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ActionScript 3.0 | Forum profile

Forum profile page for ActionScript 3.0 on http://www.actionscript.org. This report page is the aggregated overview from a single forum: ActionScript 3.0, located on the Message Board at http://www.actionscript.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "ActionScript 3.0" on the Message Board at http://www.actionscript.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: ActionScript.org Forums - ActionScript 3.0 (site profile, domain info actionscript.org)
Title: ActionScript 3.0
Url: http://www.actionscript.org/forums/forumdisplay...
Users activity: 26 posts per thread
Forum activity: 266 active threads during last week
 

Posting activity on ActionScript 3.0:

  Week Month 3 Months
Threads: 266 970 2,599
Post: 750 2,654 6,829
 

ActionScript 3.0 Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name Posts
romantique 42
JLM 38
Rossman 35
fx.barrett 31
CyanBlue 28
lordofduct 22
wvxvw 22
mrwicked 20
Paul Ferrie 13
Actarus 12
 

Latest active threads on ActionScript 3.0::

ActionScript.org Forums
Started 1 day, 3 hours ago (2008-10-10 21:14:00)  by tmguser
Hello folks, I've deviced another way to address my "display" issue from previous post re: differnt screen when pass or fail in a quiz template. Instead, I' ve worked on saying a different message when the user passes or fails. So here is what I did: if (QuizTrack.percent_format<79) { _root.comment = "You need to take the course again and review the steps."; } else if (...
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ActionScript.org Forums
Started 7 hours, 14 minutes ago (2008-10-11 17:40:00)  by Groady
I was wondering if someone can explain when is the best time to use a weak reference when registering an event listener. In the past I have made it my business to explicitly unregister a listener once its done it's job. I guess I'm still a little confused as to how weak references work. As I understand it, when registering an event listener with weakReference set to true it immediately ...
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ActionScript.org Forums
Started 5 hours, 18 minutes ago (2008-10-11 19:36:00)  by dc2000
Hi everyone: I can't seem to be able to do the obvious I have a symbol (movie clip) in the library - let's call it Ball - that consists of two layers. One layer has the outlines and the other layer has the fill. The goal is to create the Ball dynamically with a certain fill color: Code: var ball:Ball = new Ball(0xff0000); addChild(ball); The movie clip symbol is linked to a ...
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ActionScript.org Forums
Started 19 hours, 1 minute ago (2008-10-11 05:53:00)  by ryeguy
I am creating a game using flex builder 3, and I have a bunch of imported assets. For part of the game, I render a map using tiles. The map's data is represented with numbers in an array internally, each number representing a different tile type (0 is desert, 1 is grass, etc). If I have all of the tiles imported, how can I "map" an imported tile to a number? I'm basically looking for an ...
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ActionScript.org Forums
Started 20 hours, 52 minutes ago (2008-10-11 04:02:00)  by grapentin
Hi all, I wrote a DisplayObject by deriving the Sprite Object. Every Sprite contains a cuple of circles. Only the outlines will be drawed. Code: ... while (current != null) { if (current.isChanged()) { this.graphics.lineStyle(2, current.color, 1.0, true, "none"); this.graphics.drawCircle(0, 0, current.size); model.drawLinks(); } current...
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ActionScript.org Forums
Started 2 days, 12 hours ago (2008-10-09 12:19:00)  by fx.barrett
I didn't yet have the time to try my ideas out but I thought that I'll ask before jumping into tests... Is it possible to keep track of the send/load progress when waiting for data from PHP ? I mean, let's say I have button that onClick triggers a PHP script that reads something from the DB and sends the info back to Flash. Is there any way to track the progress of this ? Or should I simply ...
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ActionScript.org Forums
Started 6 hours, 25 minutes ago (2008-10-11 18:29:00)  by interaktive
The current code rotates the plane without any limits at all sides: import org.papervision3d.scenes.*; import org.papervision3d.cameras.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d....
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ActionScript.org Forums
Started 1 day, 11 hours ago (2008-10-10 13:39:00)  by interaktive
Ok, I got this code from gotoandlearn.com using a cube, but I was wondering to how to use planes instead of cubes? And having the planes be a movieclip rather than a bitmap/static image that doesn't animate. I want the movieclips to animate, and have event handlers where the user can click on the plane, and it opens a animating within the movieclip. Here's the code for a animating cube: ...
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ActionScript.org Forums
Started 7 hours, 2 minutes ago (2008-10-11 17:52:00)  by rist
Hello, I am new to this forum and actionscript in general. I have a problem with a code I am trying to understand. The code is: Code: var cursor:MovieClip; function initializeGame():void { cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); } function dragCursor(event:MouseEvent):void { ...
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ActionScript.org Forums
Started 7 hours, 5 minutes ago (2008-10-11 17:49:00)  by MondayHopscotch
So I have a loop that scans through everything in the frame and puts the found MovieClips into their respective arrays. I come from somewhat of a java background - so i'm trying to break the loop once the next MovieClip is not found (i.e. it is Null). But i keep getting this error: Code: ReferenceError: Error #1069: Property enemy4 not found on SuperGuy and there is no default ...
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Hot threads for last week on ActionScript 3.0::

ActionScript 3.0
Started 2 days, 12 hours ago (2008-10-09 12:19:00)  by fx.barrett
I didn't yet have the time to try my ideas out but I thought that I'll ask before jumping into tests... Is it possible to keep track of the send/load progress when waiting for data from PHP ? I mean, let's say I have button that onClick triggers a PHP script that reads something from the DB and sends the info back to Flash. Is there any way to track the progress of this ? Or should I simply ...
Thread:  Show this thread (28 posts) Size: 518 bytes
Customize:  Customize "Is it possible to track Progress when using PHP to load data ? :: ActionScript 3.0 :: ActionScript.org Forums"
ActionScript 3.0
bufferTime not working - 26 new posts
Started 2 days, 2 hours ago (2008-10-09 22:23:00)  by mrwicked
Hey guys..been awhile since I've been here. I am getting a lot better at AS3 lately finally! I have a question though. I am building a media player in as3 that can play videos and mp3s: Latest version: ( http://ronnieswietek.com/flashden/mp.../version4.h tml ) My issue is that the mp3s nor the videos play until they are fully loaded. I've set buffer times for each yet to no avail they still ...
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ActionScript 3.0
Started 2 days, 7 hours ago (2008-10-09 17:34:00)  by gerryvye
I keep getting this error as I make a call to a custom class for instantiation. The only thing is. A) im sending 2 arguments not 1 which is what the class calls for in the constructor. B) It is receiving the arguments and the code works and dislpays the movieclips perfectly, yet I still get this error. I was wondering if this is a bug? And also how I should deal witht this ...
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ActionScript 3.0
Started 1 week, 1 day ago (2008-10-03 07:13:00)  by ffflash
Anybody can solve this problem? Please I need some help. I´ve also tried: ActionScript Code: this . stage . removeChild ( this [ cara_mc ] ) ; this . parent . removeChild ( this ) ; this [ cara_mc ] . removeChild ( this ) ; this . parent [ cara_mc ] . removeChild ( this ) ; this . parent . removeChild ( this [ cara_mc ] ) ; $evente. currentTarget . cara_mc . ...
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ActionScript 3.0
Started 1 day, 16 hours ago (2008-10-10 08:37:00)  by dub_beat
Hi, I was writing some code recently for a widget that can be blogged to say myspace. I wanted to figure out where the swf was being loaded so I tried this.loaderInfo.URL. After this point I realized that the code would only ever show me the address of my server where the swf was being served from. Q1 Is there any way in flash that you can detect the domain or url of the ...
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ActionScript 3.0
Started 2 days, 7 hours ago (2008-10-09 17:41:00)  by Ingenieurs2
Hello. OK, one more attempt before I give up on this for a few days. I'm trying to get my head around classes, I want to be able to have a class which contains various tweens in it which I know to work well with my given interface, as I work out new ones I add them to this class etc. My problem is that no matter what I do I can't seem to call public functions from my root package....
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ActionScript 3.0
Event Help - 11 new posts
Started 4 days, 21 hours ago (2008-10-07 03:38:00)  by jimathy
I have created a button with a text field in it and a solid shape as a background. I added a linkage identifier to it called Atest. I created an instance of the button as follows. I want to trace out the dynamic property. var aButton:Atest = new Atest(); aButton.aprop =12; aButton.addEventListener(MouseEvent.CLICK, doIt); function doIt(e:MouseEvent):void{ trace(e.target.aprop)...
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ActionScript 3.0
Started 1 day, 4 hours ago (2008-10-10 20:38:00)  by lucidmedia
Particle attraction and repulsion? Hi all, I am looking for an AS3 Physics engine that will allow me to create attraction/repulsion between particles and groups of particles (similar, I guess, to the traer.physics library in processing). I am looking to create a data visualization where I can click on a specific element on screen ...
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ActionScript 3.0
gotoAndPlay help - 10 new posts
Started 2 days, 10 hours ago (2008-10-09 14:04:00)  by terraform
I am sure this is super simple but it is driving me nuts. here is my problem. I have a intro MC that is 180 frames in length (a logo fade in then out) which I have populated on frame one of my root timeline. I want my movie to play the intro in its entirety and then goto frame 2 where my MC menu will reside. I can not figure out how to do this (I am sure it is really simple...
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ActionScript 3.0
Started 1 day, 5 hours ago (2008-10-10 19:17:00)  by matgreen
Hi I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer. I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'. When I trace "drawingCanvas" I get [object drawClass] which is fine. ...
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