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Animation | Forum profile

Forum profile page for Animation on http://forums.cgsociety.org. This report page is the aggregated overview from a single forum: Animation, located on the Message Board at http://forums.cgsociety.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Animation" on the Message Board at http://forums.cgsociety.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: CGSociety - Society of Digital Artists - Animation (site profile, domain info cgsociety.org)
Title: Animation
Url: http://forums.cgsociety.org/forumdisplay.php?s=...
Users activity: 15 post per thread
Forum activity: 15 active threads during last week
 

Posting activity on Animation:

  Week Month 3 Months
Threads: 15 84 264
Post: 21 134 401
 

Animation Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
sundialsvc4
4
user's latest post:
Tears of sorrow
Published (2009-11-25 01:47:00)
You're right: it's been done lots of times and in many products. "Google it," and never mind what product they are talking about. Think about what the effect might look like, and surf the usual tutorial web-sites looking for anything that might be relevant even if it talks nothing at all about tears or even water. As you "skim," your subconscious mind will be stitching all kinds of ideas together....
JaliOnCG
3
user's latest post:
Tears of sorrow
Published (2009-11-24 15:41:00)
:-) Thank you, that sounds like really good advice but i should probably mention that i am a real beginner so i was hoping for a 'here is how you do it' if at all possible(i mean its been done to death, so im thinking, surely there is a relatively step by step way of simulating water running down a surface right?) but i will keep trying! Thanks again :-)
alfamike88
2
user's latest post:
how can I get/ do a stop motion...
Published (2009-11-25 15:35:00)
thanks sundialsvc4. I ll give it a try and keep you posted on the results.
archanex
1
user's latest post:
Animation curves for biped in...
Published (2009-11-21 00:42:00)
yes, biped uses quaternion rotations, which means no curves. Sorry
divanovic
1
user's latest post:
From stepped to liniar
Published (2009-11-22 01:06:00)
hey there doffer, this is an interesting thing you mentioned (at least for me), so I'll try to speak from experience,and how I usually do character animations,since everyone has their own methods. Anyway, stepped approach for timing and blocking I did when I started doing anims in maya, but very rarely now. For reasons you mentioned, serious chest pain and cold sweat when you switch from step to any other,and so on.. I've seen a lot...
doffer
1
user's latest post:
From stepped to liniar
Published (2009-11-22 17:12:00)
Thanks a lot for your input! Maybe I should try your approach sometime. I just like to key everything at once and keep it one stepped. It's a lot easyer to keep an overview of the keys that's set and in generel just keeps animation simple, I think... It's just the clearning up that's hard I didn't know about the Clamp. It sounds really usefull! Again, thanks a lot. I'll continue to investigate in the amazing area
kreadreams
1
user's latest post:
need advice on 35mm cine stuff
Published (2009-11-21 01:58:00)
hi all, just got a commission for a 120 second 3d animation to be shown in cinemas, my 1st journey outside the digital box... my question is which is the correct aspect and resolution to use? done in vue 7.5 xstream with some help from poser, its 90% set-up and nearly ready to render, i just dont wanna waste time and effort by rendering it wrong -here's the settings I'm using: 24 fps 1280x720 (720p) non-interlaced can any of you...
wwswimming
1
user's latest post:
Creating an animated .GIF from...
Published (2009-11-21 17:04:00)
hard to answer exactly. i have found that Ulead GIF Animator works great for general Animated GIF work http://www.ulead.com/ga/ no longer sold by Corel, but i'm pretty sure you can find legit copies at a website like Download.com. Ulead still advertises a 15 day trial version.
zecas
1
user's latest post:
walk cycle
Published (2009-11-23 02:20:00)
Hi everyone, my first animation with cinema4d http://www.vimeo.com/7761013 thanks...
matkam
1
user's latest post:
Mechanical gear animation 3ds max 9
Published (2009-11-24 15:46:00)
I have just joined the forum and in need of some help. I have rigged my mechanical gears so all I do is rotate GEAR A and GEAR B will do the same. My issue is that I am unable to set key frames and have GEAR A rotate between those frames instead it just sits there. Neither gear moves. I noticed something called FLOAT WIRE in the rotational track that will not allow me to add keyframes. Its a white box on frame 0. Here is something I looked at...
 

Latest active threads on Animation::

CGSociety - Society of Digital Artists
Started 4 days, 14 hours ago (2009-11-27 20:09:00)  by Impact
This is my question too...
Thread:  Show this thread (2 posts)   Thread info: (stealing) camera moves! Size: 39 bytes
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CGSociety - Society of Digital Artists
Started 1 week ago (2009-11-25 01:39:00)  by sundialsvc4
Dunno about Maya, but when goofing around last Winter I came up with a bit of nonsense about stop-motioned snowmen. And what worked fairly well was two things: When you set a keyframe, advance "1/n" second or so and set another identical keyframe. (Adjust the interval to suit, but make it the same throughout.) Use "linear" interpolation between the keyframe positions. Each time the ...
Thread:  Show this thread (3 posts)   Thread info: how can I get/ do a stop motion like animation in mya Size: 1,196 bytes
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CGSociety - Society of Digital Artists
Started 6 days, 21 hours ago (2009-11-25 13:07:00)  by harkyman
Starting your short animation project by modeling and detailing you characters will probably end up nowhere. There are a couple of great books available on the entire short animation production process. One is platform neutral (Inspired Short 3D Film Making, iirc) and uses examples pulled from larger studio short productions. The other (Animating with Blender: Creating Short Animations for Start...
Thread:  Show this thread (4 posts)   Thread info: Pixar style animation workflow? Size: 720 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 1 day ago (2009-11-24 00:41:00)  by sundialsvc4
Try something like this... in your tool of choice... Create a path (curve...) for the tears. Project that path onto the surface of the face, so that it now follows that surface. (Presumably the face is defined as a NURBS surface, as is the tears-path.) When you have this, you'll be animating two things: the teardrop, and the wetness. Treat them separately. (The two effects are in ...
Thread:  Show this thread (6 posts)   Thread info: Tears of sorrow Size: 1,073 bytes
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CGSociety - Society of Digital Artists
Started 2 days, 9 hours ago (2009-11-30 01:23:00)  by MugenTsukiyomi
nice! I just did a walk cycle in maya following digital tutors tutorial
Thread:  Show this thread (2 posts)   Thread info: walk cycle Size: 84 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 3 days ago (2009-11-22 01:06:00)  by divanovic
hey there doffer, this is an interesting thing you mentioned (at least for me), so I'll try to speak from experience,and how I usually do character animations,since everyone has their own methods. Anyway, stepped approach for timing and blocking I did when I started doing anims in maya, but very rarely now. For reasons you mentioned, serious chest pain and cold sweat when you switch from ...
Thread:  Show this thread (3 posts)   Thread info: From stepped to liniar Size: 1,787 bytes
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CGSociety - Society of Digital Artists
Started 1 week, 3 days ago (2009-11-21 17:04:00)  by wwswimming
hard to answer exactly. i have found that Ulead GIF Animator works great for general Animated GIF work http://www.ulead.com/ga/ no longer sold by Corel, but i'm pretty sure you can find legit copies at a website like Download.com. Ulead still advertises a 15 day trial version.
Thread:  Show this thread (2 posts)   Thread info: Creating an animated .GIF from 3D image sequence. Size: 385 bytes
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Customize:  Customize "RE: Creating an animated .GIF from 3D image sequence. :: Animation :: CGSociety - Society of Digital Artists"
 

Hot threads for last week on Animation::

Animation
RE: Tears of sorrow - 6 new posts
Started 1 week, 1 day ago (2009-11-24 00:41:00)  by sundialsvc4
Try something like this... in your tool of choice... Create a path (curve...) for the tears. Project that path onto the surface of the face, so that it now follows that surface. (Presumably the face is defined as a NURBS surface, as is the tears-path.) When you have this, you'll be animating two things: the teardrop, and the wetness. Treat them separately. (The two effects are in ...
Thread:  Show this thread (6 posts)   Thread info: Tears of sorrow Size: 1,073 bytes
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Customize:  Customize "RE: Tears of sorrow :: Animation :: CGSociety - Society of Digital Artists"
Animation
Started 1 week ago (2009-11-25 01:39:00)  by sundialsvc4
Dunno about Maya, but when goofing around last Winter I came up with a bit of nonsense about stop-motioned snowmen. And what worked fairly well was two things: When you set a keyframe, advance "1/n" second or so and set another identical keyframe. (Adjust the interval to suit, but make it the same throughout.) Use "linear" interpolation between the keyframe positions. Each time the ...
Thread:  Show this thread (3 posts)   Thread info: how can I get/ do a stop motion like animation in mya Size: 1,196 bytes
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Customize:  Customize "RE: how can I get/ do a stop motion like animation in mya :: Animation :: CGSociety - Society of Digital Artists"
Animation
Started 6 days, 21 hours ago (2009-11-25 13:07:00)  by harkyman
Starting your short animation project by modeling and detailing you characters will probably end up nowhere. There are a couple of great books available on the entire short animation production process. One is platform neutral (Inspired Short 3D Film Making, iirc) and uses examples pulled from larger studio short productions. The other (Animating with Blender: Creating Short Animations for Start...
Thread:  Show this thread (4 posts)   Thread info: Pixar style animation workflow? Size: 720 bytes
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Customize:  Customize "RE: Pixar style animation workflow? :: Animation :: CGSociety - Society of Digital Artists"
Animation
Started 4 days, 14 hours ago (2009-11-27 20:09:00)  by Impact
This is my question too...
Thread:  Show this thread (2 posts)   Thread info: (stealing) camera moves! Size: 39 bytes
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