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ActionScript 3.0 | Forum profile

Forum profile page for ActionScript 3.0 on http://www.actionscript.org. This report page is the aggregated overview from a single forum: ActionScript 3.0, located on the Message Board at http://www.actionscript.org. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "ActionScript 3.0" on the Message Board at http://www.actionscript.org is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: ActionScript.org Forums - ActionScript 3.0 (site profile, domain info actionscript.org)
Title: ActionScript 3.0
Url: http://www.actionscript.org/forums/forumdisplay...
Users activity: 3 posts per thread
Forum activity: 659 active threads during last week
 

Posting activity on ActionScript 3.0:

  Week Month 3 Months
Threads: 659 2,239 5,872
Post: 1,885 6,474 17,380
 

ActionScript 3.0 Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
Greg SS
108
user's latest post:
Error #1023: Stack overflow...
Published (2009-11-24 16:10:00)
Somewhere in your code, probably inside the Race class, you made another Racein class, which formed an infinite loop. Or it could be something else you did that you missed, like forgetting to increment a for..loop counter, or something like that. __________________ My help efforts are postcardware. PM me for my local address to send your postcard if you're kind enough to indulge my weird hobby.
RogerClark
60
user's latest post:
Issue on a mac when browser is...
Published (2009-11-23 08:18:00)
Interesting bug Matt It looks like an issue with the player plugin for Safari, but its hard to tell why your specific app is doing this. Its almost like its receiving an event when the player gets focus, and the event is resetting your app. Can you post the code to your enterFrame routine ?
henke37
52
user's latest post:
Stop audio file on frame exit?
Published (2009-11-24 13:50:00)
Use a streaming sound if it's important. Otherwise, just call stop on the sound channel associated with the sound. Or, if all else fails, stopAllSounds on the sound mixer.
maskedMan
52
user's latest post:
Assigning Bitmaps as Sprites
Published (2009-11-24 21:16:00)
Quote: Originally Posted by nomaeswonk Cool, that worked! Is there anyway possible to convert it to a Sprite?? I also want it to be able to handle mouse events / interactive (e.g. drag/drop). Any thoughts, maskedMan? When it loads, you could add it as a child of an empty sprite, and then use that empty sprite to listen for mouse events.
Slowburn
31
user's latest post:
Center Stage.
Published (2009-11-24 20:08:00)
ActionScript Code: var myInstance:Sprite = new Sprite ( ) ; addChild ( myInstance ) ; // center instance in the middle of the stage // there must be a reference to stage for this to work. if ( stage ) {      myInstance. x = ( stage . stageWidth - myInstance. width ) / 2 ;      myInstance. y = ( stage ....
abeall
28
user's latest post:
hitTestPoint oddity;...
Published (2009-11-24 23:36:00)
Well, here's one ridiculous solution that worked in this situation: I performed the hitTestPoint before moving the object and projected the x,y relative to the amount the object is going to move. In other words: ActionScript Code: var point:Point = new Point ( mouseX, mouseY ) ; var hit: Boolean = circ. hitTestPoint ( dot. x - ( point. x - circ. x ) , dot. y - ( point. y - circ. y )...
nicolanicola
26
user's latest post:
Passing a value through an event...
Published (2009-11-19 20:45:00)
Could I give the event.currentTarget a value that I could test for? So if the value is 1, I effect output1_txt, if 2, output2_txt, etc etc. If so, are there customisable values that I could use that wouldn't do anything to the display object,?
titanag
24
user's latest post:
addChild , not working.
Published (2009-11-18 21:03:00)
you need to load each one using a Loader and then addChild(loadername); A basic search on bing or google will show you how to use these properly.
miles_holt
22
user's latest post:
calling external function...
Published (2009-11-18 16:49:00)
i could kick myself, now i know what you mean. you're right, it is working. thanks to you both for you help, i really appreciate it. problem solved
dimpiax
22
user's latest post:
How to - Logo text particles???
Published (2009-11-21 14:22:00)
Use bitmapData class. setPixel, getPixel and move it. It's more optimal
 

Latest active threads on ActionScript 3.0::

ActionScript.org Forums
Started 1 day, 14 hours ago (2009-11-25 06:33:00)  by GiCmo
I use FocusManager class to ensure that the stage has focus when I want global key events. try Code: import flash.display.Stage; private var myStage:Stage; private var focManager:FocusManager; public function SantaGame() { addEventListener(Event.ADDED, init); } private function init(e:Event):void { myStage = stage; ...
Thread:  Show this thread (6 posts)   Thread info: Must click screen before keys work Size: 956 bytes
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ActionScript.org Forums
Started 1 day, 9 hours ago (2009-11-25 11:59:00)  by oasfc
hi im close to finishing a project of mine, a page flip book in action script 3. i need a button to trigger the pages to flip however its throwing up 2 errors. I have uploaded my file to http://rapidshare.com/files/311984955/test.rar .please note i have stripped alot of stuff out of this file to hide sensitive infomation however its still clear to see the button and what im trying to achieve....
Thread:  Show this thread (2 posts)   Thread info: help needed Size: 527 bytes
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ActionScript.org Forums
Started 1 day, 9 hours ago (2009-11-25 11:35:00)  by Paul Ferrie
Can you post a link to the page?
Thread:  Show this thread (2 posts)   Thread info: Framerate keeps constantly dropping Size: 32 bytes
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ActionScript.org Forums
Started 6 days, 7 hours ago (2009-11-20 13:23:00)  by alfmarius
ENTER_FRAME event listeners and optimizing In my document class ( Main.as ) i have an event listener on ENTER_FRAME that triggers a function onEachFrame . Main.as contains several other instances of other classes which are also supposed to do stuff each frame. This can be solved in 2 ways: 1. onEachFrame from Main.as triggers ...
Thread:  Show this thread (3 posts)   Thread info: ENTER_FRAME event listeners and optimizing Size: 1,140 bytes
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ActionScript.org Forums
Started 1 day, 11 hours ago (2009-11-25 10:02:00)  by aseptik
????? what you mean? regarding rectangle , are you talking about a part of the html? or a part of a flash file?
Thread:  Show this thread (3 posts)   Thread info: Externally load a swf Size: 125 bytes
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Hot threads for last week on ActionScript 3.0::

ActionScript 3.0
Started 2 days, 23 hours ago (2009-11-23 21:47:00)  by abeall
Using the timeline what I recommend is to create a set of "out" frames for all your pages/states. So right now, since you are using gotoAndStop, it sounds like each page/stage (Home, Home1, Home2) is in a MovieClip on a certain frame by the same label? So I would make "out" versions of each, like "homeOut" and "home1Out" etc. Then instead of just doing gotoAndStop("home") you do the following:...
Thread:  Show this thread (30 posts)   Thread info: Transition out before new page animates in Size: 3,594 bytes
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ActionScript 3.0
Started 1 week, 2 days ago (2009-11-17 19:26:00)  by titanag
Let's see...you do not need the if statement inside the lHandler function because the l button must be clicked for the function to fire. (PS - l is not the greatest letter to use because it is difficult to read in some fonts.) I'm not certain this is going to work, but try this: import Mp3Main; //at the top of your document and then in lHandler: StopUp(); or Mp3Main....
Thread:  Show this thread (19 posts)   Thread info: calling external function problem Size: 531 bytes
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ActionScript 3.0
Started 1 week ago (2009-11-19 04:20:00)  by BeerOclock
First arrange the dots to nicely form the letters, however you want the final text to look. Record all of these final positions in an array. Now for each dot, choose a random spot off the screen and place it there. (Each dot should be a separate Sprite or Shape or MovieClip.) Then simply tween each dot from its starting position to its precalculated final position. Thats how I would do...
Thread:  Show this thread (17 posts)   Thread info: How to - Logo text particles??? Size: 669 bytes
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ActionScript 3.0
Started 6 days, 14 hours ago (2009-11-20 07:02:00)  by RogerClark
You can easily iterate through all the items on the display list using getChildAt( See http://livedocs.adobe.com/flash/9.0/...tChildAt%28 %29 But as far as I'm aware,unless you specifically add an extra attribute to items added programaticlly i.e. using addChild, there will be no way to tell them apart from item which Flash has added to the stage i.e. using the IDE. It would be ...
Thread:  Show this thread (15 posts)   Thread info: Gathering all objects on stage Size: 656 bytes
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ActionScript 3.0
Started 2 days, 17 hours ago (2009-11-24 03:49:00)  by MadBunny
I'm just wondering whether parent is actually the movieclip which the button is nested in. Can't you just use root.gotoAndStop("page1");?
Thread:  Show this thread (14 posts)   Thread info: gotoAndPlay from mc to main timeline Size: 147 bytes
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ActionScript 3.0
Started 1 week ago (2009-11-19 17:27:00)  by nikhiljoshi122
okiee You can instance name your child inside the linkage Id movie clip and then use them example: say u have a child named "loc" inside a movieclip with linkage Id "mc" then reference it like this ActionScript Code: var my_mc:mc = new mc ( ) ; my_mc. loc . alpha = 0 ; or it your child object is the only one child you hve then u can use ActionScript Code:...
Thread:  Show this thread (12 posts)   Thread info: Controlling Child mc's with AS3 Size: 1,618 bytes
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ActionScript 3.0
Started 4 days, 4 hours ago (2009-11-22 16:13:00)  by Slowburn
As far as I know, you need a streaming media server for this, like Flash Media Server or the like. I'm sure there is a low/no-cost solution out there.
Thread:  Show this thread (12 posts)   Thread info: How to stream audio with Flash and PHP? Size: 150 bytes
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ActionScript 3.0
Started 1 week, 1 day ago (2009-11-18 00:36:00)  by Zebda02
Anyone? Is the question too vague?
Thread:  Show this thread (12 posts)   Thread info: Loading an external .SWF Size: 34 bytes
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ActionScript 3.0
SWC Security - 11 new posts
Started 3 days, 5 hours ago (2009-11-23 15:33:00)  by snapple
SWC Security Hi, How secure are SWC's for distributing code? How easily can they be reverse engineered? Is there an Adobe solution to prevent reverse engineering? Regards, snapple
Thread:  Show this thread (11 posts)   Thread info: SWC Security Size: 590 bytes
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ActionScript 3.0
RE: Moving an Object - 10 new posts
Started 1 week, 2 days ago (2009-11-17 18:49:00)  by EvLSnoopY
From your code you are trying to make like 500 balls. What does the book have you doing exactly? as far as your question goes put that line of code in the following spot: ActionScript Code: package { import flash. display . Sprite ; public class ball extends Sprite { public function ball ( ) { init ( ) ; } private ...
Thread:  Show this thread (10 posts)   Thread info: Moving an Object Size: 3,409 bytes
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