Started 20 hours, 54 minutes ago (2009-01-09 06:20:00)
by McGreed
Quote: Originally Posted by rkg456 What exactly is this app used for? Maybe I missed a prior thread or something... Unreal got tons of models and textures and it can quickly become impossible to find the models/textures you need, unless you know just what they are call without having to browse though it all. ...
Started 1 day, 5 hours ago (2009-01-08 22:00:00)
by WildC4rd
Well I thought I might give this a shot. Usually it takes me more than 4 weeks to develop a map but I am not going to create user content unless I really have to. The
basic concept will be of a beach line fortification (more like a docking area that has been war enhanced) and an island connected by a single bridge. Each team will get 4 Mantas to be able to move along the water but they will have...
Started 1 day, 8 hours ago (2009-01-08 19:13:00)
by fernandohm
Hey Do you know when Epic will release ActorX for Maya 2009? With Maya 2009 is possbile to save the files directly to be used inside UE3?
Tks Fernando
Started 2 days, 1 hour ago (2009-01-08 02:06:00)
by vxn1
Hi all, This question is for UT3/UE3. I am using latest 1.3 scripts and updated patch. Basically I'm making a custom vehicle that is based off the scorpion. I would like to attach a driver that is animated as it moves(eg like pushing a
shopping trolley or riding a bike). I have had success with replacing mesh, getting it to function correctly, attaching a pawn to a seat socket, ...
Started 3 days, 3 hours ago (2009-01-06 23:43:00)
by ninjapanda
Hi guys, I encountered a bit of a problem with
Unreal 3 Engine Editor this morning. I have been making custom levels and saving them out with no problems for a couple of months now; but this morning when I loaded a level everything worked fine until I played the level in the editor window. It worked fine the first time, and I happened to close out the editor, I went back a bit later and ...
Started 3 days, 9 hours ago (2009-01-06 17:56:00)
by TheSethMan
Welcome to the "non3DBuzz sanctioned unofficial unreal tournament 3 mapping contest" Due to a thread posted HERE I’ve decided to take matters into my own hands and issue a challenge to all UT3 level designers. Since the format worked so well before,(or at least I thought it did)here it is again.
Rules and Regulations So here's an overview of the contest rules. To ...
Started 3 days ago (2009-01-07 02:34:00)
by Marscaleb
I've designed this very long and complicated
matinee sequence, in fact I am anticipating it to be fifteen minutes. However inside of matinee I can't really make a sequence past 500 seconds. Now that would be enough if I were to use the negative seconds as well as the positive, but that it something they've never shown how to do within the VTM's. I'm not sure if it comes with some sort of added...
Started 3 days, 1 hour ago (2009-01-07 02:09:00)
by Marscaleb
How do I set up a matinee sequence that, once started (in this by the level start) will repeat indefinately? I'm certain there's got to be some simple process that I can follow, but it is not one already known to me. I should also atate that once the sequence reaches the end, it will not reverse itself. Actually, it's natural sequence will leave everything in a final point identical to...
Started 3 days, 8 hours ago (2009-01-06 18:55:00)
by TheSethMan
Well just because I started it doesn't mean I'm not entering, time for some butt kicking. I don't have any ideas yet so "to the drawing board", Look for an update
later tonight. Let's see what I can pull out of my ___ this time. -Seth
Started 6 days, 2 hours ago (2009-01-04 00:16:00)
by Dutch007
I guess there is not fix for this.