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AQ Suggestions | Forum profile

Forum profile page for AQ Suggestions on http://forums2.battleon.com/f/. This report page is the aggregated overview from a single forum: AQ Suggestions, located on the Message Board at http://forums2.battleon.com/f/. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "AQ Suggestions" on the Message Board at http://forums2.battleon.com/f/ is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: BattleOn Forums - AQ Suggestions (site profile, domain info battleon.com)
Title: AQ Suggestions
Url: http://forums2.battleon.com/f/tt.asp?forumid=16
Users activity: 34 posts per thread
Forum activity: 18 active threads during last week
 

Posting activity on AQ Suggestions:

  Week Month 3 Months
Threads: 18 139 593
Post: 51 398 2,002
 

AQ Suggestions Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
imhell
12
user's latest post:
Soul Collection
Published (2009-11-11 22:05:00)
Changed the damage numbers of the ability. Plus, I added the functionality "number resets to zero after every death, logout, and "flee" ." Plus, I added more information about the damage of the ability. < Message edited by imhell -- 11/11/2009 22:12:59 >
Mystical Warrior
9
user's latest post:
Takeovers!
Published (2009-11-12 02:53:00)
You know you are confusing...in your first post is said quote: Oh yeah, and it lowers sellback value until repaired. now you are saying it would not effect sellback change...
hector212121
4
user's latest post:
Soul Collection
Published (2009-11-11 18:51:00)
Maybe make the X-boost increase base 2 instead. Also, max is really 300
Zephyros
2
user's latest post:
imhell's suggestions
Published (2009-11-10 23:58:00)
There is no such thing as " merely doubling" (let alone tripling or quadrupling) attack power.
nightshadow989
2
user's latest post:
imhell's suggestions
Published (2009-11-11 00:29:00)
quote: @Nightshadow what i'm saying is once the player achieves the 1k kills (if they can that is) they can just sit in full Golden since with just the boost from the item they can deal great damage in attack power while having great defenses... true but like i said golden post sweep well no wear near have as good defences which is when if this idea it used is when the staff would put this item in
Darkthunderfusion
2
user's latest post:
Soul Collection
Published (2009-11-11 17:00:00)
seems a little weak because the highest it can do is for x gaurdians is 250 make it a little stronger
Pink Ice
2
user's latest post:
Soul Collection
Published (2009-11-11 22:24:00)
Is it really necessary to have a whole other bar for this? to me, this seems more like a class ability or something...
Kilvakar
2
user's latest post:
Classes for Clans?
Published (2009-11-11 17:01:00)
Very interesting, could you tell me where I can find information like that to compare my ideas with exsisting armor? It would really help. Also, do you think it would be more balanced if the resistances were changed to a max of 60% to water and energy and 80% (after the increase) for the rest? And how about making the level 10 power like this: 80- summons a troop of elemental creatures to attack your enemies with 6 hits of 20-80 damage each....
bigjohn356
2
user's latest post:
bigjohn356's ideas
Published (2009-11-13 11:35:00)
whould it be possible to make a couple new gaurdian armors that come up depending on your class for your character pag basically take the class armors and 'gaurdian-fy' them but they are still basically the gaurdian armors?
thrak
1
user's latest post:
Classes for Clans?
Published (2009-11-09 00:54:00)
Try using the spells formula for actual damage and costs ( sp = 4/3 of mp) and then subtract a certain amount acording to the special ability. Another thing, classes don't usually have that great of resistances.
 

Latest active threads on AQ Suggestions::

BattleOn Forums
Started 3 days, 16 hours ago (2009-11-11 16:51:00)  by Darkthunderfusion
two questions 1 are you a free player and 2 how can a dark guardian class be available to free players not that im shooting down your idea its just that if the ae team made this class it would most likely be for gaurdians only
Thread:  Show this thread (12 posts)   Thread info: Dark gurdian class Size: 325 bytes
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BattleOn Forums
Started 21 hours, 19 minutes ago (2009-11-14 12:06:00)  by Blue Revenge
You have to take into consideration the maximum amount of gold gained from both Ballyhoo and the Gold Mine. 5760+4270=10,030 gold per day combined. That's quite a bit of free gold. Not to mention that one could get over 2,000,000 gold in one year with this...
Thread:  Show this thread (8 posts)   Thread info: Houses Optional Estate Item: Gold Mine Size: 416 bytes
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BattleOn Forums
Started 19 hours, 51 minutes ago (2009-11-14 13:34:00)  by WarpedGuy
It seems overpowered, but i got confused while reading.
Thread:  Show this thread (6 posts)   Thread info: Blood Knight Set! Size: 154 bytes
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BattleOn Forums
Started 1 day, 18 hours ago (2009-11-13 14:35:00)  by Storm_Of_Darkness
A few problems with this. First, barely any info is provided. Also, well, I guess that sums it up. Oh, we do have guardian versions of certain classes, they have upgraded defense.
Thread:  Show this thread (3 posts)   Thread info: bigjohn356's ideas Size: 278 bytes
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BattleOn Forums
Started 5 days, 9 hours ago (2009-11-10 00:09:00)  by wi4
Making it a no drop would force people to have a visible shield if they are Guardian. How is that fair? I don't want a visible shield all the time. And what kind of changes are you suggesting?
Thread:  Show this thread (3 posts)   Thread info: Guardian Shield Update Size: 298 bytes
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BattleOn Forums
Started 3 days, 23 hours ago (2009-11-11 09:36:00)  by imhell
Notes: A character must die. There would be a <shop> option while talking to the Reaper. "Soul Collector" would be the only item available in the shop under <misc.> Once one has bought it, a new bar would appear under the SP bar, permanently. This bar would increase by one every character win. The bar starts at zero every login; it resets to zero after every death, every logout, and every "flee"....
Thread:  Show this thread (12 posts)   Thread info: Soul Collection Size: 1,810 bytes
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BattleOn Forums
Started 3 days, 23 hours ago (2009-11-11 10:19:00)  by Mystical Warrior
First...the part where the house owner that got attacked fighting your character is more like a pvp AI controlled which is an FSI quote: Player vs Player: The AQ battle engine and servers are currently not equipped to support live player-to-player combat or AI-assisted player combat. AQ was designed with a very flexible single-player code design, with spells, items, and pets that do a wide ...
Thread:  Show this thread (4 posts)   Thread info: Takeovers! Size: 1,308 bytes
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BattleOn Forums
Started 2 weeks, 5 days ago (2009-10-27 02:56:00)  by Bouredume
quote: 10) Gives player's Status Conditions to enemy / gives enemy's Status Conditions to player. Does this mean I have 100% Resistance to Fear, and the enemy gets the Fear status? I think it can get very out of hand.
Thread:  Show this thread (12 posts)   Thread info: Weapon of Randomness Size: 394 bytes
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Hot threads for last week on AQ Suggestions::

AQ Suggestions
Started 3 weeks, 1 day ago (2009-10-23 11:12:00)  by imhell
First Post Updated with new spell. < Message edited by imhell -- 10/23/2009 11:13:10 >
Thread:  Show this thread (18 posts)   Thread info: imhell's suggestions Size: 219 bytes
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AQ Suggestions
Soul Collection - 12 new posts
Started 3 days, 23 hours ago (2009-11-11 09:36:00)  by imhell
Notes: A character must die. There would be a <shop> option while talking to the Reaper. "Soul Collector" would be the only item available in the shop under <misc.> Once one has bought it, a new bar would appear under the SP bar, permanently. This bar would increase by one every character win. The bar starts at zero every login; it resets to zero after every death, every logout, and every "flee"....
Thread:  Show this thread (12 posts)   Thread info: Soul Collection Size: 1,810 bytes
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AQ Suggestions
RE: Dark gurdian class - 12 new posts
Started 3 days, 16 hours ago (2009-11-11 16:51:00)  by Darkthunderfusion
two questions 1 are you a free player and 2 how can a dark guardian class be available to free players not that im shooting down your idea its just that if the ae team made this class it would most likely be for gaurdians only
Thread:  Show this thread (12 posts)   Thread info: Dark gurdian class Size: 325 bytes
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AQ Suggestions
Started 21 hours, 19 minutes ago (2009-11-14 12:06:00)  by Blue Revenge
You have to take into consideration the maximum amount of gold gained from both Ballyhoo and the Gold Mine. 5760+4270=10,030 gold per day combined. That's quite a bit of free gold. Not to mention that one could get over 2,000,000 gold in one year with this...
Thread:  Show this thread (8 posts)   Thread info: Houses Optional Estate Item: Gold Mine Size: 416 bytes
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AQ Suggestions
Started 19 hours, 51 minutes ago (2009-11-14 13:34:00)  by WarpedGuy
It seems overpowered, but i got confused while reading.
Thread:  Show this thread (6 posts)   Thread info: Blood Knight Set! Size: 154 bytes
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AQ Suggestions
Started 2 weeks, 2 days ago (2009-10-29 19:38:00)  by lord of dullness
I'm also new to the forums and I really like this idea I'm part of Aerodu so they could make the already-in-game Aerodu armor a proper class
Thread:  Show this thread (9 posts)   Thread info: Classes for Clans? Size: 205 bytes
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AQ Suggestions
RE: Takeovers! - 4 new posts
Started 3 days, 23 hours ago (2009-11-11 10:19:00)  by Mystical Warrior
First...the part where the house owner that got attacked fighting your character is more like a pvp AI controlled which is an FSI quote: Player vs Player: The AQ battle engine and servers are currently not equipped to support live player-to-player combat or AI-assisted player combat. AQ was designed with a very flexible single-player code design, with spells, items, and pets that do a wide ...
Thread:  Show this thread (4 posts)   Thread info: Takeovers! Size: 1,308 bytes
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AQ Suggestions
Started 5 days, 9 hours ago (2009-11-10 00:09:00)  by wi4
Making it a no drop would force people to have a visible shield if they are Guardian. How is that fair? I don't want a visible shield all the time. And what kind of changes are you suggesting?
Thread:  Show this thread (3 posts)   Thread info: Guardian Shield Update Size: 298 bytes
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AQ Suggestions
Started 1 day, 18 hours ago (2009-11-13 14:35:00)  by Storm_Of_Darkness
A few problems with this. First, barely any info is provided. Also, well, I guess that sums it up. Oh, we do have guardian versions of certain classes, they have upgraded defense.
Thread:  Show this thread (3 posts)   Thread info: bigjohn356's ideas Size: 278 bytes
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AQ Suggestions
Started 2 weeks, 5 days ago (2009-10-27 02:56:00)  by Bouredume
quote: 10) Gives player's Status Conditions to enemy / gives enemy's Status Conditions to player. Does this mean I have 100% Resistance to Fear, and the enemy gets the Fear status? I think it can get very out of hand.
Thread:  Show this thread (12 posts)   Thread info: Weapon of Randomness Size: 394 bytes
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