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Unreal Technology | Forum profile

Forum profile page for Unreal Technology on http://www.3dbuzz.com. This report page is the aggregated overview from a single forum: Unreal Technology, located on the Message Board at http://www.3dbuzz.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Unreal Technology" on the Message Board at http://www.3dbuzz.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: 3D Buzz - Unreal Technology (site profile, domain info 3dbuzz.com)
Title: Unreal Technology
Url: http://www.3dbuzz.com/vbforum/forumdisplay.php?...
Users activity: 2 posts per thread
Forum activity: 23 active threads during last week
 

Posting activity on Unreal Technology:

  Week Month 3 Months
Threads: 23 50 265
Post: 41 85 523
 

Unreal Technology Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
TheSethMan
9
user's latest post:
Maya 2009 and UE3
Published (2009-01-09 01:16:00)
Quote: Originally Posted by fernandohm Hey Do you know when Epic will release ActorX for Maya 2009? With Maya 2009 is possbile to save the files directly to be used inside UE3? Tks Fernando I'm not sure about the release of ActorX for Maya 2009, but until then have you tried working before with Collada. http://www.collada.org/mediawiki/index.php/ColladaMaya http://sourceforge.net/project/showf...roup_id=136478
Mtg_Kirin
8
user's latest post:
Daniel Godinho Test your Might...
Published (2009-01-08 22:04:00)
sounds cool, welcome to the contest
Marscaleb
7
user's latest post:
Unreal 3 Editor Crash? Please Help!
Published (2009-01-08 00:43:00)
Is there any sort of bug report that we can do about this? I thought it might have been just me because of my out-dated system, but if other people are having the same problem, it might be something Epic should look into.
WildC4rd
4
user's latest post:
Daniel Godinho Test your Might...
Published (2009-01-09 01:47:00)
Alright I did quick build on the bridge, still plan to add a lot more but got the side and basic strut out of the way. Started on some of the primary land bridge checkpoint and the vehicle launch area. It's really not much but I think it shows what I am going for, hope you guys like it so far. BTW still have just a basic working light right now so lighting and terrain will prob be the last 2 things I tackle
ffejnosliw
3
user's latest post:
Long Matinee?
Published (2009-01-07 02:57:00)
Why is it you can't really make a sequence longer than 500 seconds? There's no limit being imposed on you.
ninjapanda
2
user's latest post:
Unreal 3 Editor Crash? Please Help!
Published (2009-01-07 02:09:00)
Thanks I will give that a try and let you know.
Dutch007
2
user's latest post:
Lift Exit ????
Published (2009-01-06 23:43:00)
Thank you for your reply but that did not work, thanks.
Ferrik
1
user's latest post:
Help With mouse over interaction
Published (2009-01-03 14:30:00)
Shot in the dark here: You might be able to do this by scripting a custom UI. When a player walks into a trigger (standard or custom), it would bring up the UI. You could then script different versions for different scenarios: a keypad for doors, a lock-picking minigame for chests, or really anything you wanted).
NATO_chrisjm
1
user's latest post:
Test your might! Unoffical UT3...
Published (2009-01-06 18:20:00)
Darn If only I didn't have uni work If only I didn't have a uni module that invoves making a UT3 map XD
vxn1
1
user's latest post:
Custom Vehicle - Attaching...
Published (2009-01-08 02:06:00)
Hi all, This question is for UT3/UE3. I am using latest 1.3 scripts and updated patch. Basically I'm making a custom vehicle that is based off the scorpion. I would like to attach a driver that is animated as it moves(eg like pushing a shopping trolley or riding a bike). I have had success with replacing mesh, getting it to function correctly, attaching a pawn to a seat socket, enabling visibility of the driver and specifying a...
 

Latest active threads on Unreal Technology::

3D Buzz
Started 20 hours, 54 minutes ago (2009-01-09 06:20:00)  by McGreed
Quote: Originally Posted by rkg456 What exactly is this app used for? Maybe I missed a prior thread or something... Unreal got tons of models and textures and it can quickly become impossible to find the models/textures you need, unless you know just what they are call without having to browse though it all. ...
Thread:  Show this thread (1 post)   Thread info: UnrealEd Keyword Browser 2.0 - Page 27 - 3D Buzz Size: 1,396 bytes
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3D Buzz
Started 1 day, 5 hours ago (2009-01-08 22:00:00)  by WildC4rd
Well I thought I might give this a shot. Usually it takes me more than 4 weeks to develop a map but I am not going to create user content unless I really have to. The basic concept will be of a beach line fortification (more like a docking area that has been war enhanced) and an island connected by a single bridge. Each team will get 4 Mantas to be able to move along the water but they will have...
Thread:  Show this thread (3 posts)   Thread info: Daniel Godinho Test your Might thread! Size: 1,228 bytes
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3D Buzz
Started 1 day, 8 hours ago (2009-01-08 19:13:00)  by fernandohm
Hey Do you know when Epic will release ActorX for Maya 2009? With Maya 2009 is possbile to save the files directly to be used inside UE3? Tks Fernando
Thread:  Show this thread (2 posts)   Thread info: Maya 2009 and UE3 Size: 191 bytes
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3D Buzz
Started 2 days, 1 hour ago (2009-01-08 02:06:00)  by vxn1
Hi all, This question is for UT3/UE3. I am using latest 1.3 scripts and updated patch. Basically I'm making a custom vehicle that is based off the scorpion. I would like to attach a driver that is animated as it moves(eg like pushing a shopping trolley or riding a bike). I have had success with replacing mesh, getting it to function correctly, attaching a pawn to a seat socket, ...
Thread:  Show this thread (1 post)   Thread info: Custom Vehicle - Attaching Animated Driver Size: 1,096 bytes
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3D Buzz
Started 3 days, 3 hours ago (2009-01-06 23:43:00)  by ninjapanda
Hi guys, I encountered a bit of a problem with Unreal 3 Engine Editor this morning. I have been making custom levels and saving them out with no problems for a couple of months now; but this morning when I loaded a level everything worked fine until I played the level in the editor window. It worked fine the first time, and I happened to close out the editor, I went back a bit later and ...
Thread:  Show this thread (6 posts)   Thread info: Unreal 3 Editor Crash? Please Help! Size: 1,124 bytes
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3D Buzz
Started 3 days, 9 hours ago (2009-01-06 17:56:00)  by TheSethMan
Welcome to the "non3DBuzz sanctioned unofficial unreal tournament 3 mapping contest" Due to a thread posted HERE I’ve decided to take matters into my own hands and issue a challenge to all UT3 level designers. Since the format worked so well before,(or at least I thought it did)here it is again. Rules and Regulations So here's an overview of the contest rules. To ...
Thread:  Show this thread (13 posts)   Thread info: Test your might! Unoffical UT3 level design contest, Round One, FIGHT! Size: 2,830 bytes
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3D Buzz
Started 3 days ago (2009-01-07 02:34:00)  by Marscaleb
I've designed this very long and complicated matinee sequence, in fact I am anticipating it to be fifteen minutes. However inside of matinee I can't really make a sequence past 500 seconds. Now that would be enough if I were to use the negative seconds as well as the positive, but that it something they've never shown how to do within the VTM's. I'm not sure if it comes with some sort of added...
Thread:  Show this thread (2 posts)   Thread info: Long Matinee? Size: 991 bytes
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3D Buzz
Started 3 days, 1 hour ago (2009-01-07 02:09:00)  by Marscaleb
How do I set up a matinee sequence that, once started (in this by the level start) will repeat indefinately? I'm certain there's got to be some simple process that I can follow, but it is not one already known to me. I should also atate that once the sequence reaches the end, it will not reverse itself. Actually, it's natural sequence will leave everything in a final point identical to...
Thread:  Show this thread (1 post)   Thread info: Matinee loop? Size: 581 bytes
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3D Buzz
Started 3 days, 8 hours ago (2009-01-06 18:55:00)  by TheSethMan
Well just because I started it doesn't mean I'm not entering, time for some butt kicking. I don't have any ideas yet so "to the drawing board", Look for an update later tonight. Let's see what I can pull out of my ___ this time. -Seth
Thread:  Show this thread (4 posts)   Thread info: Seth Crawford's Test your Might thread! Size: 266 bytes
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3D Buzz
Started 6 days, 2 hours ago (2009-01-04 00:16:00)  by Dutch007
I guess there is not fix for this.
Thread:  Show this thread (3 posts)   Thread info: Lift Exit ???? Size: 34 bytes
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Hot threads for last week on Unreal Technology::

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