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Forum profile page for Flash on http://www.adobeforums.com.
This report page is the aggregated overview from a single forum: Flash, located on the Message Board at http://www.adobeforums.com.
This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period.
Additional forum profile information for "Flash" on the Message Board at http://www.adobeforums.com is also shown in the following ways:
1) Latest Active Threads
2) Hot Threads for Last Week
Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.
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Posting activity on Flash:
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3 Months
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Threads:
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343
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1,167
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3,101
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Post:
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837
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2,558
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6,565
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Flash Posting activity graph:
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Top authors during last week:
user's latest post:
Black Fri -- best phone for...
Published (2009-11-26 23:21:00)
the next version of flash (beta coming out this year) will be able to program for the iphone.? so, you might want to add that back to your list of considerations. the iphone doesn't use the flash player.? but that doesn't prohibit the flash ide from creating iphone apps.
user's latest post:
Make a Flash ad a hotspot/hyperlink
Published (2009-11-26 18:57:00)
The reason for doing it that way is the same reason I dedicated a separate line to the URLRequest definition as well... for the sake of helping a beginner to see the different parts that combine together to make up a navigateToURL request.? Not only does it show the different parts, but can also extend the idea that you could change the value of "url" at some point... that it isn't a fixed element for that URLRequest variable....
user's latest post:
Slow flash animations after a...
Published (2009-11-26 03:21:00)
Flash isn`t exactly a Pro when it comes to garbage collection. So a running application will constantly feed on your systems memory (it always goes up, never down). Best way to avoid these problems is, to make a task that every 2-3 hours closes tha application and restarts it. There is really nothing you can do about it codewise. For more in-depth info see here
user's latest post:
JSFL for automatically import ai...
Published (2009-11-18 05:37:00)
lol, when I get to work. It's 6:30am here, wont be in till 8ish. I have to write a jsfl to import and position a series of images to the stage. I already wrote a version which just imports/sizes/positions a single object. Fun stuff--it's super similar to AS3...I thought it was on my laptop, but it's not, otherwise I would post the code for that version. I'll post it when I get in, and see if theres a way to handle ai files...
user's latest post:
Flash Video mystery
Published (2009-11-25 07:24:00)
I looked at the first example page. The Flash navigation file that works is coming from the root directory, the the sogen-anim.swf is coming from a different directory, images. The .jpg files that are also served from the images directory work. The problem could be with the way that this sub-directory is set up by the hosting service or it could be that these .swf files were uploaded as text instead of data. I'm guessing that this is a...
user's latest post:
PDF to SWF conversion
Published (2009-11-20 05:38:00)
You cannot do this directly in Flash, you will need a server technology to run it in the backend. Here is one solution I found from a quick search, I am sure you could find more if you looked harder: http://www.verydoc.com/pdf2vector/pdf-to-flash.html
user's latest post:
Make part of button spin in a...
Published (2009-11-25 21:14:00)
the only thing i can add is that you must be absolutely certain the arrow animation is inside a movieclip symbol and NOT a graphic. From everything else you are describing it should work fine. And motion or classic tween should not effect the looping behavior, either one will do. try uploading / attaching your file. thx
user's latest post:
Flash movie not showing...
Published (2009-11-18 08:05:00)
Thank everyone who helped - I figured it out by accident - it was the size of the thumbnail exceeding the limit, i changed the photos i wanted to the size of the original ones which were in the template and now it works. I'll upload later and you guys can see - if you r interested. Hope this thread helps someone else too. OMG this flash can be very very frustrating. Thanks...
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Latest active threads on Flash::
Started 8 hours, 21 minutes ago (2009-11-28 12:09:00)
by NedWebs
I don't think Flash has this feature... it doesn't associate itself with bitmap images in a way such that it automatically updates them--imported content stays as what is imported. You would need to take a coded solution for this rather than importing the images, where you use actioscript to dynamically load the images at particular frames when you run the swf. That would allow you to ...
Started 8 hours, 27 minutes ago (2009-11-28 12:03:00)
by NedWebs
Your explanation didn't answer the questions asked, so there wasn't much to offer. If you are tweening the images along the timeline rather than using actionscript, then the solution to making the last image fade into the first image is to do just that. Add the first image as if it is a new last image and have your current last image transition to it just klike you do for all the rest. Once...
Started 1 day, 10 hours ago (2009-11-27 10:30:00)
by kglad
that code isn't going to work the way the coder intended and that code's not related to anything occuring on a timeline. show the code for the tween function that is related to your project.
Started 4 days, 11 hours ago (2009-11-24 08:34:00)
by kglad
that's an old tutorial. you should be using loadvars to send and receive data from server-side scripts. in any case, it looks like you should be using: on (release) { form.loadVariables("samples.php", "POST"); }
Started 1 day, 8 hours ago (2009-11-27 11:51:00)
by kglad
you're using as2 code in a fla that's set to publish for as3. your last line of code looks like you're getting the message and you're starting to use as3 code. so, the following: joinArray_btn. addEventListener(MouseEvent.CLICK , joinArray); function joinArray() { //Do Something } is valid as3 code and will generate no error messages (as long as joinArray_btn exists). any ...
Started 1 day, 6 hours ago (2009-11-27 14:13:00)
by kglad
use: send = new LoadVars(); receive = new LoadVars() //read.load("guestbook.txt?nocache="+new Date().getTime(), 0); receive.onLoad = function(ok_2) { if (ok_2) { mainframe.htmlText = this.main; } else { mainframe.htmlText = "<b><br>Keine Einträge vorhanden!</b><br>Text konnte nicht geladen werden!"; } }; send.sendAndLoad("auslesen.php?nocache="+new Date...
Started 12 hours, 22 minutes ago (2009-11-28 08:08:00)
by Rob Dillon-VJnUrv
The file(s) are in two parts. In your Flash CS4 folder, you should have a folder named "en". In this folder are two folders, "Configuration" and " First Run". In the Configuration folder will be a folder named "Motion Presets". This contains an xml file with the information on where the actual preset files are located. Also in the CS4 folder is a folder named "Common". In that folder is another...
Started 1 day, 21 hours ago (2009-11-26 23:06:00)
by kglad
if your button exists in the 2nd and third frame, you can assign your movieclip's visible (or _visible) property to true. if your button only exisits on the first frame, you could have your button assign a variable to true, if it's clicked. then use that variable when your movieclips exist (in the 2nd frame) to assign their visible property to be that variable's value....
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Hot threads for last week on Flash::
Started 4 days, 11 hours ago (2009-11-24 08:34:00)
by kglad
that's an old tutorial. you should be using loadvars to send and receive data from server-side scripts. in any case, it looks like you should be using: on (release) { form.loadVariables("samples.php", "POST"); }
Started 1 week ago (2009-11-20 23:45:00)
by kglad
import the logo to your library (file/import/import to library), click on the printed name that's on-stage (if you can see it), click backspace to delete the name, drag the logo from your library to the stage where you want the logo to appear.
Started 1 day, 6 hours ago (2009-11-27 14:13:00)
by kglad
use: send = new LoadVars(); receive = new LoadVars() //read.load("guestbook.txt?nocache="+new Date().getTime(), 0); receive.onLoad = function(ok_2) { if (ok_2) { mainframe.htmlText = this.main; } else { mainframe.htmlText = "<b><br>Keine Einträge vorhanden!</b><br>Text konnte nicht geladen werden!"; } }; send.sendAndLoad("auslesen.php?nocache="+new Date...
Started 6 days, 11 hours ago (2009-11-22 08:58:00)
by kglad
that same code is placed on different movieclip timelines? if so, that won't work. on the code that last executes will work because you're directing each of your buttons to do several different things and as2 will only execute the last one.
Started 1 day, 10 hours ago (2009-11-27 10:30:00)
by kglad
that code isn't going to work the way the coder intended and that code's not related to anything occuring on a timeline. show the code for the tween function that is related to your project.
Started 1 week ago (2009-11-21 12:42:00)
by kglad
that's an advanced app suitable for an experienced developer.
Started 5 days, 11 hours ago (2009-11-23 08:32:00)
by kglad
increment the index of the next image by 1. when the index exceeds the last image's index, assign it to the first image's index.
Started 1 week, 5 days ago (2009-11-16 13:46:00)
by kglad
you need to use the path from your buttons to the timeline you want to target. for more specific help, are you using a2 or as3?
Started 1 week, 1 day ago (2009-11-19 21:28:00)
by Saransoft84
Hi, Change the height and width for the mask as per the view. If it is AS2 means mask._width = 200; mask._height = 200; AS3 means mask.width = 200; mask.height = 200; Saransoft
Started 5 days, 22 hours ago (2009-11-22 22:17:00)
by kglad
what code are you using to apply to your sound instance?
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