is always good, because it shows commitment and will to go the extra step, more places than not are interested in seeing the topology, flow and possibly poses of a model, which makes turntables not only not a bad thing to have, but rather expected. If you focus on modelling then you're peddling your skills in pointpushing, not offering in the reel a way to see those skills means the...
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Latest active threads on CG General Discussion::
Started 2 days, 10 hours ago (2009-11-12 04:10:00)
by LightSovereign
saw it yesterday. This movie is particularly bad. A near 3 hour movie could have done with a shave for sure..
I will say this, for 2 hours people were sighing, snoring, restless but for the last 40 odd minutes people actually seemed to be glued to the screen, Thats when i thought the visual effects were awesome...not that they were substandard to this point, it just became interesting..
...
Started 4 days, 11 hours ago (2009-11-10 03:28:00)
by SheepFactory
Dont care for singleplayer. See the ps3 folk tomorrow on multiplayer! Can't wait!
Started 1 month, 1 week ago (2009-10-01 20:21:00)
by Intervain
gosh I can't stop staring at that woman - she's gorgeous - the hair and shading just blew me away - I'll go and cry now
Started 9 months, 3 weeks ago (2009-01-26 00:09:00)
by Intervain
disturbing - but it got me interested...
Started 2 days, 14 hours ago (2009-11-12 00:21:00)
by JoelD
Dont have solid answers, but don't know if you are aware of the previsualization society that started recently? :
http://www.previssociety.com/
fxguide did an interesting podcast interviewing the founders.
http://www.fxguide.com/fxpodcast.html (2nd one down)
might give you a bit of insight or at least a place to start.
Started 6 days, 23 hours ago (2009-11-07 15:36:00)
by zzacmann
I've never gone to see any of Zemekis's other 3D films at the theater and I've never seen any of them at home all the way through. I've either been too turned off by the story or the CG to find it entertaining. But this I am definitely going to go see. Its the first time where I'm going to see a stylistically realistic CG film that I would have gone to see even if it was not CG. Does that ...
Started 1 day, 17 hours ago (2009-11-12 21:46:00)
by Swizzle
Ah, jiggle physics. Is there anything more rewarding in this line of work?
Started 2 years, 1 month ago (2007-09-18 21:19:00)
by OneSharpMarble
Is this coming out on the consoles aswell?
Started 2 days, 16 hours ago (2009-11-11 22:47:00)
by BookMansBlues
"Modeling"
stay away from turn tables unless your stuff is just over the top awesome ( just about everything I have seen from schools like VFS)
show wire frames and finished result, use clean lighting and rendering to show off your model in the best possible light.
Smooth, clean, and quality camera work is a must, models unless they are well animated are just static so a little bit ...
Started 1 day, 16 hours ago (2009-11-12 22:43:00)
by arctor
Python.
http://www.python.org/
it's used in many 3D and comp apps - so it will be useful.
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Hot threads for last week on CG General Discussion::
Started 4 days, 11 hours ago (2009-11-10 03:28:00)
by SheepFactory
Dont care for singleplayer. See the ps3 folk tomorrow on multiplayer! Can't wait!
Started 2 years, 1 month ago (2007-09-18 21:19:00)
by OneSharpMarble
Is this coming out on the consoles aswell?
Started 2 weeks, 3 days ago (2009-10-28 03:08:00)
by khendar
The next CGChallenge is on track to be launched in December. That may or may not be a clue
Started 1 month, 1 week ago (2009-10-01 20:21:00)
by Intervain
gosh I can't stop staring at that woman - she's gorgeous - the hair and shading just blew me away - I'll go and cry now
Started 2 days, 10 hours ago (2009-11-12 04:10:00)
by LightSovereign
saw it yesterday. This movie is particularly bad. A near 3 hour movie could have done with a shave for sure..
I will say this, for 2 hours people were sighing, snoring, restless but for the last 40 odd minutes people actually seemed to be glued to the screen, Thats when i thought the visual effects were awesome...not that they were substandard to this point, it just became interesting..
...
Started 2 years, 4 months ago (2007-07-11 03:35:00)
by Random Sime
Quote:
Originally Posted by CodeNothing
I was told the other day I could "Massage" the camera angle to make the image work better.
mmm.... I love constructive feedback.
Perhaps the client was after a " happy ending" to the shot?
Started 1 week, 5 days ago (2009-11-02 13:55:00)
by leigh
If you have to ask these questions, then you're nowhere near.
Started 1 month, 2 weeks ago (2009-09-30 15:53:00)
by leigh
Oh, it's going to be awesome . Believe me.
Started 2 days, 16 hours ago (2009-11-11 22:47:00)
by BookMansBlues
"Modeling"
stay away from turn tables unless your stuff is just over the top awesome ( just about everything I have seen from schools like VFS)
show wire frames and finished result, use clean lighting and rendering to show off your model in the best possible light.
Smooth, clean, and quality camera work is a must, models unless they are well animated are just static so a little bit ...
Started 6 days, 23 hours ago (2009-11-07 15:36:00)
by zzacmann
I've never gone to see any of Zemekis's other 3D films at the theater and I've never seen any of them at home all the way through. I've either been too turned off by the story or the CG to find it entertaining. But this I am definitely going to go see. Its the first time where I'm going to see a stylistically realistic CG film that I would have gone to see even if it was not CG. Does that ...
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