Posts Topics Forums Images
Search videos from message boards Videos Search messages from microblogs Microblogs Search messages from imdb.com Imdb Search messages from yuku.com Yuku Search messages from lefora.com (free forums) Lefora
My account: Login | Sign Up
Loading... 

Autodesk Maya | Forum profile

Forum profile page for Autodesk Maya on http://forums.cgsociety.org. This report page is the aggregated overview from a single forum: Autodesk Maya, located on the Message Board at http://forums.cgsociety.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Autodesk Maya" on the Message Board at http://forums.cgsociety.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: CGSociety - Society of Digital Artists - Autodesk Maya (site profile, domain info cgsociety.org)
Title: Autodesk Maya
Url: http://forums.cgsociety.org/forumdisplay.php?s=...
Users activity: 26 posts per thread
Forum activity: 207 active threads during last week
 

Posting activity on Autodesk Maya:

  Week Month 3 Months
Threads: 207 729 2,030
Post: 525 1,952 5,350
 

Autodesk Maya Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Emil3d
32
user's latest post:
cross section
Published (2009-12-04 18:29:00)
Booleans is the only way that will do this automatically but successful boolean operation is dependent on a lot of factors including the complexity of the object. Cut Faces tool will cut reliably the most complex objects but it will not fill automatically the hole. You have to apply Fill Hole command or use other tools like Append to Poly or Bridge. And the task of filling the hole depends on the complexity of the hole. If it is a concave...
cgbeige
26
user's latest post:
Maya batch render problems
Published (2009-12-04 05:58:00)
Jesus. I just spent a half hour trying to get maya installed in Fedora 10 in a VM. What a nightmare - one problem after another. gcc and tcsh needs to be installed. check. then there's the four sets of missing libx files. check. then openmotif. check. then wtf. I can't get the installer to work. I'd like to just tinker with this but it just doesn't work. Is there a distro that just works with Maya 2010?
Remi
15
user's latest post:
cross section
Published (2009-12-04 19:18:00)
I thought I saw something using the camera's clipping planes to achieve this as well. I can't remember where I saw it but I will look for it and post it if I come across it.
InfernalDarkness
14
user's latest post:
which is the best light to use...
Published (2009-12-03 19:43:00)
Use a point light. The glow appears to be done in post (or all in 2D, in your example). You can also add glow in Maya, but it's tricky and not helpful in most situations.
LOTK
9
user's latest post:
mental ray - max to maya ?? HELP
Published (2009-12-04 15:33:00)
I was looking at the same thing the other day. I wanted to export some geometry in Max with MR architectural shader, to the mia_material in Maya. I thought that because the shader parameters are identical (not entirely sure but I believe so) there must be a way. http://forums.cgsociety.org/showthread.php?f=6&t=830684 I didn't have time to look at the tools proposed, or least I couldn't understand how I can use this tool to...
DutchDimension
9
user's latest post:
Maya Fur for Wheat Field
Published (2009-12-04 01:20:00)
You could consider using Joe Alter's 'Shave and a Haircut' as that supports hair instancing. You'd model your wheat stalk how you want and have 'Shave' replace it's fur strands with instances of said stalk.
sidb84
8
user's latest post:
Texturing the Inner Part of Mesh...
Published (2009-12-04 16:07:00)
How the texturing of inner part is done in other softwares? What's the Technique behind texturing the inner part.
royg
8
user's latest post:
Normals issue (I think)
Published (2009-12-04 06:54:00)
Those poly borders look fat. As in compared to the other geometry you have in that screenshot (below your inverted object). That would suggest to me that you've some weird stuff going on there in your mesh (or have really bad UVs with 'show texture borders' on.)
Animasta
8
user's latest post:
Normals issue (I think)
Published (2009-12-04 06:31:00)
Alright, so here I am in the middle of modeling. I use the insert edge loop tool and when I press enter on my keyboard (like I always do), the normals on a section of my model seem to flip. Note, I said seem to. This only shows up in the viewport. The normals appear perfectly fine when I do a test render. I've tried to reverse the normals and tried selecting one face who's normal was fine and selecting 'conform'. Nothing...
naik
8
user's latest post:
Convert Mia to Vray Material?
Published (2009-12-03 09:46:00)
yep, i have sent Paul an email. Maybe he can write an update for Maya 2008. That would be great. cheers NAIK
 

Latest active threads on Autodesk Maya::

CGSociety - Society of Digital Artists
Started 1 month, 1 week ago (2009-10-28 14:38:00)  by Emil3d
Quote: Originally Posted by faxe ...However, further investigation (looking at the channels) shows that flipping occurs on childA when rotating GroupA past 180 degrees. This would mess up motion blur etc. It becomes really obvious when baking the animation and looking at the curves. Using Euler Filter whould fix this, but this is not always appropriate. ......
Thread:  Show this thread (28 posts)   Thread info: Constraints (orient, parent, aim) flips when parent is rotated indirectly
(by rotatin Size: 1,886 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Constraints (orient, parent, aim) flips when parent is rotated indirectly
(by rotatin :: Autodesk Maya :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 2 days, 10 hours ago (2009-12-04 18:29:00)  by Emil3d
Booleans is the only way that will do this automatically but successful boolean operation is dependent on a lot of factors including the complexity of the object. Cut Faces tool will cut reliably the most complex objects but it will not fill automatically the hole. You have to apply Fill Hole command or use other tools like Append to Poly or Bridge. And the task of filling the hole depends on...
Thread:  Show this thread (3 posts)   Thread info: cross section Size: 647 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: cross section :: Autodesk Maya :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 2 days, 10 hours ago (2009-12-04 18:56:00)  by Duncan
The rigidity transform is computed for the entire cloth mesh, not as separate rigid transforms for the different rigid parts, thus it won't work in the way you are using it. Instead of rigidity you could use inputAttract: Make your input cloth mesh( the original, non-cloth mesh) animated along with the character, for example with bind skin. Then make input attract 1.0 then paint input ...
Thread:  Show this thread (2 posts)   Thread info: Ncloth Paint Vertex Problem Size: 1,194 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Ncloth Paint Vertex Problem :: Autodesk Maya :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 2 days, 14 hours ago (2009-12-04 15:07:00)  by CanisLupus
Press 6. .............
Thread:  Show this thread (3 posts)   Thread info: how can I view the texture in the viewport? Size: 52 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: how can I view the texture in the viewport? :: Autodesk Maya :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 2 days, 11 hours ago (2009-12-04 17:12:00)  by digirob
I think I've found a temporary solution by adding each blend shape as a character. I'd like them all to be the same character but can't seem to do that. Anyone have any ideas? Thanks! -Rob
Thread:  Show this thread (2 posts)   Thread info: Trax editor and Blend shapes Size: 253 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Trax editor and Blend shapes :: Autodesk Maya :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 5 days, 12 hours ago (2009-12-01 16:14:00)  by earlyworm
I'd start with either 3delight (1st license free) or Renderman for Maya (30 day trial) https://renderman.pixar.com/forum/eval/ http://www.3delight.com/en/index.php/step_1 And then go through a bunch of their basic tutorials... http://www.3delight.com/en/index.ph..._maya/tutori als http://www.digitaltutors.com/09/tra...?cid=68&pid= 174 I don't know of any other basic learning ...
Thread:  Show this thread (9 posts)   Thread info: Learning Renderman Size: 1,956 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Learning Renderman :: Autodesk Maya :: CGSociety - Society of Digital Artists"
CGSociety - Society of Digital Artists
Started 3 days, 7 hours ago (2009-12-03 21:37:00)  by JoshM
Hi, There's a lot of things that could be causing the scene not to render. First off, what version of Maya are you using and on what operating system? (I assume that it might be 2009 being that I have had a huge list of problems when rendering through command-line with that version). Are you rendering with Mental Ray? What does the scene consist of? As it tries to render what happens to your ...
Thread:  Show this thread (4 posts)   Thread info: Problem Rendering. Please help. Size: 632 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Problem Rendering. Please help. :: Autodesk Maya :: CGSociety - Society of Digital Artists"
 

Hot threads for last week on Autodesk Maya::

Autodesk Maya
Started 4 days, 16 hours ago (2009-12-02 12:32:00)  by LOTK
Perhaps the answer to this specific question was simple, which is to turn off the option "visIBLe as Environment" under the IBL sphere shape node. But I'm still interested in finding a way to have selective casting reflections per object. Btw Maya and MR are both new to me, my main app has been Max, in case some questions sound lame.
Thread:  Show this thread (16 posts)   Thread info: Reflection pass - exclude IBL reflection Size: 388 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Reflection pass - exclude IBL reflection :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 4 days, 19 hours ago (2009-12-02 09:58:00)  by Xestion
Do a search in the render section, I've seen a script in there somewhere that does exactly what your after. Might have been the thread about vray shaders library..
Thread:  Show this thread (16 posts)   Thread info: Convert Mia to Vray Material? Size: 176 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Convert Mia to Vray Material? :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 1 week, 1 day ago (2009-11-29 03:41:00)  by cgbeige
it's called an extrude tool
Thread:  Show this thread (12 posts)   Thread info: thickness of mesh ? Size: 142 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: thickness of mesh ? :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 1 week ago (2009-11-29 22:54:00)  by Hamburger
Vray is super easy. It's just a checkbox, then you type in your gamma (1.8-2.2) only SurfaceShaders need to be gamma corrected. mental ray is a whole different kettle of fish there are many threads on this, but basically every colour/swatch/texture needs a gamma correct node if you use it this way.
Thread:  Show this thread (11 posts)   Thread info: LWF (linear work flow) in Maya ? Size: 327 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: LWF (linear work flow) in Maya ? :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
RE: Helppppppppppppppp - 11 new posts
Started 5 days, 10 hours ago (2009-12-01 18:31:00)  by jaydru
ive looked into this before and found my self digging in to a bottomless pit of AE scripts, good luck with it, if you mannage to figure it out please do share that knowledge
Thread:  Show this thread (11 posts)   Thread info: Helppppppppppppppp Size: 276 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Helppppppppppppppp :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 5 days, 17 hours ago (2009-12-01 11:43:00)  by pmegele
make sure the LZW COMPRESSION in the tiff options is turned off. mr can't handle compressed tifs
Thread:  Show this thread (10 posts)   Thread info: Cant import 32bit Tiff displacement map ? Size: 110 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Cant import 32bit Tiff displacement map ? :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
RE: Cycle problem - 10 new posts
Started 6 days, 6 hours ago (2009-11-30 22:55:00)  by Remi
Grp the curve, parent constrain to the object you want it to follow, remove original group from hiearchy or remove it's constraint. That should solve the problem.
Thread:  Show this thread (10 posts)   Thread info: Cycle problem Size: 176 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Cycle problem :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 1 week, 3 days ago (2009-11-27 04:09:00)  by Animasta
As long as it is on the same machine, I believe you will be fine.
Thread:  Show this thread (13 posts)   Thread info: One license for two platforms? Size: 78 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: One license for two platforms? :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 5 days, 12 hours ago (2009-12-01 16:14:00)  by earlyworm
I'd start with either 3delight (1st license free) or Renderman for Maya (30 day trial) https://renderman.pixar.com/forum/eval/ http://www.3delight.com/en/index.php/step_1 And then go through a bunch of their basic tutorials... http://www.3delight.com/en/index.ph..._maya/tutori als http://www.digitaltutors.com/09/tra...?cid=68&pid= 174 I don't know of any other basic learning ...
Thread:  Show this thread (9 posts)   Thread info: Learning Renderman Size: 1,956 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Learning Renderman :: Autodesk Maya :: CGSociety - Society of Digital Artists"
Autodesk Maya
Started 1 week, 1 day ago (2009-11-28 19:08:00)  by cgbeige
Create Text (Maya should support 2-byte Unicode). Or import an outlined illustrator file
Thread:  Show this thread (8 posts)   Thread info: arabic text in maya Size: 101 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: arabic text in maya :: Autodesk Maya :: CGSociety - Society of Digital Artists"

This page was found by:   autodesk maya 2011  maya 2010 d3dx9_39.dll  autodesk maya forums