Started 1 month, 3 weeks ago (2009-10-09 21:59:00)
by Jsnyder
Doesn't look like it's been compiled for 2010. And neither of the plugins loaded for me in 2010. So don't count on it working right now.
Started 1 day, 6 hours ago (2009-11-29 00:45:00)
by ddustin
There was a script I saw a while ago for linking gizmo's to
dummies and it worked great.
If I can find the link I'll post it back here.
David
EDIT: its called gizmoControl v0.4 created by Martin Breidt
No wireing involved... works excellent!!
Started 4 days, 3 hours ago (2009-11-26 03:19:00)
by dnashj33
Quote:
Originally Posted by superhypersam
http://www.cebasstation.com/?pid=testimonial&tid=5 4
a little break down of the Fun...
and a lil
self promotion
s
What was used for the Pyroclastic smoke/clouds in that scene? Afterburn...or a proprietrary tool?
Started 5 days, 15 hours ago (2009-11-24 15:24:00)
by spacefrog
the one you've mastered and are more familiar of course...
Started 3 days, 10 hours ago (2009-11-26 20:01:00)
by musashidan
The isoline display looks really skewed.any chance we could see the non
sub-D'd wires?
Started 1 day, 14 hours ago (2009-11-28 16:43:00)
by bloodavenger9
omg this... is... awesome!!! thank you!!
Started 1 day, 8 hours ago (2009-11-28 22:24:00)
by MarkusB
Hi here is a very basic setup with std max material just to show you the concept. if you got for a special renderer like vray,
finalrender etc, you can use their own materials and tweaks..
hope that help.
Started 1 day, 18 hours ago (2009-11-28 12:42:00)
by Gräck
There are different ways to do that.
I would blend from the CATMotion layer into an absolute layer (for the jump through the air) and use the CAT transform
gizmo for this absolute layer to animate the movement of the whole rig.
You could also use link constraints on pelvis and IKtargets on the absolute layer like you tried and this should also work fine. Don't know what you are doing ...
Started 1 day, 15 hours ago (2009-11-28 15:29:00)
by hotknife
Code:
at time F-1 (Mypos=$.pos)
F as you know is reserved for Frame number.
Code:
at time
can be used to get the the info from that particular point in time.
p.s might be better off in the
Maxscript forum for this post.